Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-295-g4b1f6b956e Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 14990620049010244405, deterministic pregen: 1 Command line: /usr/games/crawl-git-4b1f6b956e -name c50 -rc /dgldir/rcfiles/crawl-git/c50.rc -macro /dgldir/rcfiles/crawl-git/c50.macro -morgue /dgldir/morgue/c50/ -sprint -webtiles-socket /crawl-master/webserver/sockets/c50:2024-11-02.22:29:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-4b1f6b956e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63987e6b8fce]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-4b1f6b956e(_Z13do_crash_dumpv+0x43a) [0x63987e6c711a]: do_crash_dump() /usr/games/crawl-git-4b1f6b956e(_Z20crash_signal_handleri+0x1fa) [0x63987e6b94aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x79d131137320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x79d13112d692]: /usr/games/crawl-git-4b1f6b956e(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x63987e8c54f5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-4b1f6b956e(_Z19fire_item_no_quiverP4dist+0x237) [0x63987ed2b167]: fire_item_no_quiver(dist*) /usr/games/crawl-git-4b1f6b956e(+0xc11e8a) [0x63987ee2ae8a]: /usr/games/crawl-git-4b1f6b956e(+0xc12995) [0x63987ee2b995]: /usr/games/crawl-git-4b1f6b956e(main+0x1f7) [0x63987e5f20e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x79d13111c1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x79d13111c28b]: /usr/games/crawl-git-4b1f6b956e(_start+0x25) [0x63987e5f2b05]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079d1312027a7 in __GI___wait4 (pid=1180303, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079d1312027a7 in __GI___wait4 (pid=1180303, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063987e6b967c in call_gdb (file=0x79d1312f64e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1058063\000\000\000\000\000" #2 0x000063987e6c7138 in do_crash_dump () at dbg-asrt.cc:692 t = 1730588005 dir = "/dgldir/morgue/c50/" name = "/dgldir/morgue/c50/crash-c50-20241102-225325.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x79d1312f64e0 <_IO_2_1_stderr_> #3 0x000063987e6b94aa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000079d13112d692 in isspace (c=-1002) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-4b1f6b956e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-4b1f6b956e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-4b1f6b956e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_5, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (2, 25): Terrain change marker (33->32, 71) Marker #1, type 9 at (2, 26): Terrain change marker (33->32, 54) Marker #7, type 9 at (3, 25): Terrain change marker (33->32, 63) Marker #8, type 9 at (3, 26): Terrain change marker (33->32, 68) Marker #27, type 9 at (12, 29): Terrain change marker (33->32, 69) Marker #28, type 9 at (12, 30): Terrain change marker (33->32, 61) Marker #29, type 9 at (12, 31): Terrain change marker (33->32, 53) Marker #30, type 9 at (13, 29): Terrain change marker (33->32, 60) Marker #31, type 9 at (13, 30): Terrain change marker (33->32, 57) Marker #32, type 9 at (13, 31): Terrain change marker (33->32, 42) Marker #35, type 9 at (14, 29): Terrain change marker (33->32, 55) Marker #36, type 9 at (14, 30): Terrain change marker (33->32, 45) Marker #37, type 9 at (14, 31): Terrain change marker (33->32, 58) Marker #42, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You now have 13/16 mp. You slice the basilisk!! Space warps horribly around the basilisk! The basilisk is almost dead. The snapping turtle bites you but does no damage. You slash the basilisk! You kill the basilisk! You can now stomp with the beat. The snapping turtle misses you. The snapping turtle bites you! You see here a basilisk corpse. You take 12 damage, and have 100/112 hp. You slash the snapping turtle! Space warps horribly around the snapping turtle! You headbutt the snapping turtle, but do no damage. The snapping turtle is heavily wounded. You slice the snapping turtle!! The snapping turtle is almost dead. The snapping turtle closely misses you. You furiously retaliate! You headbutt the snapping turtle! You kill the snapping turtle! You can now pass through a line of other dancers. You see here a snapping turtle corpse. An elephant comes into view. The elephant trumpets! You hear a trumpeting! x2 A jelly comes into view. You hear a shout! Throw: 3 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (91% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} completely misses the elephant. You slice the elephant!! Space warps around the elephant. Your headbutt misses the elephant. The elephant is moderately wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The jelly jiggles. You hit the elephant but do no damage. Space warps around the elephant. The elephant is heavily wounded. You barely miss the jelly. You block the jelly's attack. An elephant comes into view. The elephant tramples you. You stumble backwards! You take 1 damage, and have 111/112 hp. You barely miss the elephant. You headbutt the elephant, but do no damage. The elephant is heavily wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You barely miss the elephant. You headbutt the elephant, but do no damage. The elephant is heavily wounded. You hit the jelly. Your hands burn! The jelly blinks! You take 1 damage, and have 110/112 hp. You slice the elephant!! Space warps around the elephant. You headbutt the elephant. The elephant is almost dead. You block the elephant's attack. The elephant barely misses you. You can now pass through a line of other dancers. You slash the elephant! You kill the elephant! You hit the elephant. The elephant is devoured by a tear in reality. Your Invocations skill increases to level 9! You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the jelly. The jelly is poisoned. The jelly is lightly wounded. You slice the jelly!! You kill the jelly! Uskayaw will force your foes to helplessly watch your dance. A merfolk comes into view. It is wielding a +0 trident. An elephant comes into view. You see here an elephant corpse. Throw: dart (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (wandering, hasn't noticed you, 91% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the elephant. The elephant is poisoned. The merfolk closely misses you. You hit the elephant. Space warps around the elephant. The elephant is lightly wounded. The elephant barely misses you. The elephant trunk-slaps you. You block the merfolk's attack. You take 1 damage, and have 112/113 hp. You slice the elephant!! The elephant is devoured by a tear in reality. 