Dungeon Sprint DCSS version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 5469493946091473202 12635 c22 the Eclecticist (level 11, -5/73 HPs) Began as a Deep Elf Conjurer on Jan 31, 2026. Was the Champion of Vehumet. Slain by a colossal amoeba (9 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:24:17 (2478 turns). c22 the Eclecticist (Deep Elf Conjurer) Turns: 2478, Time: 00:24:18 Health: -5/73 AC: 12 Str: 4 XL: 11 Next: 65% Magic: 4/35 EV: 8 Int: 31 God: Vehumet [******] Gold: 33 SH: 0 Dex: 16 Spells: 19/46 levels left rFire . . . (100%) e - +4 quarterstaff of the Hills {holy, Int+3, DPS: 11.9 (15.5/1.3), Acc+7} rCold . . . (100%) [offhand occupied] rNeg + . . (50%) B - +5 ring mail {AC:10.0, EV-3.8} rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) A - +0 pair of gloves {AC:1.0} SInv . j - +0 pair of boots {AC:1.0} Will +.... (no amulet) Stlth ++ d - +3 ring of dexterity HPRegen 0.32/turn q - ring of Petzox {Fly rElec rPois rN+} MPRegen 0.48/turn %: no teleportation @: flying A: magic regeneration a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 1 branch You collected 33 gold pieces. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Inventory: Hand Weapons e - the +4 quarterstaff of the Hills (weapon) {holy, Int+3, DPS: 11.9 (15.5/1.3), Acc+7} (You found it in the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. g - a +2 scimitar of holy wrath {DPS: 14.7 (20.6/1.4), Acc+2} Missiles a - 11 poisoned darts {@f1@Q1, F1} b - a curare-tipped dart {=f@f8, 16.7%} Armour j - a +0 pair of boots (worn) {AC:1.0} A - a +0 pair of gloves (worn) {AC:1.0} B - a +5 ring mail (worn) {AC:10.0, EV-3.8} C - a +4 chain mail {AC+2.0, EV-9.0} D - a +2 robe of positive energy {AC-6.0, EV+3.8; rN+} Jewellery c - a ring of protection from cold {rC+} d - a +3 ring of dexterity (worn) f - a ring of protection from fire {rF+} q - the ring of Petzox (worn) {Fly rElec rPois rN+} (You found it in the Dungeon) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. s - a +3 ring of strength Scrolls b - a scroll of blinking {@r3, Unable-TeleTreeMesm} V - 2 scrolls of vulnerability x - 5 scrolls of amnesia {Intensity (SpellLv)d(SpellLv+Failure)/9, Contam 2x(SpellLv)^2xFailure+250} s - a scroll of summoning {Mons2d2, NamelessH HD(2*MiscastIntensity/3) Spd10 AC8 Ak30} w - 2 scrolls of enchant weapon {@r5, ToHit Dex/2+1d(FighS+1)+1d(WeaS+1)} g - a scroll of fog {AtkOut ExploIceblaTremor AlliNeuCharmBribFrenMons TukimPoisSticF} a - 4 scrolls of enchant armour {@r4, GDR AC6Scale25% 10Plate28.5% 32+10PlateAux38%} i - 2 scrolls of identify {@r1, 26%Iden 13%Common 4.7%Uncom, 18.4%Curi 10%Common 6.4%Uncom} Potions g - 5 potions of magic {@q5, 10-37MP} b - 4 potions of curing {@q2, 5-11HP} w - 25 potions of heal wounds {@q1, 10-37HP} h - 3 potions of haste {@q4, 40-79T} B - 5 potions of berserk rage {10-19T, ImmuneSleep} i - a potion of invisibility {15-54T, MonsSH/3, HuInt+8%Pos, -6EV -6ToHit Block/3} r - a potion of resistance {10-29T, rFirColPoiCorEle} t - 2 potions of mutation {@q6, Remove2-3 Add1-3, 60%Good, 50%AddOneGood} d - a potion of moonshine Skills: + Level 10.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 18.3 Spellcasting + Level 15.9 Conjurations - Level 8.3 Translocations - Level 15.7 Fire Magic - Level 7.7 Earth Magic - Level 4.8 Alchemy You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Bombard Conj/Erth 40% 9d7 2% 6 c - Iskenderun's Mystic Conj/Tloc 81% 2d16 (+2d91% 4 d - Fulminant Prism Conj/Alch 37% 3d17 1% 4 e - Fireball Conj/Fire 45% 3d18 1% 5 f - Lee's Rapid Deconstr Erth 33% 3d17* 2% 5 g - Searing Ray Conj 100% 2d8 0% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 100% 2d20 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Maxwell's Portable Pile Tloc 69% (3-9)d7 1% 3 Freeze Ice 100% 1d10 2% 1 Passage of Golubria Tloc 69% N/A 2% 4 Yara's Violent Unravell Hex/Alch 21% 3d10 22% 5 Permafrost Eruption Ice/Erth 25% 2x4d6 54% 6 Sculpt Simulacrum Ice/Alch 21% N/A 99% 6 Message History ❤️❤️❤️❤️❤️❤️ HP[+20] -> 64/64 Okay, then. Saving game... please wait. Level annotation: 2 runed doors [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.2.0! (13 features) ✅ Welcome back, c22 the Deep Elf Conjurer. [Dungeon Sprint] Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You see here a serpent talisman. You open the door. You open the door. Things that are here: a +0 robe; a +0 dagger; a kobold skeleton You open the door. Things that are here: a +0 short sword; a kobold skeleton Things that are here: a +0 robe; a +0 dagger; a +0 club You open the door. Things that are here: a +0 scale mail; a +0 dagger; a hound skeleton; an orc skeleton As you open the door, it creaks loudly! Things that are here: a +0 whip; a kobold skeleton An ogre comes into view. The ogre shouts! You erupt in a blast of force! The mystic blast hits the ogre!! The ogre is severely wounded. The ogre is knocked back by the mystic blast. The ogre slams into the metal wall! You kill the ogre! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 12! 🟦🟦🟦🟦🟦➖ MP[-3] -> 26/29 There is an open door to the Storerooms (Easy) here. A komodo dragon comes into view. 🟦🟦🟦🟦🟦🟦 MP[+3] -> 29/29 Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the komodo dragon! The komodo dragon is moderately wounded. The komodo dragon hisses angrily. 🟦🟦🟦🟦🔹➖ MP[-5] -> 24/29 Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a komodo dragon (moderately wounded) The fireball explodes! The fireball engulfs the komodo dragon!! The komodo dragon is almost dead. 🟦🟦🟦🟦➖➖ MP[-4] -> 20/29 Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a komodo dragon (almost dead) The fireball explodes! The fireball engulfs the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. Your Earth Magic skill increases to level 4! 