Dungeon Sprint DCSS version 0.34-b1-24-g2e2e0191d4 (webtiles) character file.
Game seed: 3637357858728796971
24 c22 the Thaumaturge (level 2, 0/15 HPs)
Began as a Deep Elf Air Elementalist on Feb 6, 2026.
Slain by a water moccasin (7 damage)
... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||").
The game lasted 00:01:21 (69 turns).
c22 the Thaumaturge (Deep Elf Air Elementalist) Turns: 69, Time: 00:01:22
Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 79%
Magic: 11/13 EV: 11 Int: 19 God:
Gold: 0 SH: 0 Dex: 15 Spells: 16/17 levels left
rFire . . . (100%) c - +2 dagger (vamp) {DPS: 7.40 (7.40/1.0), Acc+8}
rCold . . . (100%) (no offhand)
rNeg . . . (100%) A - +0 robe {AC:2.0, EV:0.0}
rPois . (100%) (no helmet)
rElec . (100%) (no cloak)
rCorr . (100%) (no gloves)
SInv . (no boots)
Will ..... (no amulet)
Stlth ++ (no ring)
HPRegen 0.22/turn (no ring)
MPRegen 0.26/turn
%: no teleportation
@: hasted, very quick
A: magic regeneration
a: no special abilities
You were in the Dungeon.
You visited 1 branch
Innate Abilities, Weirdness & Mutations
You regenerate magic rapidly.
Dungeon Overview and Level Annotations
Branches:
Dungeon (1/1) Zot: 27000
Altars:
Inventory:
Hand Weapons
c - a +2 vampiric dagger (weapon) {DPS: 7.40 (7.40/1.0), Acc+8}
Missiles
b - 3 stones {Dmg/T 0.4 1 3 Thr 0 3 6}
Armour
A - a +0 robe (worn) {AC:2.0, EV:0.0}
Potions
g - 2 potions of magic {@q5, 10-37MP}
w - a potion of heal wounds {@q1, 10-37HP}
B - a potion of berserk rage {10-19T, ImmuneSleep}
Skills:
- Level 2.4 Dodging
- Level 2.4 Stealth
+ Level 8.0 Spellcasting
- Level 1.1 Conjurations
- Level 3.2 Air Magic
You had 16 spell levels left.
You knew the following spells:
Your Spells Type Power Damage Failure Level
a - Shock Conj/Air 64% 1d7 3% 1
Your spell library contained the following spells:
Spells Type Power Damage Failure Level
Static Discharge Conj/Air 32% 3-5/arc 5% 2
Swiftness Air 20% N/A 7% 3
Airstrike Air 10% 2d(2-18) 24% 4
Message History
[BRC] Using config: Explicit
✅ Successfully initialized BRC v1.2.0! (13 features) ✅
Welcome, c22 the Deep Elf Air Elementalist. [Dungeon Sprint]
Press ? for a list of commands and other information.
Found a staircase leading out of the dungeon.
Setting a skill training target for Maces & Flails at 12.0.
Setting a skill training target for Axes at 16.0.
Setting a skill training target for Polearms at 14.0.
Setting a skill training target for Staves at 12.0.
Setting a skill training target for Throwing at 9.0.
Setting a skill training target for Short Blades at 14.0.
Setting a skill training target for Long Blades at 12.0.
Setting a skill training target for Ranged Weapons at 18.0.
Setting a skill training target for Armour at 9.0.
Setting a skill training target for Dodging at 4.0.
Setting a skill training target for Shields at 9.0.
Setting a skill training target for Stealth at 3.5.
Setting a skill training target for Hexes at 6.0.
Setting a skill training target for Summonings at 6.0.
Setting a skill training target for Necromancy at 6.0.
Setting a skill training target for Forgecraft at 6.0.
Setting a skill training target for Translocations at 9.0.
Setting a skill training target for Alchemy at 3.0.
