Dungeon Sprint DCSS version 0.34-a0-729-gfeca0caa60 (webtiles) character file. Game seed: 4014640815118615176 158 c22 the Thaumaturge (level 5, -1/32 HPs) Began as a Deep Elf Conjurer on Sept 4, 2025. Was an Initiate of Sif Muna. Drowned by a water elemental (3 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:31 (137 turns). c22 the Thaumaturge (Deep Elf Conjurer) Turns: 137, Time: 00:05:32 Health: -1/32 AC: 2 Str: 4 XL: 5 Next: 16% Magic: 3/26 EV: 11 Int: 47 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 13 Spells: 23/26 levels left rFire . . . (100%) f - +6 Majin-Bo {spellvamp, MP+6 Int+6, DPS:13.2 (15.9/1.2), Acc+7} rCold . . . (100%) E - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe {AC:2.0, EV:0.0} rPois . (100%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn i - +6 ring of intelligence MPRegen 0.40/turn n - +6 ring of intelligence %: no teleportation @: engulfed (cannot breathe), hasted, very quick A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Inventory: Hand Weapons f - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6, DPS:13.2 (15.9/1.2), Acc+7} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) {AC:2.0, EV:0.0} b - a +3 buckler {SH+6.9, EV-1.1} A - a +3 kite shield {SH+10.3, EV-4.4} B - a +3 tower shield {SH+13.8, EV-10.0} C - +5 shadow dragon scales {AC+14.0, EV-14.2; Stlth+} D - +5 storm dragon scales {AC+13.0, EV-14.2; rElec} E - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery i - a +6 ring of intelligence (worn) l - a ring of flight n - a +6 ring of intelligence (worn) s - a +6 ring of strength Wands f - a wand of mindburst (7) {@v5@Q5, \(, 3d(8.75+3.5*Evo/4)} c - a wand of iceblast (7) {@v1, \<} b - a wand of acid (7) {@v2, \>} Scrolls b - a scroll of blinking {@r3} x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify {@r1} f - 2 scrolls of fear {Q*f, 40Will90% 60Will73% ++41-80} Potions g - 8 potions of magic {@q5, 10-37MP} b - 10 potions of curing {@q2, 5-11HP} w - 10 potions of heal wounds {@q1, 10-37HP} h - 5 potions of haste {@q4} B - 3 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Skills: + Level 3.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 11.0 Spellcasting + Level 8.8 Conjurations You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 30% 3d15 1% 4 Iskenderun's Mystic Bla Conj/Tloc 61% 2d13 (+2d71% 4 Message History The water elemental is lightly damaged. (Press Numpad 5 to maintain the ray.) The water elemental completely misses you. ๐Ÿงฌ Artefact talisman: lupine talisman of Wiclumn {Rampage *Slow Will- Str+7} ๐Ÿงฌ โค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿค HP[-2] -> 13/15 ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆโž– MP[-2] -> 16/18 Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (lightly damaged, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is moderately damaged. The searing ray hits the water elemental! The water elemental is moderately damaged. (Press Numpad 5 to maintain the ray.) โค๏ธโค๏ธโค๏ธโค๏ธโ€๐Ÿฉน๐Ÿค HP[-2] -> 11/15 ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐Ÿ”นโž– MP[-2] -> 14/18 Okay, then. Blink to where? Press: ? - help, Dir - move target You stop channelling your searing ray. As you read the scroll of blinking, it crumbles to dust. Okay, then. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water elemental. The water elemental is moderately damaged. (Press Numpad 5 to maintain the ray.) โค๏ธโค๏ธโค๏ธ๐Ÿค๐Ÿค HP[-2] -> 9/15 ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆโž–โž– MP[-2] -> 12/18 Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is heavily damaged. (Press Numpad 5 to maintain the ray.) * * * LOW HITPOINT WARNING * * * โค๏ธโค๏ธ๐Ÿค๐Ÿค๐Ÿค HP[-2] -> 7/15 ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆโž–โž– MP[-1] -> 11/18 โ— Dropped below 55% HP โ— Blink to where? Press: ? - help, Dir - move target You stop channelling your searing ray. As you read the scroll of blinking, it crumbles to dust. Press: ? - help, v - describe, . - travel, g - get item Here: a water elemental (moderately damaged) Item here: a +1 pair of boots of flying. The floor. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. (Press Numpad 5 to maintain the ray.) * * * LOW HITPOINT WARNING * * * โค๏ธโค๏ธ๐Ÿค๐Ÿค๐Ÿค HP[-1] -> 6/15 ๐ŸŸฆ๐ŸŸฆ๐Ÿ”นโž–โž– MP[-2] -> 9/18 The searing ray hits the water elemental. The water elemental is severely damaged. ๐ŸŸฆ๐ŸŸฆโž–โž–โž– MP[-1] -> 8/18 Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Blink to where? Press: ? - help, Dir - move target You stop channelling your searing ray. As you read the scroll of blinking, it crumbles to dust. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is almost destroyed. The searing ray hits the water elemental. The water elemental is moderately damaged. (Press Numpad 5 to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water elemental misses you. โค๏ธ๐Ÿค๐Ÿค๐Ÿค๐Ÿค HP[-2] -> 4/15 ๐ŸŸฆ๐Ÿ”นโž–โž–โž– MP[-1] -> 7/18 The searing ray hits the water elemental! You destroy the water elemental! Sif Muna accepts your kill. The searing ray hits the water elemental. The water elemental is heavily damaged. Your Fighting skill gained 3 levels and is now at level 3! Your Spellcasting skill gained 4 levels and is now at level 11! Your Conjurations skill increases to level 8! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You have reached level 4! You feel clever. You have reached level 5! Gained 10 spell levels (23 available) โค๏ธ๐Ÿค๐Ÿค๐Ÿค๐Ÿค HP[+5] -> 9/32 (+17 max HP) ๐ŸŸฆโž–โž–โž–โž– MP[-1] -> 6/26 (+8 max MP) โ€ผ๏ธ MASSIVE DAMAGE โ€ผ๏ธ The searing ray hits the water elemental! The water elemental is severely damaged. * * * LOW MAGIC WARNING * * * ๐Ÿ”นโž–โž–โž–โž– MP[-1] -> 5/26 The searing ray hits the water elemental. The water elemental is severely damaged. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The water elemental misses you. ๐Ÿ”นโž–โž–โž–โž– MP[-1] -> 4/26 Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is almost destroyed. (Press Numpad 5 to maintain the ray.) * * * LOW HITPOINT WARNING * * *; * * * LOW MAGIC WARNING * * * The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! ๐Ÿค๐Ÿค๐Ÿค๐Ÿค๐Ÿค HP[-8] -> 2/32 ๐Ÿ”นโž–โž–โž–โž– MP[-1] -> 3/26 You stop channelling your searing ray. You die... โ–“โ–“โ–“โ–“โ–“โ–“โ–“ โ–“.รŸยฉรŸ.โ–“ โ–“.....โ–“ โ–“.%.[.โ–“ โ–“.....โ–“ โ–“...E.โ–“ โ–“..ยฉ.@โ–“ โ–“โ–“โ–“โ–“โ–“โ–“โ–“ You could see a water elemental (engulfing you). Vanquished Creatures A water elemental (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c22 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+โˆž SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 8 | D | Identified the inkwell talisman "Zonligg" {+Inv rElec Str+5 | Slay+2} 39 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 40 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 52 | D | Became a worshipper of Sif Muna the Loreminder 61 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 87 | D | Reached skill level 7 in Spellcasting 87 | D | Reached XP level 2. HP: 15/15 MP: 10/12 116 | D | Learned a level 2 spell: Searing Ray 121 | D | Entered arena 2. 121 | D | Noticed a water elemental 121 | D | Noticed a water elemental 121 | D | Found a transporter. 133 | D | Killed a water elemental 134 | D | Reached skill level 11 in Spellcasting 134 | D | Reached XP level 3. HP: 7/23 MP: 6/17 134 | D | Reached XP level 4. HP: 8/28 MP: 6/19 134 | D | Reached XP level 5. HP: 9/32 MP: 6/20 136 | D | HP: 2/32 [water elemental (6)] 137 | D | Drowned by a water elemental Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 7 11 | 11.0 Conjurations | 7 8 | 8.8 Fighting | 3 | 3.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | 6 | 1 || 7 Drink: Experience | 1 | || 1 Haste | 1 | || 1 Read: Blinking | 3 | || 3 Armour: Robe | | 1 || 1 Dodge: Dodged | 2 | 1 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 129 | 117 | 12 | 0 | 60 | 1 | 129.0 | Dungeon | 129 | 117 | 12 | 0 | 60 | 1 | 129.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 129 daAuts