🟦🟦🟦➖➖➖ MP[-5] -> 15/29 A marrowcuda comes into view. The fireball explodes! The fireball engulfs the marrowcuda!! You destroy the marrowcuda! Vehumet accepts your kill. You feel your power returning. 🟦🟦🔹➖➖➖ MP[-3] -> 13/29 There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. Things that are here: a +0 spear of freezing; a goblin skeleton You see here a wolf skeleton. Things that are here: a +0 leather armour; a +3 great mace of venom; a tengu skeleton A wolf comes into view. You see here a wolf skeleton. 🟦🟦🟦🟦🟦🟦 MP[+16] -> 29/29 The fireball explodes! The fireball engulfs the wolf!! You kill the wolf! Vehumet accepts your kill. You feel your power returning. You hear a bellow! You hear a chilling moan. You hear a shout! Your Spellcasting skill increases to level 14! Gained 1 spell level (16 available) 🟦🟦🟦🟦🟦➖ MP[-3] -> 26/30 (+1 max MP) You encounter a catoblepas. The fireball explodes! The fireball engulfs the catoblepas!! The catoblepas is heavily wounded. The catoblepas bellows! You hear an angry hiss. You hear a shout! You hear an angry hiss. You encounter a black mamba. 🟦🟦🟦🟦🔹➖ MP[-4] -> 24/30 The fireball explodes! The fireball engulfs the catoblepas!! The catoblepas is almost dead. The fireball engulfs the black mamba!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You encounter a hellwing. Your Earth Magic skill increases to level 5! 🟦🟦🟦🟦➖➖ MP[-3] -> 21/30 Okay, then. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the catoblepas!! You kill the catoblepas! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the hellwing!! The hellwing is moderately wounded. Your Fire Magic skill increases to level 15! Gained 1 spell level (17 available) 🟦🟦🟦➖➖➖ MP[-4] -> 17/30 Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hellwing (moderately wounded) The fireball explodes! The fireball engulfs the hellwing!! The hellwing is severely wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You encounter a red devil. It is wielding a +0 trident. 🟦🟦🟦➖➖➖ MP[-2] -> 15/30 Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hellwing (severely wounded) The fireball explodes! The fireball engulfs the hellwing! You kill the hellwing! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the red devil. The red devil completely resists. You hear a deafening roar! Your Earth Magic skill increases to level 6! 🟦🟦➖➖➖➖ MP[-3] -> 12/30 Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Unknown command. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the red devil. The red devil completely resists. * * * LOW MAGIC WARNING * * * 🟦🔹➖➖➖➖ MP[-4] -> 8/30 Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a red devil, wielding a +0 trident Okay, then. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a red devil, wielding a +0 trident The fireball explodes! The fireball engulfs the red devil. The red devil completely resists. * * * LOW MAGIC WARNING * * * You hear a shout! You hear a trumpeting! 🔹➖➖➖➖➖ MP[-5] -> 3/30 Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a red devil, wielding a +0 trident (76% to hit) The searing ray hits the red devil! The red devil is moderately wounded. (Press Numpad 5 to maintain the ray.) * * * LOW MAGIC WARNING * * * You encounter a ball python. The searing ray misses the red devil. The searing ray hits the ball python! You kill the ball python! Vehumet accepts your kill. Vehumet offers you knowledge of Eringya's Noxious Bog. You feel your power returning. * * * LOW MAGIC WARNING * * * You hear a deafening roar! The red devil hits you from afar with a +0 trident! Barbed spikes become lodged in your body. You encounter a hell rat. You hear a shout! ❤️❤️❤️❤️❤️🤍 HP[-7] -> 57/64 The searing ray hits the red devil! The red devil is heavily wounded. The searing ray hits the hell rat. The hell rat is lightly wounded. * * * LOW MAGIC WARNING * * * The red devil hits you from afar with a +0 trident! More barbed spikes become lodged in your body. ❤️❤️❤️❤️🩹🤍 HP[-9] -> 48/64 The searing ray hits the red devil! The red devil is almost dead. The searing ray hits the hell rat. The hell rat is heavily wounded. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The red devil hits you from afar with a +0 trident! More barbed spikes become lodged in your body. ❤️❤️❤️🩹🤍🤍 HP[-7] -> 41/64 You encounter a cyclops. The red devil hits you from afar with a +0 trident. More barbed spikes become lodged in your body. ❤️❤️❤️🩹🤍🤍 HP[-1] -> 40/64 Okay, then. Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The red devil hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * More barbed spikes become lodged in your body. ❗ Dropped below 55.0%% HP ❗ ❤️❤️🤍🤍🤍🤍 HP[-17] -> 23/64 ‼️ MASSIVE DAMAGE ‼️ Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a red devil, wielding a +0 trident (almost dead, 76% to hit) The searing ray hits the hell rat. The hell rat is severely wounded. The searing ray hits the red devil. You kill the red devil! Vehumet accepts your kill. You feel your power returning. The searing ray hits the cyclops. The cyclops is lightly wounded. (Press Numpad 5 to maintain the ray.) * * * LOW MAGIC WARNING * * * The hell rat bites you. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 13! ❤️🩹🤍🤍🤍🤍 HP[-3] -> 20/64 The searing ray hits the hell rat! You kill the hell rat! Vehumet accepts your kill. The searing ray hits the cyclops! The cyclops is moderately wounded. * * * LOW MAGIC WARNING * * * The searing ray hits the cyclops. The cyclops is moderately wounded. * * * LOW MAGIC WARNING * * * Your small abomination hits the cyclops but does no damage. Your small abomination hits the cyclops. The cyclops throws a large rock. The large rock hits your small abomination!!! Your small abomination is destroyed! Your small abomination dissolves into shadows! Okay, then. Press: ? - help, v - describe, . - travel Here: a cyclops, quivering large rocks (moderately wounded, ally target) The floor, spattered with blood. Press: ? - help, Dir - look around, f - activate Confirm quaff: a small abomination (summoned, fast, friendly, will become unable to see you) You fade into invisibility! You stop channelling your searing ray. Your small abomination hits the cyclops. Your small abomination hits the cyclops! x2 The cyclops hits your small abomination!! Your small abomination is destroyed! Your small abomination dissolves into shadows! The cyclops shouts! Your small abomination hits the cyclops! The cyclops dies! Vehumet accepts your kill. Your Spellcasting skill increases to level 15! Gained 1 spell level (18 available) You encounter an elephant. Your small abomination hits the elephant. Your small abomination hits the elephant! The elephant misses your small abomination. The elephant trunk-slaps your small abomination but does no damage. Your small abomination hits the elephant. Your small abomination barely misses the elephant. The elephant tramples your small abomination! Your small abomination holds its ground! The elephant trunk-slaps your small abomination but does no damage. Your small abomination hits the elephant. Your small abomination hits the elephant! The elephant barely misses your small abomination. The elephant trunk-slaps your small abomination. You carefully extract the barbed spikes from your body. Your small abomination hits the elephant but does no damage. Your small abomination hits the elephant! The elephant tramples your small abomination! Your small abomination stumbles backwards! Your small abomination is destroyed! Your small abomination dissolves into shadows! You encounter a cyclops. You encounter a bombardier beetle. The elephant trumpets! You hear a shout! Things that are here: a +0 leather armour; a +3 great mace of venom; a tengu skeleton You see here a wolf skeleton. Which direction? You close the door. You close the door. You close the door. You close the door. Things that are here: a +0 spear of freezing; a goblin skeleton There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You flicker for a moment. You flicker back into view. A swamp dragon comes into view. ❤️❤️❤️🩹🤍🤍 HP[+9] -> 42/64 🟦🟦🟦🟦🟦🟦 MP[+13] -> 31/31 Unknown command. Okay, then. You start resting. A swamp dragon comes into view. ❤️❤️❤️❤️🩹🤍 HP[+6] -> 48/64 You erupt in a blast of force! The mystic blast hits the swamp dragon! The swamp dragon is lightly wounded. 🟦🟦🟦🟦🟦➖ MP[-4] -> 27/31 You erupt in a blast of force! The mystic blast hits the swamp dragon!! The swamp dragon is heavily wounded. The swamp dragon is knocked back by the mystic blast. 🟦🟦🟦🟦🔹➖ MP[-3] -> 24/31 Okay, then. Okay, then. You erupt in a blast of force! The mystic blast hits the swamp dragon!! The swamp dragon is almost dead. The swamp dragon is knocked back by the mystic blast. 🟦🟦🟦🟦➖➖ MP[-3] -> 21/31 You erupt in a blast of force! The mystic blast hits the swamp dragon! You kill the swamp dragon! Vehumet accepts your kill. The cyclops shouts! Your Earth Magic skill increases to level 7! 🟦🟦🟦➖➖➖ MP[-4] -> 17/31 There is an open door to the Storerooms (Easy) here. You close the door. A cyclops opens the door. Okay, then. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! 🟦🟦🟦➖➖➖ MP[-3] -> 18/31 Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!!! The cyclops is severely wounded. Things that are here: a +0 whip; a kobold skeleton Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! 🟦🟦🔹➖➖➖ MP[-3] -> 15/31 Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops! The cyclops is almost dead. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! 🟦🟦➖➖➖➖ MP[-4] -> 12/31 Your fulminant prism crackles loudly. You hear an explosion! Vehumet accepts your kill. You feel a bit more experienced. Gained 1 spell level (19 available) You start resting. Fully recovered (37 turns) ❤️❤️❤️❤️❤️❤️ HP[+8] -> 64/64 🟦🟦🟦🟦🟦🟦 MP[+17] -> 31/31 Partly explored, can't reach some places. Recent alerts: +2 mace +2 trident +0 mace of protection +1 heavy trident +2 war axe of freezing +2 dire flail of protection +0 shortbow +3 great mace of venom Okay, then. Okay, then. Okay, then. Partly explored, can't reach some places. Partly explored, can't reach some places. Sorry, I don't know how to get there. Things that are here: a +0 whip; a kobold skeleton You see here 5 large rocks. There is an open door to the Storerooms (Easy) here. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. Things that are here: a +0 spear of freezing; a goblin skeleton You encounter a skeletal warrior. It is wielding a +0 glaive. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the bombardier beetle! The bombardier beetle is almost dead. The fireball engulfs the skeletal warrior!!! The skeletal warrior is heavily damaged. 🟦🟦🟦🟦🟦➖ MP[-5] -> 26/31 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (almost dead) The fireball explodes! The fireball engulfs the skeletal warrior! The skeletal warrior is severely damaged. The fireball engulfs the bombardier beetle!! You kill the bombardier beetle! Vehumet accepts your kill. You feel your power returning. 🟦🟦🟦🟦➖➖ MP[-3] -> 23/31 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a skeletal warrior, wielding a +0 glaive (severely damaged) The fireball explodes! The fireball engulfs the skeletal warrior! The skeletal warrior is almost destroyed. 🟦🟦🟦➖➖➖ MP[-5] -> 18/31 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a skeletal warrior, wielding a +0 glaive (almost destroyed) The fireball explodes! The fireball engulfs the skeletal warrior!! You destroy the skeletal warrior! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 16! You have reached level 11! Gained 2 spell levels (21 available) ❤️❤️❤️❤️❤️❤️ HP[+5] -> 69/69 (+5 max HP) An elephant comes into view. 🟦🟦🟦🟦➖➖ MP[+5] -> 22/33 You erupt in a blast of force! The mystic blast hits the elephant! The elephant is lightly wounded. The elephant is knocked back by the mystic blast. 🟦🟦🟦➖➖➖ MP[-3] -> 19/33 You erupt in a blast of force! The mystic blast hits the elephant!! The elephant is heavily wounded. The elephant is knocked back by the mystic blast. 🟦🟦🔹➖➖➖ MP[-4] -> 15/33 You close the door. Things that are here: a +0 spear of freezing; a goblin skeleton Things that are here: a +0 spear of freezing; a goblin skeleton You open the door. An elephant comes into view. The elephant trumpets! There is an open door, spattered with blood here. 🟦🟦🟦🟦🟦🟦 MP[+15] -> 33/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an elephant (moderately wounded) The fireball explodes! The fireball engulfs the elephant!! The elephant is severely wounded. 🟦🟦🟦🟦🟦➖ MP[-5] -> 28/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an elephant (severely wounded) The fireball explodes! The fireball engulfs the elephant! The elephant is almost dead. 🟦🟦🟦🟦➖➖ MP[-4] -> 24/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an elephant (almost dead) The fireball explodes! The fireball engulfs the elephant!! You kill the elephant! Vehumet accepts your kill. Your Conjurations skill increases to level 14! 🟦🟦🟦➖➖➖ MP[-5] -> 19/33 🟦🟦🟦🟦🟦🟦 MP[+14] -> 33/33 You open the door. You encounter a white imp. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a white imp (wandering, hasn't noticed you) The fireball explodes! The fireball engulfs the white imp!!! The white imp is burned terribly! You kill the white imp! Vehumet accepts your kill. You feel your power returning. 🟦🟦🟦🟦🟦➖ MP[-4] -> 29/33 There is an open door, spattered with blood here. You see here a wyvern skeleton. You encounter a merfolk avatar. The merfolk avatar shouts! 🟦🟦🟦🟦🟦🟦 MP[+4] -> 33/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar The fireball explodes! The fireball engulfs the merfolk avatar!! The merfolk avatar is moderately wounded. 🟦🟦🟦🟦🟦➖ MP[-5] -> 28/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (moderately wounded) The fireball explodes! The fireball engulfs the merfolk avatar!! The merfolk avatar is severely wounded. 🟦🟦🟦🟦➖➖ MP[-4] -> 24/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (severely wounded) The fireball explodes! The fireball engulfs the merfolk avatar!! The merfolk avatar is almost dead. 🟦🟦🟦➖➖➖ MP[-5] -> 19/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (almost dead) The fireball explodes! The fireball engulfs the merfolk avatar! You kill the merfolk avatar! Vehumet accepts your kill. Vehumet offers you knowledge of Bombard. You feel your power returning. Gained 1 spell level (22 available) 🟦🟦🟦🟦🟦🟦 MP[+13] -> 33/33 You open the door. b - a scroll of blinking {@r3, Unable-TeleTreeMesm} w - 20 potions of heal wounds {@q1, 10-37HP} (gained 2) s - a scroll of summoning {Mons2d2, NamelessH HD(2*MiscastIntensity/3) Spd10 AC8 Ak30} r - a potion of resistance {10-29T, rFirColPoiCorEle} w - 2 scrolls of enchant weapon {@r5, ToHit Dex/2+1d(FighS+1)+1d(WeaS+1)} w - 22 potions of heal wounds {@q1, 10-37HP} (gained 2) f - a scroll of fear {Q*f, 40Will90% 60Will73% ++41-80} t - a potion of mutation {@q6, Remove2-3 Add1-3, 60%Good, 50%AddOneGood} g - a scroll of fog {AtkOut ExploIceblaTremor AlliNeuCharmBribFrenMons TukimPoisSticF} h - 3 potions of haste {@q4, 40-79T} (gained 1) f - 2 scrolls of fear {Q*f, 40Will90% 60Will73% ++41-80} (gained 1) w - 24 potions of heal wounds {@q1, 10-37HP} (gained 2) a - 2 scrolls of enchant armour {@r4, GDR AC6Scale25% 10Plate28.5% 32+10PlateAux38%} t - 2 potions of mutation {@q6, Remove2-3 Add1-3, 60%Good, 50%AddOneGood} (gained 1) a - 4 scrolls of enchant armour {@r4, GDR AC6Scale25% 10Plate28.5% 32+10PlateAux38%} (gained 2) B - 5 potions of berserk rage {10-19T, ImmuneSleep} (gained 1) You open the door. ⚔️ First Ranged Weapon (1-handed): +0 sling (DPS: 5.79 (9.24/1.6), Acc+0) ⚔️ [BRC] Press [NPenter] to move to +0 sling. i - a scroll of identify {@r1, 26%Iden 13%Common 4.7%Uncom, 18.4%Curi 10%Common 6.4%Uncom} q - the ring of Petzox {Fly rElec rPois rN+} [BRC] Press [NPenter] to equip ring of Petzox {Fly rElec rPois rN+}. You pick up a parchment of Sandblast and begin reading... You add the spell Sandblast to your library. You see here a +2 robe of positive energy {rN+}. You pick up a parchment of Passage of Golubria and begin reading... Unfortunately, you learned nothing new or useful. You see here a +2 robe of positive energy {rN+}. D - a +2 robe of positive energy {rN+} [BRC] Press [NPenter] to equip +2 robe of positive energy {rN+}. Okay, then. [BRC] Hotkey cleared. f - a ring of protection from fire {rF+} h - a +2 rapier of electrocution {DPS: 13.1 (15.7/1.2), Acc+6} [BRC] Press [NPenter] to equip ring of protection from fire {rF+}. i - 2 scrolls of identify {@r1, 26%Iden 13%Common 4.7%Uncom, 18.4%Curi 10%Common 6.4%Uncom} (gained 1) a - 11 poisoned darts {@f1@Q1, F1} (gained 5) c - a ring of protection from cold {rC+} l - a +2 long sword of flaming {DPS: 13.2 (18.5/1.4), Acc+3} [BRC] Press [NPenter] to equip ring of protection from cold {rC+}. You now have 10 gold pieces. You now have 24 gold pieces (gained 14). w - 25 potions of heal wounds {@q1, 10-37HP} (gained 1) d - a potion of moonshine You now have 33 gold pieces (gained 9). You see here a wyvern skeleton. There is an open door, spattered with blood here. You see here 3 large rocks. You see here a +0 trident. Things that are here: a +0 shortbow; a centaur skeleton Things that are here: a +0 robe; a +0 rapier Things that are here: a +0 trident; an elephant skeleton Things that are here: a +0 glaive; a wind drake skeleton You see here a +0 trident. There is an open door, spattered with blood here. Things that are here: a +0 spear of freezing; a goblin skeleton There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You drop a +2 rapier of electrocution {DPS: 13.1 (15.7/1.2), Acc+6}. You drop a serpent talisman. You drop a protean talisman. You drop a +2 long sword of flaming {DPS: 13.2 (18.5/1.4), Acc+3}. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or d - a +3 ring of dexterity; > or s - a +3 ring of strength You remove your +3 ring of strength. You feel weaker. You fly up into the air. q - the ring of Petzox (worn) {Fly rElec rPois rN+} Okay, then. Okay, then. This spell is dangerous to cast! Vehumet grants you knowledge of Bombard. You start memorising the spell. You continue memorising. x6 You finish memorising. You add the spell Bombard to your library. Spell assigned to 'g'. 16 spell levels remaining Okay, then. Okay, then. Okay, then. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? g - Bombard Adjust to which letter? b - Bombard; g - Searing Ray Okay, then. You reach down and open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. You encounter a hell rat. There is a huge open gate here. You encounter a hornet. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The hell rat roars deafeningly! The hornet buzzes angrily. 🟦🟦🟦🟦🟦➖ MP[-4] -> 29/33 The hornet stings your fulminant prism! Your fulminant prism crackles loudly. There is a huge open gate here. Your fulminant prism explodes! The blast of energy engulfs the hornet!! The hornet is severely wounded. The blast of energy engulfs the hell rat!! You kill the hell rat! Vehumet accepts your kill. You hear an angry hiss. There is a huge open gate leading to the Armoury (Hard) here. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hornet (severely wounded) The fireball explodes! The fireball engulfs the hornet!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 9! 🟦🟦🟦🟦🔹➖ MP[-3] -> 27/33 Things that are here: a +2 long sword of flaming {DPS: 13.2 (18.5/1.4), Acc+3}; a protean talisman; a serpent talisman; a +2 rapier of electrocution {DPS: 13.1 (15.7/1.2), Acc+6} Things that are here: a +2 long sword of flaming {DPS: 13.2 (18.5/1.4), Acc+3}; a protean talisman; a serpent talisman; a +2 rapier of electrocution {DPS: 13.1 (15.7/1.2), Acc+6} There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. You encounter a merfolk avatar and a snapping turtle. The merfolk avatar shouts! The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! The snapping turtle leaves your sight. You see here a hell rat corpse. 🟦🟦🟦🟦🟦🟦 MP[+4] -> 33/33 Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! 🟦🟦🟦🟦🟦➖ MP[-4] -> 29/33 The pull of the merfolk avatar's song draws you forwards. The merfolk avatar chants its luring song. Your fulminant prism crackles loudly. The pull of the merfolk avatar's song draws you forwards. The merfolk avatar chants its luring song. Your fulminant prism explodes! The blast of energy engulfs you! The blast of energy engulfs the merfolk avatar!! The merfolk avatar is moderately wounded. The blast of energy engulfs the snapping turtle!! The snapping turtle is heavily wounded. ❤️❤️❤️❤️🩹🤍 HP[-17] -> 54/71 ❗ BIG DAMAGE ❗ Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (moderately wounded, mesmerising) The fireball explodes! The fireball engulfs the merfolk avatar! The merfolk avatar is heavily wounded. The fireball engulfs the snapping turtle! The snapping turtle is severely wounded. The pull of the merfolk avatar's song draws you forwards. 🟦🟦🟦🟦🔹➖ MP[-5] -> 25/33 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (heavily wounded, mesmerising) The fireball explodes! The fireball engulfs the merfolk avatar!! The merfolk avatar is almost dead. The fireball engulfs the snapping turtle!! The snapping turtle is almost dead. The pull of the merfolk avatar's song draws you forwards. The merfolk avatar chants its luring song. The snapping turtle bites you. ❤️❤️❤️❤️🤍🤍 HP[-5] -> 49/71 🟦🟦🟦🔹➖➖ MP[-4] -> 21/33 You erupt in a blast of force! The mystic blast hits the merfolk avatar! The merfolk avatar is almost dead. The merfolk avatar is knocked back by the mystic blast. The mystic blast hits the snapping turtle! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. The pull of the merfolk avatar's song draws you forwards. You erupt in a blast of force! The mystic blast hits the merfolk avatar! You are no longer mesmerised. You kill the merfolk avatar! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 17! Gained 1 spell level (17 available) You see here a hell rat corpse. You start resting. Fully recovered (63 turns) ❤️❤️❤️❤️❤️❤️ HP[+20] -> 71/71 🟦🟦🟦🟦🟦🟦 MP[+7] -> 34/34 Okay, then. You see here a hell rat corpse. You see here a merfolk corpse. You encounter a cane toad. Okay, then. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the cane toad!!! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. 🟦🟦🟦🟦🟦🔹 MP[-2] -> 32/34 You start resting. Fully recovered (3 turns) Found a huge runed gate to the Main Hall (Safe). You encounter a jumping spider. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the jumping spider!! The jumping spider is almost dead. You hear a bark! 🟦🟦🟦🟦🟦➖ MP[-5] -> 29/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (severely wounded) The fireball explodes! The fireball engulfs the jumping spider. The jumping spider is almost dead. 🟦🟦🟦🟦➖➖ MP[-4] -> 25/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (almost dead) The fireball explodes! The fireball engulfs the jumping spider!!! You kill the jumping spider! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 15! 🟦🟦🟦🔹➖➖ MP[-4] -> 21/34 🟦🟦🟦🟦🔹➖ MP[+5] -> 26/34 You start resting. Fully recovered (15 turns) 🟦🟦🟦🟦🟦🟦 MP[+7] -> 34/34 Found a large runed door to the Armoury (Hard). You encounter a chaos spawn. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a chaos spawn (wandering, hasn't noticed you) The fireball explodes! The fireball engulfs the chaos spawn! The chaos spawn is moderately wounded. The chaos spawn gives a chilling moan. 🟦🟦🟦🟦🟦➖ MP[-5] -> 29/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a chaos spawn (moderately wounded) The fireball explodes! The fireball engulfs the chaos spawn!! You kill the chaos spawn! Vehumet accepts your kill. The chaos spawn degenerates into a cloud of primal chaos! You hear a shout! 🟦🟦🟦🟦➖➖ MP[-4] -> 25/34 You encounter Agnes the Wanderer. She is wielding a +0 lajatang of pain. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs Agnes!! Agnes is moderately wounded. 🟦🟦🟦🔹➖➖ MP[-5] -> 21/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Agnes, wielding a +0 lajatang of pain and wearing a +0 robe (moderately wounded) The fireball explodes! The fireball engulfs Agnes!! Agnes is heavily wounded. You hear a skittering sound. 🟦🟦🟦➖➖➖ MP[-4] -> 17/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Agnes, wielding a +0 lajatang of pain and wearing a +0 robe (heavily wounded) The fireball explodes! The fireball engulfs Agnes!! Agnes is almost dead. 🟦🟦➖➖➖➖ MP[-5] -> 12/34 You erupt in a blast of force! The mystic blast hits Agnes!! You kill Agnes! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 10! Gained 1 spell level (18 available) You encounter a wolf spider. The wolf spider's many legs skitter. 🟦🟦🟦🟦🟦🟦 MP[+22] -> 34/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wolf spider The fireball explodes! The fireball engulfs the wolf spider!! The wolf spider is severely wounded. 🟦🟦🟦🟦🟦➖ MP[-5] -> 29/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wolf spider (heavily wounded) The fireball explodes! The fireball engulfs the wolf spider!! The wolf spider is almost dead. 🟦🟦🟦🟦➖➖ MP[-4] -> 25/34 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wolf spider (almost dead) The fireball explodes! The fireball engulfs the wolf spider! You kill the wolf spider! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 18! Gained 1 spell level (19 available) 🟦🟦🟦🔹➖➖ MP[-3] -> 22/35 (+1 max MP) Things that are here: a +0 lajatang of pain; a +0 robe; the spriggan corpse of Agnes You encounter an orc. It is wielding a +0 short sword. 🟦🟦🟦🟦🟦🟦 MP[+13] -> 35/35 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You hear a shout! You encounter an orc warrior. It is wielding a +0 scimitar. 🟦🟦🟦🟦🟦➖ MP[-4] -> 31/35 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the orc warrior! The orc warrior is heavily wounded. You hear a shout! x3; You hear an angry hiss. You encounter a troll. You encounter an orc knight. It is wielding a +3 great mace. The troll leaves your sight. 🟦🟦🟦🟦🔹➖ MP[-4] -> 27/35 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (heavily wounded) The fireball explodes! The fireball engulfs the orc warrior!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc knight! The orc knight is lightly wounded. The orc knight shouts! 🟦🟦🟦🔹➖➖ MP[-4] -> 23/35 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc knight, wielding a +3 great mace and wearing a +0 plate armour (lightly wounded) The fireball explodes! The fireball engulfs the orc knight! The orc knight is moderately wounded. You hear a shout! You encounter an orc warrior. It is wielding a +0 flail. 🟦🟦🟦➖➖➖ MP[-4] -> 19/35 Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc knight, wielding a +3 great mace and wearing a +0 plate armour (moderately wounded) Okay, then. Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure) Press: ? - help, Dir - move target A metal wall. The metal wall shatters! The blast of metal fragments hits the orc knight. The orc knight is moderately wounded. The blast of metal fragments hits the orc warrior!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. You encounter a colossal amoeba. 🟦🟦🔹➖➖➖ MP[-3] -> 16/35 Okay, then. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! 🟦🟦➖➖➖➖ MP[-4] -> 12/35 Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc knight!!! The orc knight is almost dead. The blast of energy engulfs the colossal amoeba!! The colossal amoeba is heavily wounded. The blast of energy engulfs the troll!!! You kill the troll! Vehumet accepts your kill. You feel your power returning. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc knight roars a battlecry! 🟦🔹➖➖➖➖ MP[-3] -> 11/35 Your fulminant prism crackles loudly. The orc knight hits your fulminant prism with a +3 great mace!! Your fulminant prism explodes! The blast of energy engulfs the orc knight! You kill the orc knight! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the colossal amoeba! The colossal amoeba is moderately wounded. 🟦🟦🔹➖➖➖ MP[+5] -> 16/35 You erupt in a blast of force! The mystic blast hits the colossal amoeba!! The colossal amoeba is heavily wounded. 🟦🟦➖➖➖➖ MP[-4] -> 13/35 You erupt in a blast of force! The mystic blast hits the colossal amoeba! The colossal amoeba is heavily wounded. The colossal amoeba is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * 🟦🔹➖➖➖➖ MP[-3] -> 10/35 You erupt in a blast of force! The mystic blast hits the colossal amoeba!! The colossal amoeba is severely wounded. The colossal amoeba is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * 🟦➖➖➖➖➖ MP[-4] -> 6/35 You erupt in a blast of force! The mystic blast hits the colossal amoeba!! The colossal amoeba is severely wounded. The colossal amoeba is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * 🔹➖➖➖➖➖ MP[-3] -> 3/35 You erupt in a blast of force! The mystic blast hits the colossal amoeba!! The colossal amoeba is severely wounded. * * * LOW MAGIC WARNING * * * The colossal amoeba hits you but does no damage. The colossal amoeba barely misses you. ➖➖➖➖➖➖ MP[-4] -> 0/35 Okay, then. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a colossal amoeba (severely wounded) The floor. Press: ? - help, Dir - look around, f - activate Look: a colossal amoeba (severely wounded, chance to affect: 47%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The colossal amoeba looks frightened! Things that are here: a +0 lajatang of pain; a +0 robe; the spriggan corpse of Agnes You start resting. A colossal amoeba comes into view. You see here a merfolk skeleton. Okay, then. Press: ? - help, v - describe, . - travel Here: a colossal amoeba The floor. Okay, then. You erupt in a blast of force! The mystic blast hits the colossal amoeba!! The colossal amoeba is lightly wounded. The colossal amoeba is knocked back by the mystic blast. 🟦🟦🔹➖➖➖ MP[-3] -> 15/35 You erupt in a blast of force! The mystic blast hits the colossal amoeba! The colossal amoeba is moderately wounded. The colossal amoeba is knocked back by the mystic blast. 🟦🔹➖➖➖➖ MP[-4] -> 11/35 You see here a hell rat skeleton. You erupt in a blast of force! The mystic blast hits the colossal amoeba! The colossal amoeba is lightly wounded. * * * LOW MAGIC WARNING * * * The colossal amoeba barely misses you. The colossal amoeba engulfs you but does no damage. 🟦➖➖➖➖➖ MP[-4] -> 8/35 You erupt in a blast of force! The mystic blast hits the colossal amoeba!! The colossal amoeba is moderately wounded. The colossal amoeba is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * 🔹➖➖➖➖➖ MP[-3] -> 5/35 There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. You erupt in a blast of force! The mystic blast hits the colossal amoeba!! The colossal amoeba is moderately wounded. * * * LOW MAGIC WARNING * * * The colossal amoeba hits you!! Another colossal amoeba is drawn to the feast! The colossal amoeba engulfs you! The colossal amoeba drags you backwards! ❗ Dropped below 55.0%% HP ❗ ❤️❤️❤️🤍🤍🤍 HP[-36] -> 37/73 🔹➖➖➖➖➖ MP[-4] -> 3/35 ‼️ MASSIVE DAMAGE ‼️ You don't have enough magic to cast this spell. Press: ? - help, Dir - look around, f - activate Look: a colossal amoeba (moderately wounded, chance to affect: 47%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The colossal amoeba looks frightened! The colossal amoeba easily resists. The colossal amoeba hits you!! * * * LOW HITPOINT WARNING * * * Another colossal amoeba is drawn to the feast! The colossal amoeba engulfs you! You die... #.... #..## #÷.# #..# ########++########## #..# ...............##..# #J.# .....#..#......##..# #..# ...............J'J.# #..# ..............)'@J.##########..# .....#..#......##..÷......÷....# ...............##..............# ##'#####''###################### ......##''############## ######## ......##......#...'.÷).###...##.. ......##....###...###[.÷#...##... ..<...##.).##.'...+.##÷....####.. ......##..##..##+##..##...##..##. You could see 3 colossal amoebae. Vanquished Creatures Agnes (D) 2 merfolk avatars (D) A catoblepas (D) A tengu warrior (D) A skeletal warrior (D) A swamp dragon (D) An orc knight (D) A wolf spider (D) A cyclops (D) An elephant (D) A black mamba (D) An orange demon (D) A cane toad (D) A kobold demonologist (D) A komodo dragon (D) An ice devil (D) 2 red devils (D) 2 trolls (D) A hellwing (D) A hornet (D) A wind drake (D) A jumping spider (D) A snapping turtle (D) A spriggan (D) 4 wyverns (D) A redback (D) A chaos spawn (D) 2 nagas (D) A kobold geomancer (D) A swamp drake (D) 2 orc warriors (D) An ogre (D) 5 wolves (D) A centaur (D) 2 kobold brigands (D) A bullfrog (D) A marrowcuda (D) A crimson imp (D) A bombardier beetle (D) A hound (D) 2 jellies (D) An orc priest (D) A sleepcap (D) 3 clockroaches (D) An orc wizard (D) 2 hell rats (D) A gnoll (D) A river rat (D) A white imp (D) 2 ufetubi (D) A ribbon worm (D) An endoplasm (D) 2 jackals (D) 2 orcs (D) A quokka (D) A ball python (D) 2 frilled lizards (D) 4 goblins (D) A kobold (D) A rat (D) 84 creatures vanquished. Vanquished Creatures (collateral kills) A cyclops (D) 1 creature vanquished. Grand Total: 85 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c22 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 51 | D | Found a glowing golden altar of the Shining One. 51 | D | Found a glowing silver altar of Zin. 51 | D | Found a basalt altar of Yredelemnul. 51 | D | Found a shimmering altar of Xom. 51 | D | Found an ornate altar of the Wu Jian Council. 51 | D | Found a bloodstained altar of Trog. 51 | D | Found a shimmering blue altar of Sif Muna. 51 | D | Found a sacrificial altar of Ru. 51 | D | Found a stormy altar of Qazlal. 51 | D | Found an iron altar of Okawaru. 51 | D | Found a sparkling altar of Nemelex Xobeh. 51 | D | Found a burning altar of Makhleb. 51 | D | Found a viscous altar of Jiyva. 51 | D | Found a hazy altar of Hepliaklqana. 51 | D | Found an opulent altar of Gozag. 51 | D | Found a blossoming altar of Fedhas. 51 | D | Found a white marble altar of Elyvilon. 51 | D | Found a shadowy altar of Dithmenos. 51 | D | Found a snail-covered altar of Cheibriados. 52 | D | Found a radiant altar of Vehumet. 52 | D | Found a corrupted altar of Lugonu. 52 | D | Found a roughly hewn altar of Beogh. 53 | D | Found a hide-covered altar of Uskayaw. 53 | D | Found an ancient bone altar of Kikubaaqudgha. 53 | D | Found a broken altar of Ashenzari. 60 | D | Became a worshipper of Vehumet 60 | D | Offered knowledge of Foxfire by Vehumet. 