c22 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (67, 0, D) a +5 ring of evasion (68, 0, D) a +4 heavy falchion (unseen) (69, 0, D) a manual of Dodging (73, 2, D) a +0 hand axe (74, -1, D) an orb of mayhem an orb of guile a +3 tower shield {SH+12.0, EV-10.0} a +3 kite shield {SH+8.5, EV-4.4} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr, AC+23.0, EV-19.9} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5, SH+23.5, EV-4.4} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (74, 1, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++, DPS:14.8 (1.7) A+3; DPS:14.8 (1.7) +3; DPS:14.8 (1.7) +3; DPS:14.8(1.7)+3} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv, DPS:19.1 (3.8) A+25; DPS:19.1 (3.8) +25; DPS:19.1 (3.8) +25; DPS:19.1(3.8)+25} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv, DPS:19.9 (1.6) A+14; DPS:19.9 (1.6) +14; DPS:19.9 (1.6) +14; DPS:19.9(1.6)+14} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy, DPS:18.5 (3.6) A+8; DPS:18.5 (3.6) +8; DPS:18.5 (3.6) +8; DPS:18.5(3.6)+8} It cannot be enchanted further. the +9 sword of Power {valour, DPS:17.6 (1.7) A+6; DPS:17.6 (1.7) +6; DPS:17.6 (1.7) +6; DPS:17.6(1.7)+6} It cannot be enchanted further. the +8 storm bow {elec, penet, DPS:16.2 (1.7) A+8; DPS:16.2 (1.7) +8; DPS:16.2 (1.7) +8; DPS:16.2(1.7)+8} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3, DPS:13.5 (1.1) A+12; DPS:13.5 (1.1) +12; DPS:13.5 (1.1) +12; DPS:13.5(1.1)+12} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc, DPS:15.5 (1.7) A+3; DPS:15.5 (1.7) +3; DPS:15.5 (1.7) +3; DPS:15.5(1.7)+3} It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter, DPS:9.85 (1.3) A+9; DPS:9.85 (1.3) +9; DPS:9.85 (1.3) +9; DPS:9.85(1.3)+9} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain, DPS:14.9 (2.0) A+10; DPS:14.9 (2.0) +10; DPS:14.9 (2.0) +10; DPS:14.9(2.0)+10} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-, DPS:17.4 (1.8) A+7; DPS:17.4 (1.8) +7; DPS:17.4 (1.8) +7; DPS:17.4(1.8)+7} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +11 Singing Sword {sonic wave, DPS:18.1 (1.5) A+10; DPS:18.1 (1.5) +10; DPS:18.1 (1.5) +10; DPS:18.1(1.5)+10} It cannot be enchanted further.