Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-295-g4b1f6b956e Platform: unix Bits: 64 Game mode: descent Tiles: online Seed: 9609360603223359294, deterministic pregen: 1 Command line: /usr/games/crawl-git-4b1f6b956e -name c50 -rc /dgldir/rcfiles/crawl-git/c50.rc -macro /dgldir/rcfiles/crawl-git/c50.macro -morgue /dgldir/morgue/c50/ -descent -webtiles-socket /crawl-master/webserver/sockets/c50:2024-11-02.02:16:42.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-4b1f6b956e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6160586a9fce]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-4b1f6b956e(_Z13do_crash_dumpv+0x43a) [0x6160586b811a]: do_crash_dump() /usr/games/crawl-git-4b1f6b956e(_Z20crash_signal_handleri+0x1fa) [0x6160586aa4aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x772ecdd62320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x772ecdd58692]: /usr/games/crawl-git-4b1f6b956e(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x6160588b64f5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-4b1f6b956e(_Z19fire_item_no_quiverP4dist+0x237) [0x616058d1c167]: fire_item_no_quiver(dist*) /usr/games/crawl-git-4b1f6b956e(+0xc11e8a) [0x616058e1be8a]: /usr/games/crawl-git-4b1f6b956e(+0xc12995) [0x616058e1c995]: /usr/games/crawl-git-4b1f6b956e(main+0x1f7) [0x6160585e30e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x772ecdd471ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x772ecdd4728b]: /usr/games/crawl-git-4b1f6b956e(_start+0x25) [0x6160585e3b05]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000772ecde2d7a7 in __GI___wait4 (pid=2231627, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000772ecde2d7a7 in __GI___wait4 (pid=2231627, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006160586aa67c in call_gdb (file=0x772ecdf214e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2224613\000\000\000\000\000" #2 0x00006160586b8138 in do_crash_dump () at dbg-asrt.cc:692 t = 1730513886 dir = "/dgldir/morgue/c50/" name = "/dgldir/morgue/c50/crash-c50-20241102-021806.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x772ecdf214e0 <_IO_2_1_stderr_> #3 0x00006160586aa4aa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000772ecdd58692 in isspace (c=-1016) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-4b1f6b956e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-4b1f6b956e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-4b1f6b956e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = , level layout type = rooms, absdepth0 = 10 Level vaults: layout_roguey [special_room_bee] uniq_snorg uniq_nergalle Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel sick. You take 1 damage, and have 77/98 hp. You feel sick. You take 1 damage, and have 76/98 hp. You feel sick. There is an open door here. You feel sick. You take 1 damage, and have 75/98 hp. You start resting. You feel sick. x2 You are no longer poisoned. You feel yourself speed up. You start resting. Your extra speed is starting to run out. There is an open door here. You feel yourself slow down. You start resting. HP restored. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. Things that are here: 2 stones {@f8@Q8}; a +0 short sword; a kobold skeleton You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 club. There is an open door here. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 club. The floor. There is an open door here. You see here a +0 club. There is an open door here. There is an open door here. You open the door. There is an open door here. Press: ? - help, v - describe, . - travel The floor. There is a cloud of black smoke here. There is an open door here. Press: ? - help, v - describe, . - travel Here: a basilisk (asleep) The floor. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (asleep, 100% to hit) You feel a surge of power! The stone arrow hits the basilisk!! The basilisk is severely wounded. The basilisk hisses angrily. You now have 23/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (severely wounded, 72% to hit) You feel a surge of power! The stone arrow hits the basilisk!! You kill the basilisk! You now have 21/26 mp. Okay, then. Unknown command. You start waiting. A wight is nearby! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +1 mace and wearing a +0 robe (78% to hit) You feel a surge of power! The stone arrow hits the wight!! You destroy the wight! You now have 23/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (78% to hit) You feel a surge of power! The stone arrow hits the wight!! You destroy the wight! You now have 21/26 mp. You start resting. Magic restored. Items here: )) [[. A wight comes into view. It is wielding a +3 short sword. There is an open door here. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 short sword and wearing a +0 robe (78% to hit) You feel a surge of power! The stone arrow hits the wight! The wight is severely damaged. A wight comes into view. It is wielding a +0 halberd. A wight comes into view. It is wielding a +4 dire flail. You now have 23/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 short sword and wearing a +0 robe (severely damaged, 78% to hit) You feel a surge of power! The stone arrow hits the wight!! You destroy the wight! You now have 21/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 halberd and wearing a +0 robe (78% to hit) You feel a surge of power! The stone arrow hits the wight! The wight is almost destroyed. You now have 18/26 mp. You feel a surge of power! The stone arrow hits the wight! You destroy the wight! You now have 16/26 mp. You feel a surge of power! The stone arrow misses the wight. You now have 14/26 mp. You feel a surge of power! The stone arrow hits the wight!! You destroy the wight! You now have 11/26 mp. You start resting. Magic restored. Things that are here: a +4 dire flail; a +0 robe Things that are here: a +0 halberd; a +0 robe There is an open door here. Things that are here: a +3 short sword; a +0 robe There is an open door here. Things that are here: a +3 short sword; a +0 robe There is an open door here. X - 4 curare-tipped darts {=f@f4} Things that are here: a +1 dagger of distortion; the kobold skeleton of Sonja Search for what [Enter for "!!altar && !!carried", or ? for help]? !!altar && !!carried There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. The quasit gives a chilling moan. You see here a +0 long sword. You sense a monster nearby. Press: ? - help, v - describe, . - travel Here: a neqoxec (wandering, hasn't noticed you, fire blocked by a translucent stone wall) The floor. Press: ? - help, v - describe, . - travel Here: jun's ghost, wielding a weapon of freezing (wandering, hasn't noticed you, fire blocked by a translucent stone wall) The floor. Press: ? - help, . - travel You can't see that place. [the floor.] Press: ? - help, . - travel, g - get item You can't see that place. [Stash: 15 gold pieces] [the floor.] The quasit gives a chilling moan. You hear a chilling moan. x2 Press: ? - help, v - describe, . - travel Here: a quasit (fire blocked by a translucent stone wall) A transporter. You see here a +0 long sword. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Okay, then. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Okay, then. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You now have 22/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You now have 20/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the laughing skull! The laughing skull is severely damaged. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You now have 18/26 mp. You hear a loud crackle. You hear an explosion! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - laughing skull Aim: a laughing skull (severely damaged, 55% to hit) You feel a surge of power! The stone arrow hits the laughing skull! You destroy the laughing skull! You now have 17/26 mp. You start resting. Magic restored. Saving game... please wait. Level annotation: 2 transporters, exclusion: 2 laughing skulls, jun's ghost, journeyman MiFi Welcome back, c50 the Gnoll Earth Elementalist. [Dungeon Descent] Ashenzari says: Partake of my vision. Partake of my curse. Press ? for a list of commands and other information. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Press: ? - help, v - describe, . - travel A transporter landing site. There's nothing to close nearby. Press: ? - help, . - travel You can't see that place. [a transporter.] Press: ? - help, v - describe, . - travel A transporter landing site. Press: ? - help, v - describe, . - travel A transporter. You see here a +0 long sword. You see here a +0 long sword. Jun's ghost turns its malevolent gaze towards you. Press: ? - help, v - describe, . - travel Here: jun's ghost, wielding a weapon of freezing (fire blocked by a translucent stone wall) The floor. Press: ? - help, . - travel You can't see that place. [a rock wall.] You start removing your armour. You continue removing the +0 leather armour of Yfelaraz {Str+4 Dex+2}. x4 You finish removing the +0 leather armour of Yfelaraz {Str+4 Dex+2}. You start putting on your armour. You continue putting on the +1 robe of Minor Irritation {rF++ rC+}. x5 The