2 elephants come into view. The elephant trumpets! You block the merfolk's attack. Uskayaw prepares the audience for your solo! The helpless merfolk fails to defend itself. You cut the merfolk into ribbons!!! You headbutt the merfolk, but do no damage. The merfolk is severely wounded. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! The helpless merfolk fails to defend itself. You slash the merfolk! Space warps around the merfolk. You kill the merfolk! Your Dodging skill increases to level 10! The elephant is no longer paralysed. You see here 2 poisoned darts {@f3@Q3}. The elephant is no longer paralysed. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. The elephant barely misses you. You furiously retaliate! You headbutt the elephant. The elephant trunk-slaps you but does no damage. You take 1 damage, and have 112/113 hp. You slash the elephant! Space warps horribly around the elephant! The elephant is severely wounded. You hit the elephant. Space warps horribly around the elephant! The elephant is no longer sharing its pain. You block the elephant's attack. The elephant completely misses you. The elephant barely misses you. You furiously retaliate! You headbutt the elephant. The elephant trunk-slaps you but does no damage. You can now merge with and destroy a victim. You slash the elephant! You kill the elephant! You completely miss the elephant. The elephant is no longer sharing its pain. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You hit the elephant. Space warps around the elephant. The elephant is almost dead. You slash the elephant! You kill the elephant! b - 2 poisoned darts {@f3@Q3} You see here an elephant corpse. You can no longer merge with and destroy a victim. b - 3 poisoned darts {@f3@Q3} (gained 1) You can no longer pass through a line of other dancers. You see here an elephant corpse. You see here a +0 trident. Found a huge runed gate to the Main Hall (Safe). You open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate leading to the Armoury (Hard) here. A death yak comes into view. There is a huge open gate to the Main Hall (Safe) here. Throw: 3 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (80% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the death yak. The death yak is poisoned. Throw: 2 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, poisoned, 80% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the death yak. The death yak looks even sicker. The death yak is lightly wounded. Throw: dart (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, very poisoned, 80% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the death yak. The death yak is lightly wounded. You slash the death yak! You headbutt the death yak. The death yak is moderately wounded. The death yak gores you but does no damage. You slash the death yak! The death yak is devoured by a tear in reality. You can now pass through a line of other dancers. A smoke demon comes into view. The smoke demon roars! You see here a poisoned dart {@f3@Q3}. You see here a poisoned dart {@f3@Q3}. The smoke demon hits you but does no damage. x2 You block the smoke demon's attack. You can no longer pass through a line of other dancers. You slash the smoke demon! The smoke demon is moderately wounded. The smoke demon blinks! You can now pass through a line of other dancers. The smoke demon gestures at you. Something smites you! You take 14 damage, and have 100/114 hp. Found a large runed door to the Armoury (Hard). You barely miss the smoke demon. Your headbutt misses the smoke demon. The smoke demon is moderately wounded. The smoke demon gestures at you. Something smites you! You take 15 damage, and have 85/114 hp. You slash the smoke demon! Space warps around the smoke demon. Your headbutt misses the smoke demon. The smoke demon is almost dead. The smoke demon hits you but does no damage. x2 You block the smoke demon's attack. You closely miss the smoke demon. The smoke demon is almost dead. You completely miss the smoke demon. The smoke demon is almost dead. The smoke demon hits you but does no damage. You block the smoke demon's attack. x2 You barely miss the smoke demon. You headbutt the smoke demon! You kill the smoke demon! Uskayaw will force your foes to helplessly watch your dance. Your Fighting skill increases to level 16! b - a poisoned dart {@f3@Q3} b - 2 poisoned darts {@f3@Q3} (gained 1) b - 3 poisoned darts {@f3@Q3} (gained 1) There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. Found a huge runed gate to the Steel Vault (Very Hard). Found a huge runed gate to the Vestibule (Extremely Hard). Press: ? - help, v - describe, . - travel A huge runed gate to the Crystal Vault (Extremely Hard). There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Main Hall (Safe) here. A fire crab comes into view. Press: ? - help, v - describe, . - travel Here: a fire crab The floor. Okay, then. A rime drake comes into view. The rime drake hisses angrily. The fire crab breathes flames at you. The blast of flame misses you. You are engulfed in blazing flames. You hit the fire crab. The fire crab is lightly wounded. The fire crab blinks! You are engulfed in blazing flames. You take 6 damage, and have 108/114 hp. You are engulfed in blazing flames. The rime drake breathes ice at you. The icy flash freeze hits you!! You are encased in ice. You take 34 damage, and have 74/114 hp. The rime drake bites you but does no damage. The rime drake closely misses you. You furiously retaliate! You headbutt the rime drake, but do no damage. You closely miss the rime drake. You block the rime drake's attack. You hit the rime drake. Space warps around the rime drake. Your headbutt misses the rime drake. The rime drake is moderately wounded. You block the rime drake's attack. You slash the rime drake! Space warps around the rime drake. The rime drake is almost dead. You can now pass through a line of other dancers. You barely miss the rime drake. You headbutt the rime drake, but do no damage. The rime drake is almost dead. You slash the fire crab! Space warps horribly around the fire crab! The ice encasing you melts away. The rime drake barely misses you. The fire crab barely misses you. You furiously retaliate! You headbutt the fire crab. You block the fire crab's attack. You slash the fire crab! Space warps around the fire crab. You headbutt the fire crab. The fire crab is almost dead. You closely miss the rime drake. The rime drake bites you. The fire crab barely misses you. The fire crab claws you but does no damage. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! You take 1 damage, and have 75/114 hp. The helpless fire crab fails to defend itself. You carve the fire crab like a ham!!! You kill the fire crab! The helpless rime drake fails to defend itself. You hit the rime drake but do no damage. Space warps around the rime drake. You kill the rime drake! Your Armour skill increases to level 16! Your Shields skill increases to level 16! Your Invocations skill increases to level 10! You see here a fire crab corpse. You see here a rime drake corpse. Found a large runed door to the Hallway of Sentries (Extremely Hard). An earth elemental, a salamander tyrant and a deep elf zephyrmancer come into view. The deep elf zephyrmancer shouts! The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! The salamander tyrant gazes fiercely through you! You feel your attacks grow feeble. The deep elf zephyrmancer moves out of view. The salamander tyrant gazes fiercely through you! You feel as though you will be weak longer. The salamander tyrant gazes fiercely through you! You feel as though you will be weak longer. You hit the salamander tyrant but do no damage. Space warps around the salamander tyrant. The salamander tyrant is lightly wounded. You hit the salamander tyrant but do no damage. Space warps around the salamander tyrant. You headbutt the salamander tyrant. The salamander tyrant is moderately wounded. The salamander tyrant misses you. You slash the salamander tyrant! Your headbutt misses the salamander tyrant. The salamander tyrant is moderately wounded. You hit the earth elemental. The salamander tyrant gazes fiercely through you! You feel as though you will be weak longer. The salamander tyrant barely misses you. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! You can now pass through a line of other dancers. You slash the salamander tyrant! Space warps around the salamander tyrant! Your headbutt misses the salamander tyrant. The salamander tyrant is severely wounded. You hit the earth elemental. Space warps around the earth elemental. You block the earth elemental's attack. You slice the salamander tyrant!! Space warps horribly around the salamander tyrant! You kill the salamander tyrant! You hit the earth elemental. Space warps horribly around the earth elemental!! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Your Dodging skill increases to level 11! You see here a salamander corpse. The helpless earth elemental fails to defend itself. You slash the earth elemental! You destroy the earth elemental! The deep elf zephyrmancer is no longer paralysed. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! Uskayaw prepares the audience for your solo! You take 12 damage, and have 103/115 hp. Found a huge runed gate to the Coven (Very Hard). The deep elf zephyrmancer is no longer paralysed. You block the deep elf zephyrmancer's attack. You slash the deep elf zephyrmancer! Space warps horribly around the deep elf zephyrmancer! You headbutt the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. Uskayaw will force your foes to share their pain. You slash the deep elf zephyrmancer! The deep elf zephyrmancer is almost dead. The deep elf zephyrmancer casts a spell at you. The bolt of lightning hits you!!! MASSIVE DAMAGE!! You slash the deep elf zephyrmancer! You kill the deep elf zephyrmancer! You can now merge with and destroy a victim. Things that are here: a +0 dagger; an elf corpse You start resting. Your attacks no longer feel as feeble. Press: ? - help, v - describe, . - travel The floor. You see here a salamander corpse. You see here a rime drake corpse. You see here a fire crab corpse. You start resting. HP restored. Press: ? - help, v - describe, . - travel A large runed door to the Armoury (Hard). You open the large door. An orc warrior and 3 orc knights come into view. The orc warrior shouts! The orc knight shouts! You hear a shout! The orc knight roars a battlecry! The orcs go into a battle-frenzy! The orc knight moves out of view. The orc warrior moves out of view. An orc warlord comes into view. It is wielding a +0 great sword. The orc warlord shouts! You hear a shout! An orc warlord comes into view. It is wielding a +1 halberd of protection. There is a large open door to the Armoury (Hard) here. You hear a shout! The orc knight roars a battlecry! The orc warlord moves out of view. x2 You hear a shout! You close the large door. Something unseen breaks down the large door. Search for what [Enter for "!!altar && !!carried", or ? for help]? !!altar && !!carried Okay, then. You start waiting. An orc warlord is nearby! Throw: 3 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f - orc warlord Aim: an orc warlord, wielding a +0 great sword and wearing a +0 chain mail (69% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the orc warlord. The orc warlord is poisoned. The orc warlord roars a battlecry! Throw: 2 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +0 great sword and wearing a +0 chain mail (lightly wounded, poisoned, 69% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the orc warlord. The orc warlord looks even sicker. The orc warlord is lightly wounded. Okay, then. You hit the orc warlord but do no damage. Space warps around the orc warlord. Your headbutt misses the orc warlord. The orc warlord is lightly wounded. The orc warlord hits you but does no damage. You slice the orc warlord!! Space warps