c22 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a +0 kite shield {SH-3.0, EV+0.0~~DROP_ME} (9, 9, D) a +0 robe {AC-15.0, EV+9.5} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 24, D) a +5 antimagic battleaxe (unseen) (49, 36, D) a staff of cold (unseen) (49, 37, D) a +1 heavy hand axe (unseen) (50, 36, D) a +6 ring of strength (50, 38, D) a +0 short sword a +4 scale mail of fire resistance (51, 29, D) a hell hound corpse (51, 40, D) a +0 long sword a +0 ring mail a +0 shortbow a +2 robe of willpower {Will+} a +0 short sword a +0 short sword a +0 leather armour a +0 short sword a +0 scale mail an elf corpse an elf corpse (51, 41, D) a +0 long sword a +0 scale mail an elf corpse (52, 24, D) a +9 giant club (52, 25, D) the +5 long sword "Urchyuguw" {distort, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (52, 39, D) a +0 long sword a +0 leather armour (52, 43, D) a +0 short sword a +0 longbow a +0 leather armour (53, 24, D) a +0 sling of freezing (53, 25, D) a +2 spear of venom (53, 36, D) a +1 robe of positive energy {rN+} (53, 40, D) a +0 longbow a +0 leather armour an elf corpse (54, 24, D) the +0 robe of Udwesk {Harm +Blink Int-5, 17% 12% 4% Evo 3 5 9} Harm: It increases damage dealt and taken. +Blink: It lets you blink. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (54, 25, D) a staff of conjuration {IrresistibleDmg-20%} (54, 36, D) a +3 trident of venom (54, 40, D) a +0 rapier a +0 scale mail (55, 42, D) a +0 short sword a +0 robe (59, 36, D) a +2 hand cannon of flaming (60, 4, D) a +0 dagger a +0 robe (60, 36, D) a +1 glaive of protection (60, 37, D) +2 fire dragon scales (61, 0, D) a +2 heavy mace (unseen) (61, 4, D) a +0 hand axe (61, 5, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) the +2 pair of gloves "Jussuim" {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (61, 10, D) a +0 dagger a +0 robe (61, 11, D) a +0 short sword an orc corpse (skeletalised by now) (61, 16, D) a +1 robe of fire resistance (unseen) (61, 36, D) a ring of flight {+Fly} (61, 41, D) a +0 quarterstaff a +0 robe (62, 0, D) the +6 halberd of Inquiry {speed, rPois Str-2 Stlth+} rPois: It protects you from poison. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 1, D) a staff of alchemy {rPois} (62, 5, D) a +2 heavy hand axe (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (62, 9, D) a staff of earth {PhysicalDmg-5%} (62, 10, D) a +0 mace an orc corpse (skeletalised by now) (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a staff of alchemy {rPois} (62, 17, D) a +0 hand axe of distortion (62, 27, D) a +2 mace of protection (62, 36, D) a +2 ring mail of poison resistance {rPois} (62, 40, D) a water moccasin corpse (62, 42, D) a +0 robe a spriggan corpse (63, 0, D) a +0 pair of gloves of parrying {AC+1.0} (63, 8, D) a +8 shortbow (unseen) (63, 27, D) a staff of cold {rC+} (63, 30, D) a +0 halberd (63, 31, D) a hell hound corpse (63, 37, D) a +3 leather armour of willpower (63, 42, D) a yak corpse (63, 44, D) a yak corpse (64, 17, D) a staff of earth (unseen) (64, 27, D) a +3 plate armour of willpower {Will+} (64, 30, D) a +0 hand axe (67, 0, D) the +0 ring mail "Reptuat" {Fly Will+ Str+3 Int+3} Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (67, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (67, 42, D) a +0 short sword a +0 ring mail (68, 0, D) a +0 devious dagger (68, 3, D) a +0 club a +0 ring mail (68, 40, D) a +0 dagger a +0 leather armour (69, 0, D) a +3 leather armour of fire resistance (69, 3, D) a +0 hand axe (69, 22, D) a +0 short sword a +0 robe a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (69, 36, D) a +0 hand axe of freezing (70, 8, D) a +3 falchion of holy wrath (70, 9, D) the +10 shortbow "Vonaoceu" {drain, rN+ rCorr Int+2} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (70, 11, D) a +0 glaive (70, 12, D) a +0 club a draconian corpse (skeletalised by now) (70, 22, D) a +0 dagger a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (70, 23, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (70, 36, D) a +2 crystal plate armour (70, 37, D) a staff of earth {PhysicalDmg-5%} (71, 11, D) a +0 dagger a +0 short sword a draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (71, 12, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 16, D) a +1 dagger of speed (71, 17, D) a +0 mace of protection (71, 27, D) the +7 spear of the King {freeze, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (71, 29, D) a +0 trident a +0 trident a merfolk corpse (71, 30, D) a +0 trident (71, 36, D) a +2 dagger of holy wrath (71, 37, D) a +0 short sword a +0 robe the +8 arbalest of the Spider Nest {heavy, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. an elf corpse (72, 8, D) a +4 plate armour of willpower {Will+} (72, 9, D) a +1 ring mail of fire resistance (72, 27, D) a +6 falchion of holy wrath (72, 30, D) a +0 orcbow (72, 31, D) a +0 trident a merfolk corpse (72, 36, D) a +0 quarterstaff of rebuke (73, 16, D) a +2 leather armour of cold resistance (73, 26, D) a ring of flight (73, 27, D) a +2 robe of resistance (unseen) (73, 31, D) a +0 orcbow a centaur corpse (73, 36, D) a +0 leather armour of fire resistance (73, 39, D) a +0 long sword a +0 ring mail an elf corpse (73, 40, D) a +1 long sword of valour (75, 1, D) a staff of earth {PhysicalDmg-5%} (75, 3, D) a river rat corpse (skeletalised by now)