95 | D | Reached * piety under Vehumet 96 | D | Reached skill level 1 in Fighting 126 | D | Encountered a crimson imp 136 | D | Killed a crimson imp 136 | D | Reached ** piety under Vehumet 137 | D | Reached skill level 5 in Spellcasting 137 | D | Reached XP level 2. HP: 18/18 MP: 4/10 137 | D | Reached XP level 3. HP: 22/22 MP: 4/12 140 | D | Learned a level 2 spell: Searing Ray 188 | D | Reached skill level 6 in Spellcasting 188 | D | Reached XP level 4. HP: 25/28 MP: 10/14 287 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 292 | D | Learned a level 4 spell: Fulminant Prism 306 | D | Offered knowledge of Hailstorm by Vehumet. 306 | D | Reached *** piety under Vehumet 326 | D | Encountered a kobold brigand 334 | D | Reached skill level 7 in Spellcasting 334 | D | Reached skill level 1 in Translocations 334 | D | Reached skill level 1 in Alchemy 339 | D | Reached **** piety under Vehumet 349 | D | Killed a kobold brigand 350 | D | Reached skill level 8 in Spellcasting 350 | D | Reached XP level 5. HP: 34/34 MP: 1/17 372 | D | Reached skill level 5 in Fighting 429 | D | Reached skill level 9 in Spellcasting 474 | D | Encountered a kobold geomancer 483 | D | Killed a kobold geomancer 483 | D | Offered knowledge of Momentum Strike by Vehumet. 484 | D | Reached skill level 5 in Translocations 484 | D | Reached XP level 6. HP: 41/41 MP: 12/20 521 | D | Reached ***** piety under Vehumet 522 | D | Reached skill level 10 in Spellcasting 570 | D | Reached XP level 7. HP: 37/47 MP: 17/23 643 | D | Encountered a kobold demonologist 648 | D | Offered knowledge of Olgreb's Toxic Radiance by Vehumet. 649 | D | Reached skill level 11 in Spellcasting 655 | D | Killed a kobold demonologist 656 | D | Reached skill level 10 in Conjurations 665 | D | Encountered a wyvern 669 | D | Killed a wyvern 670 | D | Reached skill level 12 in Spellcasting 670 | D | Reached XP level 8. HP: 53/53 MP: 15/26 719 | D | Got the Octavo of the Jinx and Position 721 | D | Got Towaskes's Octavo of Frostbound Toxicity 725 | D | Got the +4 quarterstaff of the Hills {holy, Int+3} 844 | D | Encountered an orange demon 848 | D | Offered knowledge of Fireball by Vehumet. 859 | D | Killed an orange demon 868 | D | Learned a level 5 spell: Fireball 887 | D | Reached ****** piety under Vehumet 887 | D | Offered knowledge of Brom's Barrelling Boulder by Vehumet. 888 | D | Reached skill level 1 in Fire Magic 921 | D | Encountered a goblin rider 936 | D | Killed a goblin rider 1006 | D | Reached skill level 5 in Fire Magic 1071 | D | Encountered a wind drake 1138 | D | Killed a wind drake 1139 | D | Reached XP level 9. HP: 48/59 MP: 25/27 1181 | D | Encountered an ice devil 1184 | D | Killed an ice devil 1211 | D | Reached skill level 10 in Fire Magic 1232 | D | Encountered a tengu warrior 1233 | D | Offered knowledge of Lee's Rapid Deconstruction by Vehumet. 1235 | D | Killed a tengu warrior 1254 | D | Learned a level 5 spell: Lee's Rapid Deconstruction 1306 | D | Reached skill level 13 in Spellcasting 1306 | D | Reached skill level 1 in Earth Magic 1309 | D | Encountered a swamp dragon 1328 | D | Encountered a komodo dragon 1328 | D | Offered knowledge of Plasma Beam by Vehumet. 1329 | D | Reached XP level 10. HP: 37/64 MP: 13/29 1594 | D | Reached skill level 14 in Spellcasting 1597 | D | Encountered a catoblepas 1598 | D | Encountered a black mamba 1599 | D | Killed a black mamba 1600 | D | Reached skill level 5 in Earth Magic 1600 | D | Killed a catoblepas 1601 | D | Reached skill level 15 in Fire Magic 1606 | D | Offered knowledge of Eringya's Noxious Bog by Vehumet. 1609 | D | Encountered a cyclops 1615 | D | Killed a cyclops 1616 | D | Reached skill level 15 in Spellcasting 1616 | D | Encountered an elephant 1622 | D | Encountered a cyclops 1710 | D | Killed a swamp dragon 1728 | D | Killed a cyclops 1801 | D | Encountered a skeletal warrior 1805 | D | Killed a skeletal warrior 1806 | D | Reached skill level 16 in Spellcasting 1806 | D | Reached XP level 11. HP: 69/69 MP: 17/33 1946 | D | Encountered a merfolk avatar 1950 | D | Killed a merfolk avatar 1950 | D | Offered knowledge of Bombard by Vehumet. 2041 | D | Got the ring of Petzox {Fly rElec rPois rN+} 2135 | D | Learned a level 6 spell: Bombard 2165 | D | Encountered a merfolk avatar 2172 | D | Killed a merfolk avatar 2173 | D | Reached skill level 17 in Spellcasting 2268 | D | Reached skill level 15 in Conjurations 2315 | D | Encountered Agnes 2319 | D | Killed Agnes 2320 | D | Reached skill level 10 in Fighting 2370 | D | Reached skill level 18 in Spellcasting 2414 | D | Encountered a colossal amoeba 2477 | D | Encountered a colossal amoeba 2478 | D | HP: 4/73 [colossal amoeba (34)] 2478 | D | Slain by a colossal amoeba Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_6, iron_vault_4, final_vault] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 2 3 4 5 6 7 8 10 | 10.5 Spellcasting | 5 6 8 9 10 12 13 16 18 | 18.3 Conjurations | 6 7 8 9 10 11 13 15 | 15.9 Translocations | 3 5 6 8 | 8.3 Alchemy | 3 4 | 4.8 Fire Magic | 8 14 15 | 15.7 Earth Magic | 3 7 | 7.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | | 8 | 2 | || 10 Melee: Long sword | | 8 | 2 | || 10 Cast: Magic Dart | 12 | 7 | | || 19 Searing Ray | 2 | 2 | 2 | 2 || 8 Fulminant Prism | | 13 | 18 | 7 || 38 Iskenderun's Myst | | | 9 | 23 || 32 Fireball | | | 19 | 43 || 62 Lee's Rapid Decon | | | | 1 || 1 Drink: Curing | | | | 2 || 2 Invisibility | | | | 1 || 1 Read: Summoning | | | | 1 || 1 Blinking | | | | 1 || 1 Fear | | | | 2 || 2 Armour: Robe | 2 | 6 | 2 | || 10 Ring mail | | | 7 | 15 || 22 Dodge: Dodged | | 4 | 3 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2481 | 2452 | 29 | 441 | 1149 | 1 | 2481.0 | Dungeon | 2481 | 2452 | 29 | 441 | 1149 | 1 | 2481.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 2481 daAuts