horribly around the orc warlord!! You headbutt the orc warlord! The orc warlord is heavily wounded. You can now pass through a line of other dancers. You hit the orc warlord but do no damage. The orc warlord is heavily wounded. The orc warlord blinks! The orc knight roars a battlecry! The orc warlord goes into a battle-frenzy! Throw: dart (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +0 great sword and wearing a +0 chain mail (heavily wounded, strong, very poisoned, 69% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} completely misses the orc knight. The poisoned dart {@f3@Q3} barely misses the orc warlord. You hit the orc knight. Space warps horribly around the orc knight!! The orc knight is moderately wounded. The orc knight hits you with a +0 battleaxe!! You take 26 damage, and have 89/115 hp. You slash the orc knight! Space warps around the orc knight. The orc knight is heavily wounded. The orc knight barely misses you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless orc knight fails to defend itself. You slice the orc knight!! You headbutt the orc knight, but do no damage. The orc knight is almost dead. The orc knight blinks! The orc warlord is no longer paralysed. The orc knight is no longer paralysed. You barely miss the orc warlord. The orc warlord is heavily wounded. The orc knight is no longer paralysed. You hit the orc warlord. Space warps around the orc warlord. The orc warlord is heavily wounded. You slash the orc knight! Space warps around the orc knight. You block the orc warlord's attack. The orc knight grunts to no one in particular. The orc knight hits you with a +0 war axe. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You take 2 damage, and have 89/115 hp. You stomp with the beat, sending a shockwave through the revellers around you! The orc warlord is severely wounded. The orc knight is heavily wounded. The orc warlord hits you with a +0 great sword!! * * * LOW HITPOINT WARNING * * * The orc knight misses you. You furiously retaliate! You headbutt the orc knight! Uskayaw will force your foes to share their pain. MASSIVE DAMAGE!! You now have 14/17 mp. You slice the orc warlord!! You kill the orc knight! Space warps around the orc warlord. You kill the orc warlord! You barely miss the orc knight. You have reached level 12! You feel stronger. You hit the orc knight. You headbutt the orc knight. You kill the orc knight! Things that are here: a +0 great sword; a +0 chain mail; an orc corpse Magic restored. An orc warrior is nearby! The orc warrior shouts! You start resting. An orc warrior is nearby! A small abomination comes into view. You slash the orc warrior! Your headbutt misses the orc warrior. The orc warrior is moderately wounded. The orc warrior blinks! You barely miss the small abomination. Your headbutt misses the small abomination. The small abomination barely misses you. You barely miss the small abomination. You headbutt the small abomination! The small abomination is moderately damaged. You block the small abomination's attack. You slice the small abomination!! You destroy the small abomination! You can now pass through a line of other dancers. You closely miss the orc warrior. The orc warrior is moderately wounded. The orc warrior hits you but does no damage. You barely miss the orc warrior. Your headbutt misses the orc warrior. The orc warrior is moderately wounded. You hit the orc warrior but do no damage. Space warps horribly around the orc warrior! You headbutt the orc warrior. The orc warrior is severely wounded. The orc warrior hits you but does no damage. You slash the orc warrior! You kill the orc warrior! HP restored. Things that are here: a +0 scimitar; a +0 chain mail b - 2 poisoned darts {@f3@Q3} Things that are here: a +0 war axe; a +0 plate armour There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. b - 3 poisoned darts {@f3@Q3} (gained 1) There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Main Hall (Safe) here. Things that are here: a +0 battleaxe; a +0 plate armour The orc warlord roars a battlecry! You hear a shout! You hear a shout! x2 Throw: 3 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f - orc warlord Aim: an orc warlord, wielding a +1 halberd of protection and wearing a +0 plate armour (73% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the orc warlord. The orc warlord is poisoned. The orc warlord roars a battlecry! The orc knight goes into a battle-frenzy! The orc knight roars a battlecry! The orc warlord goes into a battle-frenzy! Throw: 2 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +1 halberd of protection and wearing a +0 plate armour (lightly wounded, strong, poisoned, 73% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the orc warlord. The orc warlord looks even sicker. The orc warlord is lightly wounded. Throw: dart (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +1 halberd of protection and wearing a +0 plate armour (lightly wounded, strong, very poisoned, 73% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits the orc warlord. The orc warlord looks even sicker. The orc warlord is lightly wounded. The orc warlord hits you from afar with a +1 halberd of protection!! You take 29 damage, and have 95/124 hp. A spriggan defender skeleton and an orc warrior come into view. The orc warrior shouts! The orc warlord hits you with a +1 halberd of protection! The spriggan defender skeleton moves out of view. You take 7 damage, and have 88/124 hp. You slice the orc warlord!! The orc warlord is moderately wounded. The orc warlord blinks! A naga warrior comes into view. It is wielding a +0 glaive. An orc knight comes into view. It is wielding a +0 glaive. You barely miss the orc knight. You hit the orc warrior but do no damage. Space warps around the orc warrior! The orc knight hits you with a +3 battleaxe!!! * * * LOW HITPOINT WARNING * * * The orc warrior hits you but does no damage. MASSIVE DAMAGE!! You stomp with the beat, sending a shockwave through the revellers around you! The orc warrior is severely wounded. The orc knight is moderately wounded. You can no longer stomp with the beat. The orc warlord hits you from afar with a +1 halberd of