c22 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (5, 7, D) +5 fire dragon scales {AC-12.3, EV+4.0} a +3 buckler {SH-18.6, EV+1.0} a +6 ring of dexterity a +6 ring of intelligence a +0 buckler {SH:4.3, EV-0.3~~DROP_ME} 4 scrolls of amnesia {Intensity (SpellLv)d(SpellLv+Failure)/9, Contam 2x(SpellLv)^2xFailure+250} 2 potions of brilliance a +0 scale mail {AC-19.7, EV+3.7~~DROP_ME} (8, 2, D) a +0 trident {DPS:17.6 (1.0) A+1} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6, !a} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman {12-20 -OffhanAux, !P} a wellspring talisman {12-20 -Body, !P} a spider talisman {12-20 -WeapShieAllArmo, !P} a serpent talisman {12-20 -WeapOffhanBodyGlovBootCloaBard, !P} an eel talisman {12-20 -WeapShieGlov, !P} a lupine talisman {12-20 -GlovBootBard, !P} an inkwell talisman {0-7 -WeapShieAllArmo, !P} a quill talisman {0-7 -Aux, !P} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 18, D) +0 steam dragon scales a steam dragon corpse (47, 19, D) a fire dragon corpse (47, 30, D) a +0 arbalest a yaktaur corpse (47, 31, D) a +0 arbalest of flaming a yaktaur corpse (47, 32, D) a staff of necromancy {rN+, !a} a +0 orcbow of freezing (48, 20, D) a +2 long sword (48, 21, D) +0 fire dragon scales a fire dragon corpse (48, 30, D) 4 large rocks (48, 31, D) a +0 longbow a +0 leather armour a +0 arbalest a yaktaur corpse (48, 32, D) a +6 heavy trident (48, 33, D) a +2 halberd (49, 1, D) a condenser vane (49, 12, D) a +2 great sword of electrocution (unseen) (49, 21, D) a rime drake corpse (49, 33, D) 3 large rocks (49, 36, D) a +4 scale mail of willpower (unseen) (50, 1, D) 4 potions of heal wounds (50, 12, D) a +2 scale mail of fire resistance {rF+} (50, 25, D) a staff of fire {rF+, !a} (50, 31, D) a +0 shortbow a staff of cold {rC+, !a} a +0 arbalest a +0 arbalest a yaktaur corpse (50, 32, D) 3 large rocks (50, 37, D) a +1 heavy hand axe (51, 1, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (51, 12, D) a +1 shortbow of draining (51, 30, D) a +0 orcbow a centaur corpse (52, 1, D) a staff of air (unseen) (52, 13, D) a +1 vampiric halberd (52, 25, D) the +9 plate armour "Xithink" {Death, Regen+ Str+2 Int+2} Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (52, 36, D) a staff of conjuration {IrresistibleDmg-20%, !a} (52, 37, D) the +5 ring mail "Fenacs" {rF- Str+5} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (53, 1, D) the amulet "Veabby" {Reflect rPois Str+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. Str+2: It affects your strength (+2). SH+5: It affects your SH (+5). (unseen) (53, 13, D) a +3 leather armour of fire resistance {rF+} (53, 24, D) a +0 lajatang of electrocution (53, 36, D) a +6 ring of dexterity (54, 1, D) a +0 glaive of protection (unseen) (54, 42, D) a +0 halberd (54, 44, D) a +0 long sword a ghoul corpse (55, 1, D) the amulet of the Skies Above {Rampage Acrobat rPois rN+ Slay-4} [amulet of the acrobat] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (unseen) (55, 12, D) a +2 long sword of freezing (55, 24, D) a +3 plate armour of poison resistance {rPois} (55, 42, D) a +0 hand axe (55, 44, D) the +11 lajatang of Resourcefulness {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (59, 36, D) a staff of fire {rF+, !a} (59, 37, D) a staff of necromancy {rN+, !a} (60, 13, D) a swamp drake corpse (skeletalised by now) (60, 36, D) a +0 dire flail (60, 37, D) a +1 trident of freezing (60, 42, D) a +0 glaive (60, 43, D) a +0 dagger a +0 robe (60, 44, D) a +0 short sword (61, 