c22 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +0 shortbow {DPS:10.2 (/1.2) A+2; ~~DROP_ME} (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (8, 4, D) a +5 sling {DPS:13.0 (/1.2) A+5} a +6 ring of strength a +6 ring of intelligence a +5 orcbow {DPS:16.8 (/1.3) A+2} a +5 arbalest {DPS:17.4 (/1.7) A+3} a +5 shortbow {DPS:14.2 (/1.2) A+7} (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman {12-20 -OffhanAux, !P} a wellspring talisman {12-20 -Body, !P} a spider talisman {12-20 -WeapShieAllArmo, !P} a serpent talisman {12-20 -WeapOffhanBodyGlovBootCloaBard, !P} an eel talisman {12-20 -WeapShieGlov, !P} a lupine talisman {12-20 -GlovBootBard, !P} an inkwell talisman {0-7 -WeapShieAllArmo, !P} a quill talisman {0-7 -Aux, !P} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (67, 0, D) the ring "Limahi" {AC+4 Dex+3 SInv} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (68, 0, D) a +1 plate armour of cold resistance (unseen) (69, 0, D) a +1 scale mail of resonance (unseen) (69, 1, D) a +0 mace a draconian corpse (74, 4, D) 6 potions of haste {@q4, 40-79T} a +0 leather armour {AC+0.0, EV+0.0~~DROP_ME} 4 large rocks a troll corpse (75, 0, D) a cyclops corpse (75, 1, D) a +0 war axe of flaming