protection. * * * LOW HITPOINT WARNING * * * An orc knight comes into view. It is wielding a +3 dire flail. The orc knight hits you with a +3 battleaxe! * * * LOW HITPOINT WARNING * * * The naga warrior roars a battlecry! You can now stomp with the beat. You take 18 damage, and have 33/124 hp. You now have 16/19 mp. You slice the orc warrior!! You kill the orc warrior! You hit the orc knight but do no damage. Space warps horribly around the orc knight. The orc knight hits you with a +3 battleaxe!! * * * LOW HITPOINT WARNING * * * The orc warlord roars a battlecry! You take 20 damage, and have 13/124 hp. You slice the orc knight!! Space warps horribly around the orc knight! Your headbutt misses the orc knight. The orc knight is severely wounded. You hit the orc knight but do no damage. The orc knight is devoured by a tear in reality. The orc warlord hits you from afar with a +1 halberd of protection. * * * LOW HITPOINT WARNING * * * You can now pass through a line of other dancers. Your Fighting skill increases to level 17! Your Invocations skill increases to level 11! You hit the orc knight. Space warps horribly around the orc knight. The orc knight is severely wounded. The naga warrior barely misses you. You barely miss the orc knight. The orc knight is severely wounded. The orc warlord hits you from afar with a +1 halberd of protection! Thought so. You block the orc knight's attack. A water elemental comes into view. You barely miss the orc knight. You headbutt the orc knight. The orc knight is severely wounded. The naga warrior hits you but does no damage. The orc knight hits you with a +3 dire flail. The orc warlord hits you from afar with a +1 halberd of protection! You take 14 damage, and have 111/125 hp. You slash the orc knight! You kill the orc knight! The naga warrior hits you from afar with a +0 glaive! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Your Armour skill increases to level 17! Your Dodging skill increases to level 12! Your Shields skill increases to level 17! You take 13 damage, and have 98/125 hp. A gargoyle comes into view. It is wielding a +0 morningstar. An orc knight comes into view. It is wielding a +0 war axe. You see here a poisoned dart {@f3@Q3}. The helpless orc warlord fails to defend itself. You hit the orc warlord. Space warps around the orc warlord. The orc warlord is moderately wounded. The helpless naga warrior fails to defend itself. You slash the naga warrior! Space warps horribly around the naga warrior! The helpless orc knight fails to defend itself. You hit the orc knight. The orc knight shouts! The water elemental is no longer paralysed. The orc warlord is no longer paralysed. The orc warlord roars a battlecry! The orc knight goes into a battle-frenzy! The helpless naga warrior fails to defend itself. You slice the naga warrior like a ripe choko!!! Space warps horribly around the naga warrior!! You kill the naga warrior! The helpless orc knight fails to defend itself. You slash the orc knight! You hit the orc warlord but do no damage. Space warps around the orc warlord. The orc knight no longer looks unusually strong. The orc knight is no longer paralysed. The orc knight completely misses you. The orc warlord roars a battlecry! The orc knight goes into a battle-frenzy! Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You closely miss the orc knight. You headbutt the orc knight, but do no damage. The orc knight is moderately wounded. You hit the orc warlord but do no damage. Space warps horribly around the orc warlord!! You destroy the water elemental! A gargoyle comes into view. It is wielding a +0 flail. You block the orc knight's attack. You block the orc warlord's attack. You slash the orc warlord! You kill the orc warlord! You hit the orc knight but do no damage. Space warps around the orc knight. You closely miss the spriggan defender skeleton. You block the spriggan defender skeleton's attack. You can now merge with and destroy a victim. Okay, then. Aiming: Grand Finale Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 flail The gargoyle explodes violently!! Something is hit by a flying piece of the gargoyle! You hear an angry hiss. Something is hit by a flying piece of the gargoyle! You hear a shout! You blow up the gargoyle! A black mamba, an orc warrior and a naga warrior come into view. You can no longer merge with and destroy a victim. The orc warrior shouts! You now have 9/19 mp. Okay, then. A naga warrior, Agnes, a deep elf knight and an orc knight come into view. Agnes is wielding a +1 lajatang of pain. The naga warrior shouts! Agnes shouts! The deep elf knight shouts! The orc knight shouts! The orc knight is no longer sharing its pain. The naga warrior spits poison at you. The splash of poison misses you. Okay, then. Okay, then. You feel yourself speed up. The deep elf knight gestures wildly while chanting. The deep elf knight seems to speed up. Agnes says, "The ORB is mine by right." You slash the orc knight! Space warps horribly around the orc knight! The orc knight is moderately wounded. The orc warrior no longer looks unusually strong. The spriggan defender skeleton is no longer sharing its pain. The naga warrior no longer looks unusually strong. The orc knight roars a battlecry! The orc warrior goes into a battle-frenzy! The gargoyle hurls a stone arrow at you. The stone arrow hits you. You can now pass through a line of other dancers. You take 6 damage, and have 95/125 hp. Okay, then. Aiming: Line Pass Press: ? - help, Dir - move target The black mamba appears confused. The orc warrior appears confused. A gargoyle comes into view. It is wielding a +0 mace. You can no longer pass through a line of other dancers. You now have 6/19 mp. You slash the black mamba! The black mamba is devoured by a tear in reality. You slash the orc warrior! Space warps around the orc warrior. You slice Agnes!! Space warps around Agnes. Agnes is moderately wounded. Agnes hits you with a +1 lajatang of pain! You writhe in agony. You can now pass through a line of other dancers. You take 10 damage, and have 85/125 hp. Okay, then. Aiming: Line Pass Press: ? - help, Dir - move target Agnes appears confused. The gargoyle appears confused. The