Setting a skill training target for Fire Magic at 18.0.
Setting a skill training target for Air Magic at 6.0.
Setting a skill training target for Ice Magic at 18.0.
Setting a skill training target for Earth Magic at 18.0.
Setting a skill training target for Invocations at 6.0.
Setting a skill training target for Evocations at 3.0.
Setting a skill training target for Shapeshifting at 7.0.
Annotate which branch? (. - D, ? - help, ! - show branch list)
What level of the Dungeon? 6
New annotation for D (include '!' for warning): Bailey:D7-10
Annotate which branch? (. - D, ? - help, ! - show branch list)
What level of the Dungeon? 9
New annotation for D (include '!' for warning): D10 Lair D11-12 Orc D13-15
S-Runes V1-4
Annotate which branch? (. - D, ? - help, ! - show branch list)
What level of the Dungeon? 10
New annotation for D (include '!' for warning): IceCave:Lair D11-13 Orc,
Volcano:Lair Orc, Gauntlet:Lair D11- Orc
Annotate which branch? (. - D, ? - help, ! - show branch list)
What level of the Dungeon? 11
New annotation for D (include '!' for warning): Rupert:D12- Lair3- Orc Snake1
Spider1, Trove:D12- SnakeSpiderSwampShoals
Annotate which branch? (. - D, ? - help, ! - show branch list)
What level of the Dungeon? 12
New annotation for D (include '!' for warning): Desolation:Vaults Elf
You open the door.
You encounter a frilled lizard, an endoplasm, 2 goblins and a kobold.
A goblin is wielding a +2 vampiric dagger. The kobold is quivering stones.
The goblin shouts! x2
There is a staircase leading out of the dungeon here.
Aiming: Shock (safe; 6% risk of failure)
Press: ? - help, Q - select action
Shift-Dir - straight line
Aim: a kobold, wielding a +0 short sword and quivering stones (wandering,
hasn't noticed you, 60% to hit)
The zap hits the kobold.
The kobold is severely wounded.
The kobold shouts!
The zap hits the goblin.
The goblin is moderately wounded.
The zap hits the endoplasm.
The endoplasm is severely wounded.
The zap hits the goblin.
The goblin is moderately wounded.
You hear an angry hiss.
Aiming: Shock (safe; 6% risk of failure)
Press: ? - help, Q - select action
Shift-Dir - straight line
Aim: a kobold, wielding a +0 short sword and quivering stones (severely
wounded, 60% to hit)
The zap misses the kobold. The zap hits the goblin.
You kill the goblin!
The zap hits the endoplasm.
You kill the endoplasm!
The zap misses the goblin. The zap misses the frilled lizard.
The kobold hits you but does no damage.
Your Spellcasting skill increases to level 4!
Gained 3 spell levels (8 available)
Aiming: Shock (safe; 5% risk of failure)
Press: ? - help, Q - select action
Shift-Dir - straight line
Aim: a kobold, wielding a +0 short sword and quivering stones (severely
wounded, 60% to hit)
The zap hits the kobold.
You kill the kobold!
The zap hits the goblin.
You kill the goblin!
The zap hits the frilled lizard.
You kill the frilled lizard!
Your Spellcasting skill increases to level 5!
Gained 1 spell level (9 available)
Okay, then.
a - a +0 short sword; b - 3 stones {Dmg/T 0.4 1 3 Thr 0 3 6}
You see here a kobold corpse.
⚔️ Weapon upgrade: +2 vampiric dagger (DPS: 7.40 (7.40/1.0), Acc+8) ⚔️
🟦🟦🟦🟦🟦🟦 MP[+5] -> 8/8
[BRC] Press [NPenter] to equip +0 short sword.
Things that are here:
a +0 club; a goblin corpse
There is an open door to the Dungeon here.
You see here a +2 vampiric dagger.
You see here a frilled lizard corpse.