neqoxec shouts! You finish putting on the +1 robe of Minor Irritation {rF++ rC+}. Okay, then. There is an open door here. You see here a +0 long sword. You see here a +0 long sword. Press: ? - help, . - travel You can't see that place. Okay, then. You see here a +0 long sword. There is an open door here. Jun's ghost whispers, "Everlasting silence awaits you..." You start waiting. Jun's ghost whispers, "The ORB doesn't exist." Jun's ghost ripples. Jun's ghost says, "If I can't kill you now, I'll help my descendant do it later." Jun's ghost makes a sound of rattling chains. Jun's ghost mumbles, "They all look like pillowcases to me..." Jun's ghost shrieks, "You will never get the ORB!" Jun's ghost keens inconsolably. Jun's ghost ripples. Done waiting. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a transporter here. You enter the transporter and appear at another place. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The quasit is knocked back by the sudden gust. Something hits your butterfly! Something freezes your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The quasit barely misses you. The quasit claws you but does no damage. The quasit barely misses you. You swap places. The quasit misses your butterfly. The quasit closely misses your butterfly. x2 The quasit misses your butterfly. The quasit closely misses your butterfly. The quasit completely misses your butterfly. The quasit bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! You swap places. The quasit bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! Jun's ghost hits your butterfly!! Jun's ghost freezes your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The neqoxec gestures at you. Something gnaws on your mind! You feel your power leaking away. You see here a +6 ring of intelligence. You take 7 damage, and have 91/98 hp. You now have 21/26 mp. Okay, then. As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! The quasit closely misses your butterfly. The quasit barely misses your butterfly. The quasit claws your butterfly. Your butterfly explodes! The fiery explosion engulfs the quasit! The quasit resists. Flame seeps out of the quasit. The quasit is severely wounded. The fiery explosion engulfs your butterfly! The fiery explosion engulfs your butterfly!! x2 The fiery explosion engulfs your butterfly!!! The fiery explosion engulfs your butterfly!! x2 The butterfly residue disappears in a burst of colours. Your butterfly explodes! The butterfly residue disappears in a burst of colours. Your butterfly explodes! The fiery explosion engulfs your butterfly!! The fiery explosion engulfs you. You resist. The fiery explosion engulfs your butterfly!!! The butterfly residue disappears in a burst of colours. Your butterfly explodes! The fiery explosion engulfs your butterfly!! x2 The fiery explosion engulfs you. You resist. The butterfly residue disappears in a burst of colours. Your butterfly explodes! The butterfly residue disappears in a burst of colours. Your butterfly explodes! The butterfly residue disappears in a burst of colours. You hear an explosion! The fiery explosion engulfs the quasit! The quasit resists. Flame seeps out of the quasit. The quasit is almost dead. The fiery explosion engulfs your butterfly!! Your butterfly explodes! The fiery explosion engulfs the quasit! The quasit resists. The butterfly residue disappears in a burst of colours. The quasit explodes! You hear an explosion! Your butterfly explodes! The butterfly residue disappears in a burst of colours. Your butterfly explodes! The fiery explosion engulfs the quasit! The quasit resists. The butterfly residue disappears in a burst of colours. The quasit explodes! Your butterfly explodes! The butterfly residue disappears in a burst of colours. Your butterfly explodes! The fiery explosion engulfs you but does no damage. The butterfly residue disappears in a burst of colours. Your butterfly explodes! The butterfly residue disappears in a burst of colours. The neqoxec gestures at you. Something gnaws on your mind! You feel your power leaking away. You take 12 damage, and have 79/98 hp. You now have 16/26 mp. Unknown command. You hear an explosion! Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in blazing flames. Your butterfly explodes! The fiery explosion engulfs jun's ghost. Jun's ghost resists. Flame seeps out of jun's ghost. Jun's ghost is lightly damaged. The butterfly residue disappears in a burst of colours. You see here 15 gold pieces. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - neqoxec Aim: a neqoxec (inner flame, 72% to hit) Out of range. Okay, then. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your butterfly is engulfed in blazing flames. Your butterfly explodes! The butterfly residue disappears in a burst of colours. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. You now have 14/26 mp. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. Your fulminant prism crackles loudly. Something hits your fulminant prism. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. Your fulminant prism explodes! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jun's ghost Aim: jun's ghost, wielding a weapon of freezing (lightly damaged, inner flame, 78% to hit) Okay, then. Press: ? - help, v - describe, . - travel, g - get item Here: jun's ghost, wielding a weapon of freezing (lightly damaged, inner flame) Item here: 15 gold pieces. The floor. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel, g - get item Here: jun's ghost, wielding a weapon of freezing (lightly damaged, inner flame) Item here: 15 gold pieces. The floor. You feel yourself speed up. Okay, then. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quasit Aim: a quasit (58% to hit) You feel a surge of power! The stone arrow hits the quasit! You kill the quasit! You now have 14/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jun's ghost Aim: jun's ghost, wielding a weapon of freezing (lightly damaged, inner flame, 78% to hit) You feel a surge of power! The stone arrow hits jun's ghost. Flame seeps out of jun's ghost. Jun's ghost is lightly damaged. You now have 11/26 mp. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. There is a transporter here. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jun's ghost Aim: jun's ghost, wielding a weapon of freezing (lightly damaged, inner flame, 78% to hit) You feel a surge of power! The stone arrow hits jun's ghost!! Flame seeps out of jun's ghost. Jun's ghost is heavily damaged. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. You now have 10/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jun's ghost Aim: jun's ghost, wielding a weapon of freezing (heavily damaged, inner flame, 78% to hit) You feel a surge of power! The stone arrow hits jun's ghost!! Flame seeps out of jun's ghost. Jun's ghost is severely damaged. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. You now have 8/26 mp. Jun's ghost attacks as it pursues you! Jun's ghost closely misses you. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jun's ghost Aim: jun's ghost, wielding a weapon of freezing (severely damaged, inner flame, 78% to hit) You feel a surge of power! The stone arrow hits jun's ghost! Flame seeps out of jun's ghost. Jun's ghost is almost destroyed. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. You now have 6/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jun's ghost Aim: jun's ghost, wielding a weapon of freezing (almost destroyed, inner flame, 78% to hit) You feel a surge of power! The stone arrow hits jun's ghost. Flame seeps out of jun's ghost. Jun's ghost is almost destroyed. Jun's ghost is engulfed in blazing flames. Flame seeps out of jun's ghost. Jun's ghost hits you but does no damage. You now have 3/26 mp. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jun's ghost Aim: jun's ghost, wielding a weapon of freezing (flame, almost destroyed, inner flame, 78% to hit) You feel a surge of power! The stone arrow hits jun's ghost!! Jun's ghost explodes! The fiery explosion engulfs you. You resist. You are engulfed in blazing flames. You resist. You take 2 damage, and have 82/99 hp. You now have 1/26 mp. You don't have enough magic to cast this spell. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a neqoxec (severely wounded, inner flame) The floor. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - neqoxec Aim: a neqoxec (severely wounded, inner flame, 70% to hit) The puff of flame hits the neqoxec! Flame seeps out of the neqoxec. The neqoxec is almost dead. Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (flame, almost dead, inner flame, 82% to hit) Okay, then. Press: ? - help, v - describe, . - travel Here: a neqoxec (flame, almost dead, inner flame) The floor. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (flame, almost dead, inner flame, 82% to hit) Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (flame, almost dead, inner flame, 70% to hit) Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (flame, almost dead, inner flame, 82% to hit) The blast of sand hits the neqoxec!! The neqoxec explodes! Press: ? - help, v - describe, . - travel A transporter. There is a cloud of flame here. You start resting. Your extra speed is starting to run out. I - a +6 ring of intelligence S - a +3 leather armour of cold resistance You feel yourself slow down. F - a ring of fire; Y - a potion of mutation You now have 2361 gold pieces (gained 15). You pick up a book of Flames and begin reading... You add the spells Inner Flame and Sticky Flame to your library. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or N - a ring of positive energy; > or T - a +4 ring of protection You remove your ring of positive energy. You feel clever. I - a +6 ring of intelligence (left hand) You start removing your armour. You continue removing the +1 robe of Minor Irritation {rF++ rC+}. x4 You finish removing the +1 robe of Minor Irritation {rF++ rC+}. You start putting on your armour. You continue putting on the +0 leather armour of Yfelaraz {Str+4 Dex+2}. x5 You finish putting on the +0 leather armour of Yfelaraz {Str+4 Dex+2}. You feel stronger. You feel agile. Search for what [? for help]? !!altar && !!carried There is a transporter here. Magic restored. HP restored. Partly explored, unvisited transporter. You enter the transporter and appear at another place. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. Unknown command. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 exclusion There is a stone staircase leading up here. Okay, then. Okay, then. You climb upwards. There is a stone staircase leading down here. Okay, then. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x6 You finish memorising. Spell assigned to 'b'. Okay, then. This spell is dangerous to cast! Okay, then. You climb downwards. Level annotation: 1 exclusion There is a stone staircase leading up here. The exit collapses. You now have 2373 gold pieces (gained 12). Z - a phial of floods Okay, then. Okay, then. You can't unwield your weapon to draw a new one! You start putting on your armour. You continue putting on your orb of energy. x4 You finish putting on your orb of energy. Okay, then. Okay, then. Okay, then. You start removing your armour. You continue removing your orb of energy. x4 You finish removing your orb of energy. Okay, then. You start putting on your armour. You continue putting on your orb of energy. x4 You finish putting on your orb of energy. Okay, then. You open the door. Snorg the Insatiable comes into view. There is an open door here. Press: ? - help, v - describe, . - travel Here: Snorg (asleep) The floor. A killer bee comes into view. x2 The killer bee moves out of view. x2 Press: ? - help, . - travel You can't see that place. [the floor.] A killer bee comes into view. The killer bee buzzes angrily. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (70% to hit) The blast of sand hits the killer bee!! You kill the killer bee! A killer bee comes into view. You now have 25/26 mp. A vampire comes into view. Press: ? - help, v - describe, . - travel Here: a vampire (wandering, hasn't noticed you) The floor. Press: ? - help, v - describe, . - travel The floor. Okay, then. Press: ? - help, v - describe, . - travel Here: a vampire (wandering, hasn't noticed you) The floor. Okay, then. Unknown command. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - vampire Aim: a vampire (wandering, hasn't noticed you, 78% to hit) Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - vampire Aim: a vampire (wandering, hasn't noticed you, 76% to hit) Okay, then. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - vampire Aim: a vampire (wandering, hasn't noticed you, 78% to hit) You feel a surge of power! The stone arrow hits the vampire! The vampire is moderately damaged. Magical energy flows into your mind! The vampire casts a spell at you. You are confused. You feel yourself speed up. You feel better. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - vampire Aim: a vampire (moderately damaged, 78% to hit) You feel a surge of power! The stone arrow hits the vampire! The vampire is severely damaged. The vampire closely misses you. The vampire barely misses you. You now have 24/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - vampire Aim: a vampire (severely damaged, 78% to hit) You feel a surge of power! The stone arrow hits the vampire! The vampire is almost destroyed. You now have 21/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - vampire Aim: a vampire (almost destroyed, 78% to hit) You feel a surge of power! The stone arrow hits the vampire!! You destroy the vampire! You now have 18/26 mp. Press: ? - help, v - describe, . - travel Here: Snorg (asleep) The floor. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Snorg Aim: Snorg (asleep, 100% to hit) Out of range. Okay, then. Press: ? - help, v - describe, . - travel Here: Snorg (asleep) The floor. Throw: 4 darts (curare) {=f@f4} Press: ? - help, Shift-Dir - straight line, f - Snorg Aim: Snorg (asleep, 98% to hit) You throw a curare-tipped dart {=f@f4}. The curare-tipped dart {=f@f4} hits Snorg. Snorg is poisoned. Snorg struggles to breathe. Snorg seems to slow down. Snorg shouts! Snorg is lightly wounded. Throw: 36 darts (poison) {@f3@Q3} Press: ? - help, Shift-Dir - straight line, f/p - Snorg Aim: Snorg (lightly wounded, very poisoned, slow, 68% to hit) You throw a poisoned dart {@f3@Q3}. The poisoned dart {@f3@Q3} hits Snorg! Snorg looks as sick as possible! Snorg is lightly wounded. Snorg beckons gently. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Snorg Aim: Snorg (lightly wounded, extremely poisoned, slow, 78% to hit) You feel a surge of power! The stone arrow hits Snorg!! Snorg is moderately wounded. Magical energy flows into your mind! Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Snorg Aim: Snorg (moderately wounded, extremely poisoned, slow, 78% to hit) You feel a surge of power! The stone arrow hits Snorg!! Snorg is severely wounded. You now have 19/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Snorg Aim: Snorg (severely wounded, extremely poisoned, slow, 78% to hit) You feel a surge of power! The stone arrow hits Snorg!! You kill Snorg! Your Hexes skill increases to level 7! Your base Summonings skill increases to level 7! Your base Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your base Fire Magic skill increases to level 7! Your base Ice Magic skill increases to level 7! Your base Air Magic skill increases to level 7! Your base Earth Magic skill increases to level 9! Your base Alchemy skill increases to level 7! You now have 16/26 mp. There is an open door here. L - 3 scrolls of fear (gained 1) q - 36 poisoned darts {@f3@Q3} (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Your extra speed is starting to run out. You feel yourself slow down. You now have 2393 gold pieces (gained 20). You open the door. There is an open door here. You sense a monster nearby. You now have 2418 gold pieces (gained 25). Press: ? - help, . - travel You can't see that place. Unknown command. Press: ? - help, . - travel You can't see that place. There are no valid targets to list. Placed new exclusion. There is an open door here. You open the door. There is an open door here. You see here a +0 long sword. You open the door. Found 12 gold pieces and a +0 quarterstaff. Found a stone staircase leading down. There is an open door here. You now have 2430 gold pieces (gained 12). You see here a +0 quarterstaff. As you open the door, it creaks loudly! There is an open door here. You open the door. A killer bee is nearby! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 70% to hit) The blast of sand hits the killer bee!! You kill the killer bee! You start waiting. Done waiting. There is an open door here. A killer bee comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 70% to hit) The blast of sand hits the killer bee!! You kill the killer bee! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. Done waiting. You see here a killer bee corpse. A killer bee is nearby! The killer bee buzzes angrily. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (70% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Ashenzari invites you to partake of a vision and a curse of sorcery and elements. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (70% to hit) The blast of sand misses the killer bee. The killer bee buzzes angrily. A wraith comes into view. The killer bee misses you. x2 Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (70% to hit) The blast of sand hits the killer bee! You kill the killer bee! The killer bee stings you but does no damage. You now have 25/26 mp. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (70% to hit) The blast of sand hits the killer bee! The killer bee is severely wounded. The killer bee stings you but does no damage. The killer bee barely misses you. The killer bee misses you. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded, 70% to hit) The blast of sand hits the killer bee! You kill the killer bee! Your magical contamination has completely faded away. Press: ? - help, v - describe, . - travel Here: a wraith The floor. Okay, then. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wraith Aim: a wraith (78% to hit) You feel a surge of power! The stone arrow hits the wraith!! The wraith is almost destroyed. You now have 23/26 mp. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (almost destroyed, 85% to hit) The blast of sand hits the wraith! You destroy the wraith! You start resting. Magic restored. U - 3 throwing nets {=f@f7} (gained 2) You now have 2438 gold pieces (gained 8). You open the door. There is an open door here. You open the door. A wraith comes into view. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wraith Aim: a wraith (dormant, 100% to hit) You feel a surge of power! The stone arrow hits the wraith!! The wraith is severely damaged. You now have 23/26 mp. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged, 85% to hit) The blast of sand hits the wraith! You destroy the wraith! You start resting. Magic restored. There is an open door here. You open the door. There is an open door here. You sense a monster nearby. Press: ? - help, . - travel You can't see that place. Placed new exclusion. You open the door. There is an open door here. Press: ? - help, . - travel You can't see that place. There is an open door here. There is an open door here. There is an open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is an open door here. There is an open door here. The centaur shouts! x3; You hear a shout! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You take 10 damage, and have 89/99 hp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur (87% to hit) You feel a surge of power! The stone arrow hits the centaur!! You kill the centaur! You now have 23/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur (87% to hit) You feel a surge of power! The stone arrow hits the centaur!! The centaur is almost dead. You now have 21/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur (almost dead, 87% to hit) You feel a surge of power! The stone arrow hits the centaur!! You kill the centaur! You hear a shout! You now have 18/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (87% to hit) You feel a surge of power! The stone arrow hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow completely misses you. You now have 16/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (severely wounded, 87% to hit) You feel a surge of power! The stone arrow hits the centaur!! You kill the centaur! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. You now have 14/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (87% to hit) You feel a surge of power! You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (89% to hit) You feel a surge of power! The stone arrow hits the two-headed ogre!! The two-headed ogre is moderately wounded. You now have 12/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur, p - two-headed ogre Aim: a centaur (87% to hit) You feel a surge of power! The stone arrow hits the centaur!! The centaur is almost dead. The centaur barely misses you. The centaur kicks you but does no damage. You now have 9/26 mp. Press: ? - help, v - describe, . - travel Here: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded) The floor. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - two-headed ogre, p - centaur Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, chance to affect: 50%) The two-headed ogre is charmed. The centaur wields a +0 shortbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits your two-headed ogre. The arrow burns your two-headed ogre. The centaur shoots an arrow. The arrow hits your two-headed ogre! The centaur unwields a +0 shortbow of flaming. It stops flaming. The centaur hits your two-headed ogre but does no damage. The centaur kicks your two-headed ogre. The centaur shoots an arrow. The arrow hits your two-headed ogre! Your two-headed ogre barely misses something. Your two-headed ogre closely misses something. Something hits your two-headed ogre. Something kicks your two-headed ogre but does no damage. The centaur shoots an arrow. The arrow hits your two-headed ogre. Something hits your two-headed ogre but does no damage. Something kicks your two-headed ogre. Your two-headed ogre hits something with a +0 giant club!! You feel a bit more experienced. There is an open door here. Something barely misses your two-headed ogre. Something kicks your two-headed ogre but does no damage. Something hits your two-headed ogre. Something kicks your two-headed ogre but does no damage. Your magical contamination has completely faded away. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your two-headed ogre! Your two-headed ogre dies! Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (87% to hit) You feel a surge of power! The stone arrow hits the centaur!! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you. You take 3 damage, and have 92/99 hp. You now have 12/26 mp. Aiming: Stone Arrow (mildly dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (almost dead, 87% to hit) You feel a surge of power! The stone arrow hits the centaur! You kill the centaur! You now have 10/26 mp. You start resting. HP restored. Magic restored. Partly explored, can't reach some places. You see here a +0 orcbow. There is an open door here. Things that are here: a +0 giant club; a +0 giant spiked club Things that are here: a +0 orcbow; a +0 orcbow; a centaur corpse You see here a +0 shortbow. Press: ? - help, v - describe, . - travel The floor. Reduced exclusion size to a single square. Press: ? - help, v - describe, . - travel The floor. Unknown command. Press: ? - help, v - describe, . - travel The floor. Removed exclusion. Saving game... please wait. Level annotation: exclusion: 2 sensed monsters (detected) Welcome back, c50 the Gnoll Earth Elementalist. [Dungeon Descent] Ashenzari says: Partake of my vision. Partake of my curse. Press ? for a list of commands and other information. You open the door. Found a stone staircase leading down. There is an open door here. You now have 2458 gold pieces (gained 20). As you open the door, it creaks loudly! You open the door. There is an open door here. You sense a monster nearby. Placed new exclusion. Press: ? - help, . - travel You can't see that place. There is an open door here. There is an open door here. s - 2 scrolls of enchant weapon {@r5} (gained 1) There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 shortbow. Things that are here: a +0 orcbow; a +0 orcbow; a centaur corpse You see here a +0 shortbow of flaming. There is an open door here. There is an open door here. Partly explored, can't reach some places. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-295-g4b1f6b956e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 10, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [c50] Species: Gnoll Job: Earth Elementalist HP: 99/99; mods: 0/0 MP: 26/26; mod: 0 Stats: 12 (12) 26 (26) 18 (18) Position: (43, 38), god: Ashenzari (18), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 8 | 503 | 53/112 Short Blades | X | 1 | 3 | 8 | 503 | 53/112 Long Blades | X | 1 | 3 | 8 | 503 | 53/112 Axes | X | 1 | 3 | 8 | 503 | 53/112 Maces & Flails | X | 1 | 3 | 8 | 503 | 53/112 Polearms | X | 1 | 3 | 8 | 503 | 53/112 Staves | X | 1 | 3 | 8 | 503 | 53/112 Ranged Weapons | X | 1 | 3 | 8 | 503 | 53/112 Throwing | X | 1 | 3 | 8 | 503 | 53/112 Armour | X | 1 | 3 | 8 | 503 | 53/112 Dodging | X | 1 | 3 | 9 | 654 | 92/131 Stealth | X | 1 | 3 | 9 | 630 | 68/131 Shields | X | 1 | 3 | 8 | 503 | 53/112 Unarmed Combat | X | 1 | 4 | 8 | 503 | 53/112 Spellcasting | X | 1 | 4 | 9 | 682 | 120/131 Conjurations | X | 1 | 4 | 7 | 554 | 60/142 Hexes | X | 1 | 4 | 7 | 503 | 9/142 Summonings | X | 1 | 4 | 7 | 503 | 9/142 Necromancy | X | 1 | 4 | 7 | 503 | 9/142 Translocations | X | 1 | 4 | 7 | 503 | 9/142 Fire Magic | X | 1 | 4 | 7 | 503 | 9/142 Ice Magic | X | 1 | 4 | 7 | 503 | 9/142 Air Magic | X | 1 | 4 | 7 | 503 | 9/142 Earth Magic | X | 1 | 4 | 9 | 804 | 9/186 Alchemy | X | 1 | 4 | 7 | 503 | 9/142 Invocations | X | 1 | 4 | 9 | 503 | 30/110 Evocations | X | 1 | 4 | 8 | 503 | 53/112 Shapeshifting | X | 1 | 4 | 7 | 503 | 87/119 Spell bugs: Durations: Attributes: #12: 2458 #49: 884 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #10: cursed staff "Cursed Abstinence" {Conj, !a, Sorc, Melee} eq slot #2, inv slot #41: +2 helmet "Bifashaph" {^Drain rElec rF+ Dex+4} eq slot #3, inv slot #5: cursed +0 pair of gloves "Share My Stickiness" {Comp, Range} eq slot #4, inv slot #9: cursed +0 pair of boots of the Sidereal Augur {Melee, Comp} eq slot #5, inv slot #42: orb of energy eq slot #6, inv slot #17: +0 leather armour of Yfelaraz {Str+4 Dex+2} eq slot #7, inv slot #34: +6 ring of intelligence eq slot #8, inv slot #45: +4 ring of protection eq slot #9, inv slot #20: cursed amulet "Profound Water Diviner" {RegenMP+, Comp, Elem} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #+#### #.# #.#### #.# #....# #.# ####'#### #.# ........# #.# ........# ##.######### ∆ ........# #..........# ........# #..........# ........# #...@......# ........#####..........#### ........#O................# ........#.###..........##.### ........# #..........##...+ ........+ #..........###### ..).....# ######.##### ###'##### #..#### #.# ##....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>