spriggan defender skeleton appears confused. You can no longer pass through a line of other dancers. The orc knight is no longer sharing its pain. The gargoyle is no longer sharing its pain. The orc knight shouts repeatedly. The naga warrior spits poison at you. The splash of poison hits you but does no damage. You are poisoned. You resist. You now have 2/19 mp. You catch the helpless gargoyle completely off-guard! You hit the gargoyle but do no damage. You headbutt the gargoyle! The gargoyle is severely damaged. The gargoyle blinks! You feel sick. You can now pass through a line of other dancers. You take 2 damage, and have 83/125 hp. You completely miss the deep elf knight. You headbutt the deep elf knight! The deep elf knight is lightly wounded. You feel sick. The spriggan defender skeleton hits the orc warrior. The orc warrior hits the spriggan defender skeleton with a +0 long sword! The deep elf knight gestures wildly while chanting. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The gargoyle hits Agnes with a +0 morningstar! You take 1 damage, and have 82/125 hp. You slash the naga warrior! Space warps around the naga warrior. The naga warrior is moderately wounded. You slash something! You feel sick. You take 2 damage, and have 80/125 hp. You slice the naga warrior!! Space warps around the naga warrior. You headbutt the naga warrior. The naga warrior is severely wounded. You closely miss the spriggan defender skeleton. You feel sick. The orc warrior seems less confused. The spriggan defender skeleton seems less confused. Agnes seems less confused. The orc knight hits you but does no damage. A deep elf knight comes into view. It is wielding a +0 short sword. The spriggan defender skeleton hits you. Uskayaw will force your foes to helplessly watch your dance. You take 2 damage, and have 78/125 hp. The deep elf knight shouts! You hit the spriggan defender skeleton. Space warps horribly around the spriggan defender skeleton! You headbutt the spriggan defender skeleton! The spriggan defender skeleton is almost destroyed. You closely miss the naga warrior. You feel sick. The naga warrior hits you with a +0 battleaxe! The naga warrior grabs you. The naga warrior constricts you. You take 14 damage, and have 64/125 hp. Okay, then. You slash the naga warrior! The naga warrior is devoured by a tear in reality. The naga warrior loses its grip on you. You hit the spriggan defender skeleton. The spriggan defender skeleton blinks! You feel sick. The gargoyle seems less confused. The orc knight barely misses you. Uskayaw will force your foes to share their pain. Okay, then. You stomp with the beat, sending a shockwave through the revellers around you! The orc knight is heavily wounded. The orc knight is moderately wounded. You feel sick. Agnes bows. The orc knight hits you from afar with a +0 glaive. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 58/126 hp. You now have 0/19 mp. You hit Agnes but do no damage. Space warps around Agnes. Agnes is heavily wounded. You slash the orc knight! You closely miss the orc knight. Agnes hits you with a +1 lajatang of pain!! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The orc knight closely misses you. You block the orc knight's attack. The deep elf knight points at you and mumbles some strange words. The shard of ice hits you! * * * LOW HITPOINT WARNING * * * Uskayaw will force your foes to share their pain. You take 35 damage, and have 23/126 hp. You closely miss the orc knight. Your headbutt misses the orc knight. The orc knight is heavily wounded. You closely miss the orc knight. You closely miss Agnes. You feel sick. Agnes hits you with a +1 lajatang of pain! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The orc knight barely misses you. You take 9 damage, and have 14/126 hp. You closely miss the orc knight. The orc knight is heavily wounded. You miss Agnes. You hit the orc knight. The orc knight blinks! You feel sick. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice hits you! Thought so. The orc knight hits you with a +0 war axe!! Agnes hits you with a +1 lajatang of pain!! You writhe in agony. You hit Agnes. Space warps horribly around Agnes! Agnes is heavily wounded. You slash the deep elf knight! You hit the orc knight. Space warps horribly around the orc knight! You slash the gargoyle! You destroy the gargoyle! You block Agnes's attack. The orc knight hits you from afar with a +0 glaive!! * * * LOW HITPOINT WARNING * * * You can now merge with and destroy a victim. You take 17 damage, and have 49/127 hp. You slice the orc knight!! Space warps horribly around the orc knight! You kill the orc knight! You miss Agnes. You completely miss something. You completely miss the deep elf knight. You feel sick. The deep elf knight hits you but does no damage. Agnes says, "It is my duty to kill you, but also my pleasure." Agnes closely misses you. You furiously retaliate! You headbutt Agnes, but do no damage. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice hits you!! * * * LOW HITPOINT WARNING * * * You take 23 damage, and have 26/127 hp. Okay, then. You miss Agnes. Agnes is heavily wounded. You miss something. You slash the deep elf knight! The deep elf knight is devoured by a tear in reality. You hit the naga warrior but do no damage. The naga warrior blinks! Agnes hits you with a +1 lajatang of pain!! * * * LOW HITPOINT WARNING * * * The orc knight hits you from afar with a +0 glaive! Thought so. Your Invocations skill increases to level 12! You barely miss Agnes. Your headbutt misses Agnes. Agnes is heavily wounded. You slash something! Space warps around something. Something hits you but does no damage. You miss Agnes. Agnes is heavily wounded. You hit the orc warrior but do no damage. Space warps around the orc warrior. You miss something. You feel sick. Agnes closely misses you. You furiously retaliate! You headbutt Agnes. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice misses you. The shard of ice misses Agnes. The shard of ice hits the spriggan defender skeleton!! The spriggan defender skeleton partially resists. The spriggan defender skeleton is destroyed! Your Dodging skill increases to level 13! You take 1 damage, and have 126/127 hp. Okay, then. You miss Agnes. Agnes is heavily wounded. You closely miss the orc warrior. You slash something! Reactivating autopickup. You feel a bit more experienced. The orc knight hits you from afar with a +0 glaive!! You block Agnes's attack. The orc warrior barely misses you. Your Fighting skill increases to level 18! You take 28 damage, and have 98/127 hp. You closely miss Agnes. You headbutt Agnes! Agnes is severely wounded. You hit the orc warrior but do no damage. Space warps horribly around the orc warrior. You kill the orc warrior! You hit the orc knight. The orc knight blinks! You feel sick. Agnes hits you with a +1 lajatang of pain! You writhe in agony. You take 13 damage, and have 85/127 hp. You hit Agnes but do no damage. Space warps around Agnes. Your headbutt misses Agnes. Agnes is severely wounded. The orc knight hits you from afar with a +0 glaive!! * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 63/127 hp. You completely miss Agnes. Agnes is severely wounded. You feel sick. You are no longer poisoned. Agnes hits you with a +1 lajatang of pain!! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You take 28 damage, and have 35/127 hp. You hit Agnes. Your headbutt misses Agnes. Agnes is severely wounded. Agnes blinks! You block the orc knight's attack. You hit the gargoyle but do no damage. Space warps around the gargoyle. Your headbutt misses the gargoyle. The gargoyle is lightly damaged. The orc knight no longer looks unusually strong. Uskayaw prepares the audience for your solo! The helpless gargoyle fails to defend itself. You slash the gargoyle! The gargoyle is severely damaged. The gargoyle blinks! Agnes is no longer paralysed. The orc knight is no longer paralysed. Items here: )) [[. You slice the orc knight!! You kill the orc knight! You slash Agnes! You hit the orc knight. Space warps horribly around the orc knight! Agnes blinks! Agnes says, "You dishonour your ancestors." Your Armour skill increases to level 18! Your Shields skill increases to level 18! The orc knight hits you with a +0 long sword. * * * LOW HITPOINT WARNING * * * Agnes mutters, "I never trained for this." Things that are here: a +0 glaive; a +0 plate armour; an orc corpse You take 4 damage, and have 32/127 hp. You slash the orc knight! You kill the orc knight! The gargoyle is no longer paralysed. The naga warrior is no longer paralysed. You slice the naga warrior!! Your headbutt misses the naga warrior. The naga warrior is moderately wounded. The naga warrior blinks! You block Agnes's attack. You slash Agnes! Space warps around Agnes. Agnes is almost dead. You barely miss the gargoyle. Agnes closely misses you. You furiously retaliate! You headbutt Agnes. You barely miss Agnes. Agnes is almost dead. You hit the gargoyle but do no damage. Space warps horribly around the gargoyle! You destroy the gargoyle! You hit Agnes but do no damage. Agnes is almost dead. Agnes hits you but does no damage. You writhe in agony. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 30/127 hp. You miss Agnes. Agnes is almost dead. Agnes hits you with a +1 lajatang of pain!! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You take 26 damage, and have 4/127 hp. You closely miss Agnes. Agnes is almost dead. You block Agnes's attack. Uskayaw prepares the audience for your solo! The helpless Agnes fails to defend herself. You slice Agnes!! You kill Agnes! The naga warrior is no longer paralysed. The naga warrior spits poison at you. You block the splash of poison. The naga warrior spits poison at you. The splash of poison hits you but does no damage. You resist. You hit the naga warrior. Space warps around the naga warrior. The naga warrior is moderately wounded. You completely miss the naga warrior. You headbutt the naga warrior, but do no damage. The naga warrior is moderately wounded. You block the naga warrior's attack. The naga warrior grabs you. The naga warrior constricts you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/128 hp. You closely miss the naga warrior. The naga warrior is moderately wounded. You hit the naga warrior but do no damage. Space warps horribly around the naga warrior! The naga warrior is heavily wounded. The naga warrior hits you but does no damage. The naga warrior constricts you. Thought so. You slice the naga warrior!! Space warps around the naga warrior. You headbutt the naga warrior. You kill the naga warrior! Your extra speed is starting to run out. You feel yourself slow down. A broodmother comes into view. You can no longer pass through a line of other dancers. A broodmother is nearby! Press: ? - help, v - describe, . - travel Here: a broodmother (wandering, hasn't noticed you) The floor. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-295-g4b1f6b956e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [c50] Species: Minotaur Job: Fighter HP: 128/128; mods: 0/0 MP: 5/20; mod: 0 Stats: 30 (30) 5 (5) 9 (9) Position: (64, 47), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 18 | 7248 | 407/866 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 16 | 5303 | 0/742 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/35 Staves | X | 0 | 0 | 0 | 0 | 0/35 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 20 | 18 | 7203 | 362/866 Dodging | X | 1 | 20 | 13 | 4563 | 527/694 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 1 | 20 | 18 | 7187 | 346/866 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/100 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/100 Summonings | X | 0 | 0 | 0 | 0 | 0/84 Necromancy | X | 0 | 0 | 0 | 0 | 0/84 Translocations | X | 0 | 0 | 0 | 0 | 0/84 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/84 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 1 | 20 | 12 | 4578 | 528/750 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: Attributes: #12: 6 #23: 3208 #24: -1330103089 #49: 378 Mutations: horns: 2 (innate) retaliatory headbutt: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #15: +2 war axe of distortion eq slot #1, inv slot #19: +0 cloak eq slot #5, inv slot #2: +0 buckler eq slot #6, inv slot #20: +3 plate armour eq slot #7, inv slot #27: ring of poison resistance eq slot #8, inv slot #44: +3 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #############################+# ..........)