0, D) a staff of conjuration (unseen) (61, 1, D) a +0 dagger a +0 robe (61, 2, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 8, D) a +0 helmet of light (61, 26, D) a +2 heavy great mace (unseen) (61, 37, D) a +2 glaive of venom (61, 41, D) a +0 mace a +0 robe a ring of see invisible (61, 42, D) a +2 trident of venom (61, 43, D) a ghoul corpse (skeletalised by now) (61, 44, D) the +8 battleaxe "Qafismeg" {flame, +Blink Fly, 17% 12% 4% Evo 3 5 9} +Blink: It lets you blink. Fly: It grants you flight. It cannot be enchanted further. (62, 1, D) the +3 robe of Wozovag {Bane rPois rCorr Dex+3} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 8, D) a staff of fire (unseen) (62, 9, D) a staff of conjuration (unseen) (62, 16, D) a +2 leather armour of fire resistance {rF+} (62, 20, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (62, 27, D) a +6 ring of strength (62, 32, D) a black bear corpse (skeletalised by now) (62, 33, D) a +0 short sword a +0 robe (62, 37, D) the +4 shortbow "Wib Hekh" {flame, *Corrode Str+4 SInv} *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (62, 41, D) a +2 devious dagger a +0 robe (63, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, 16, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (63, 26, D) a +2 ring mail of cold resistance {rC+} (63, 30, D) a black bear corpse (skeletalised by now) (63, 31, D) a +0 spear a +0 buckler a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 32, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) (63, 33, D) a +2 glaive of flaming (63, 37, D) a +0 sling of electrocution (64, 21, D) a +0 scythe a +0 robe (64, 22, D) a +1 heavy flail a +0 ring mail the human corpse of Edmund (skeletalised by now) (64, 26, D) a staff of necromancy {rN+, !a} (64, 27, D) the +1 plate armour of True Grit {Rampage Int-2 Slay+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-2: It affects your intelligence (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (64, 32, D) a +0 rapier a +0 robe a +0 buckler (65, 22, D) a +0 club a +0 robe a +3 quarterstaff of chaos a +0 short sword a +0 ring mail the human corpse of Jessica (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (65, 23, D) a +3 bardiche (65, 26, D) a +0 great sword of valour (66, 23, D) a +0 long sword a +1 robe of cold resistance {rC+} (68, 0, D) a +2 hand axe of sundering (69, 22, D) a +0 club a +0 short sword a +0 ring mail a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 23, D) a +3 partisan (70, 8, D) a +1 ring mail of positive energy (unseen) (70, 36, D) a +2 trident of venom (71, 8, D) a +3 long sword of protection (71, 16, D) a staff of conjuration (unseen) (71, 17, D) the +4 mace "Effobest" {freeze, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (71, 22, D) a +0 hand axe a boomerang a +0 dagger a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (71, 26, D) a +3 plate armour of resonance (unseen) (71, 36, D) a +6 ring of strength (71, 37, D) a quill talisman {0-7 -Aux, !P} (72, 9, D) a +3 scale mail of cold resistance (unseen) (72, 27, D) a +2 scale mail of poison resistance {rPois} (72, 43, D) a +1 athame of flaming (73, 1, D) a +3 long sword of holy wrath (unseen) (73, 16, D) a staff of conjuration (unseen) (73, 17, D) +0 ice dragon scales (73, 26, D) the +0 helmet of Defiance {Harm rCorr Str+7 Dex-4} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (73, 37, D) a +3 eveningstar of flaming (74, 2, D) a +0 trident (74, 3, D) a +0 trident (74, 32, D) a +8 scimitar (75, 1, D) a +0 heavy mace (unseen)