[BRC] Press [NPenter] to move to +2 vampiric dagger.
You see here a frilled lizard corpse.
Press: ? - help, v - describe, . - travel, g - get item
Item here: a +2 vampiric dagger.
The floor.
You see here a +2 vampiric dagger.
c - a +2 vampiric dagger
[BRC] Press [NPenter] to equip +2 vampiric dagger.
You feel a sense of dread.
c - a +2 vampiric dagger (weapon) {DPS: 7.40 (7.40/1.0), Acc+8}
You drop a +0 short sword {DPS: 5.62 (5.62/1.0), Acc+4}.
You see here a frilled lizard corpse.
You open the door.
You encounter a water moccasin, an iguana, an orc and 2 adders.
The adder hisses angrily. The iguana hisses angrily.
The adder closely misses you.
The water moccasin hisses angrily.
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an adder (48% to hit)
The zap hits the adder.
The adder is lightly wounded.
The zap hits the orc.
The orc is lightly wounded.
The zap hits the iguana.
The iguana is lightly wounded.
The zap hits the adder.
The adder is moderately wounded.
The adder hisses angrily.
The zap hits the water moccasin.
The water moccasin is lightly wounded.
The adder bites you.
❤️❤️❤️❤️❤️🤍 HP[-1] -> 9/10
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an adder (lightly wounded, 48% to hit)
The zap hits the adder.
The adder is heavily wounded.
The zap hits the orc but does no damage.
The orc is lightly wounded.
The zap hits the iguana but does no damage.
The iguana is lightly wounded.
The zap hits the water moccasin.
The water moccasin is lightly wounded.
The zap misses the adder.
The adder bites you.
You are poisoned.
The adder poisons you!
❤️❤️❤️🩹🤍🤍 HP[-3] -> 6/10
‼️ MASSIVE DAMAGE ‼️
Okay, then.
Blink to where?
Press: ? - help, Dir - move target
As you read the scroll of blinking, it crumbles to dust.
* * * LOW HITPOINT WARNING * * *
You feel sick.
❗ Dropped below 55.0%% HP ❗
❤️❤️🤍🤍🤍🤍 HP[-2] -> 4/10
❗ BIG DAMAGE ❗
You feel better.
❤️❤️❤️❤️❤️❤️ HP[+6] -> 10/10
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an adder (moderately wounded, 48% to hit)
The zap misses the adder.
The zap hits the orc but does no damage.
The orc is lightly wounded.
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an adder (moderately wounded, 48% to hit)
The zap hits the adder.
The adder is severely wounded.
The zap hits the orc.
The orc is moderately wounded.
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an adder (severely wounded, 48% to hit)
The zap hits the adder.
You kill the adder!
The zap hits the orc but does no damage.
The orc is moderately wounded.
The zap hits the iguana.
The iguana is lightly wounded.
Your Spellcasting skill increases to level 6!
You have reached level 2!
Gained 4 spell levels (13 available)
❤️❤️❤️❤️❤️❤️ HP[+5] -> 15/15 (+5 max HP)
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (moderately
wounded, 79% to hit)
The zap hits the orc.
The orc is heavily wounded.
The zap misses the iguana. The zap misses the water moccasin.
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (heavily
wounded, 79% to hit)
The zap hits the orc.
The orc is heavily wounded.
The zap hits the iguana.
The iguana is heavily wounded.
The zap misses the water moccasin.
* * * LOW MAGIC WARNING * * *
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (heavily
wounded, 79% to hit)
The zap hits the orc.
You kill the orc!
The zap hits the iguana.
The iguana is heavily wounded.
The zap hits the water moccasin.
The water moccasin is moderately wounded.
The zap hits the adder.
The adder is severely wounded.
* * * LOW MAGIC WARNING * * *
Your Spellcasting skill increases to level 7!
Gained 1 spell level (14 available)
Aiming: Shock (safe; 4% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an iguana (heavily wounded, 75% to hit)
The zap hits the iguana.