...................# )..........()......÷..........# ############)'##############..# #.....)..#.# #†.# .#.#....#.#.# #..# ............# #..# #.#.#..).#@#.# #..# #......)))...# #..# #.#.#...)#)#.#... #).# ................. #..# .#s#....#.#.#.#. #..# ...#....#...#... #..# ### ########## ### #++# ########## ...#..#[.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 2 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 6 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 9 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 11 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 13 at (4, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (5, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 15 at (6, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (8, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (9, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (10, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 24 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (12, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 34 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 38 at (16, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 41 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 43 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 45 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 46 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 47 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 49 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 50 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 52 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 53 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 55 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 56 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 57 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 58 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 60 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 61 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 62 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 63 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 64 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 67 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 69 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 70 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 71 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 72 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 73 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 74 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 75 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 77 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 78 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 79 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 80 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 81 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 83 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 84 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 85 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 86 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 87 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 88 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 89 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 91 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 93 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 95 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 97 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 98 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 99 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 100 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 101 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 103 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 105 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 106 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 107 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 108 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 109 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 111 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 113 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 115 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 117 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Titanium Vault (Extremely Hard) }}}} Lua marker 119 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Titanium Vault (Extremely Hard) }}}} Lua marker 121 at (47, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (51, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 124 at (53, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (56, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 127 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 128 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 129 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 130 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (66, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (68, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (68, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (70, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 139 at (74, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 142 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 144 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 146 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 148 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 150 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 173 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 175 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 176 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 177 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 178 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 179 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 180 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 181 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>