The iguana is severely wounded.
The zap hits the water moccasin.
The water moccasin is moderately wounded.
The zap hits the adder.
You kill the adder!
* * * LOW MAGIC WARNING * * *
Your Spellcasting skill increases to level 8!
Gained 2 spell levels (16 available)
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an iguana (severely wounded, 75% to hit)
The zap misses the iguana. The zap hits the water moccasin!
The water moccasin is heavily wounded.
* * * LOW MAGIC WARNING * * *
You feel yourself speed up. The iguana bites you!
* * * LOW HITPOINT WARNING * * *
❗ Dropped below 55.0%% HP ❗
❤️❤️🤍🤍🤍🤍 HP[-9] -> 6/15
‼️ MASSIVE DAMAGE ‼️
Press: ? - help, v - describe, . - travel, g - get item
Here: an iguana (severely wounded)
Items here: a +0 club; a goblin corpse.
The floor.
You see here a kobold corpse.
There is a staircase leading out of the dungeon here.
Magic courses through your body.
🟦🟦🟦🟦🟦🟦 MP[+12] -> 13/13
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an iguana (severely wounded, 75% to hit)
The zap hits the water moccasin.
The water moccasin is severely wounded.
The zap hits the iguana.
The iguana is severely wounded.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Q - select action, ( or ) - cycle
Shift-Dir - straight line
Aim: an iguana (severely wounded, 75% to hit)
The zap hits the water moccasin.
The water moccasin is severely wounded.
The zap hits the iguana but does no damage.
The iguana is severely wounded.
The water moccasin bites you!
You die...
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
+.SSlo'.†.†)))lS@▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
You could see a water moccasin and an iguana.
Vanquished Creatures
2 adders (D)
An orc (D)
An endoplasm (D)
A frilled lizard (D)
2 goblins (D)
A kobold (D)
8 creatures vanquished.
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D | Welcome, c22 the Deep Elf Air Elementalist. [Dungeon
| Sprint]
0 | D | c22 the Deep Elf Air Elementalist began the quest for the
| Orb.
0 | D | Reached XP level 1. HP: 10/10 MP: 6/6
9 | D | Reached skill level 4 in Spellcasting
10 | D | Reached skill level 5 in Spellcasting
51 | D | Encountered a water moccasin
51 | D | Encountered an iguana
59 | D | Reached skill level 6 in Spellcasting
59 | D | Reached XP level 2. HP: 15/15 MP: 4/11
62 | D | Reached skill level 7 in Spellcasting
63 | D | Reached skill level 8 in Spellcasting
69 | D | Slain by a water moccasin
Levels and vault maps discovered:
D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1,
lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1,
snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end,
snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end,
crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end,
pan_hell_end]
Skill XL: | 1 2 |
---------------+-------+-----
Spellcasting | 6 8 | 8.0
Dodging | | 2.4
Stealth | | 2.4
Conjurations | | 1.1
Air Magic | | 3.2
Action || total
---------------------------++-------
Cast: Shock || 15
Drink: Curing || 1
Haste || 1
Magic || 1
Read: Blinking || 1
Armour: Robe || 5
Dodge: Dodged || 1
Table legend: (Time is in decaauts)
A = Elapsed time spent in this place.
B = Non-inter-level travel time spent in this place.
C = Inter-level travel time spent in this place.
D = Time resting spent in this place.
E = Time spent auto-exploring this place.
F = Levels seen in this place.
G = Mean time per level.
A B C D E F G
+--------+--------+--------+--------+--------+-----+--------+
Total | 67 | 66 | 1 | 0 | 29 | 1 | 67.0 |
Dungeon | 67 | 66 | 1 | 0 | 29 | 1 | 67.0 |
+--------+--------+--------+--------+--------+-----+--------+
Top non-repeatable levels by time:
D: 67 daAuts