byulorg Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, 2, D:1) a +0 club (14, 14, D:1) a +0 mace (35, 17, D:1) a +0 dagger (-8, 23, D:1) a +0 club (3, 33, D:1) a +0 dagger (32, 34, D:1) a +0 dagger (31, 35, D:1) a +0 club (-3, 37, D:1) a +0 club (-7, 49, D:1) a +0 dagger (16, 49, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-2, 37, D:2) a +0 short sword (-8, 43, D:2) a +0 dagger (46, 49, D:2) a +0 mace (39, 51, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-26, 7, D:3) a +0 mace (-16, 13, D:3) a +0 dagger a +0 mace (-24, 26, D:3) a +0 short sword (-31, 27, D:3) a +0 club a +0 leather armour (-34, 28, D:3) a +0 club (-33, 28, D:3) a +0 whip (-34, 30, D:3) a potion of degeneration (-17, 32, D:3) a +0 war axe (-27, 42, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 1, D:4) a cursed +0 war axe a +0 leather armour a +0 war axe a +0 leather armour (1, 5, D:4) a +0 dagger a +0 robe (0, 8, D:4) a +0 dagger (6, 8, D:4) a cursed -2 club (-2, 17, D:4) a +0 hand axe (20, 19, D:4) the -4 ring mail "Schonn" {-Cast rElec rF- MP+9 Stlth+} It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. It makes you more stealthy. (21, 20, D:4) a +0 short sword a +0 leather armour (21, 22, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (-10, 24, D:4) a +0 chain mail (8, 26, D:4) a +2 flail of protection (-20, 27, D:4) a cursed -3 club (38, 31, D:4) a +0 club (-18, 35, D:4) a +0 giant spiked club (12, 36, D:4) a +0 giant club (9, 37, D:4) 16 poisoned bolts (1, 43, D:4) a +0 dagger (12, 43, D:4) a +0 spear (0, 56, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 13 arrows (-26, 2, D:5) 25 arrows (-5, 2, D:5) 21 sling bullets (-45, 3, D:5) a +0 halberd (10, 3, D:5) a +0 leather armour (-45, 4, D:5) a +0 spear (-35, 4, D:5) 4 tomahawks (-45, 5, D:5) a +0 short sword (-44, 5, D:5) a +0 dagger a +0 robe (-44, 6, D:5) a +0 dagger a +0 robe (-44, 9, D:5) a +0 dagger a +0 robe (7, 21, D:5) 5 tomahawks (-22, 24, D:5) a +0 robe (-26, 28, D:5) a +0 whip of holy wrath (-18, 29, D:5) 16 arrows a +0 shortbow (-16, 32, D:5) an arrow (-14, 32, D:5) an arrow (-46, 34, D:5) a +0 robe (-25, 35, D:5) a +0 club (-10, 38, D:5) a +0 war axe a cursed +0 ring mail (-8, 40, D:5) a +0 flail a +0 scale mail (-9, 41, D:5) a cursed +0 club 3 tomahawks of dispersal a +0 leather armour (-17, 49, D:5) a cursed -1 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (9, 0, D:6) a +0 ring mail (17, 0, D:6) a potion of berserk rage (12, 2, D:6) a +0 robe (22, 2, D:6) a +0 dagger (49, 5, D:6) a +0 animal skin (-5, 10, D:6) a +0 leather armour (17, 22, D:6) a +0 giant spiked club (25, 30, D:6) a +0 leather armour (10, 38, D:6) a +0 mace Level 7 of the Dungeon (-15, 5, D:7) a +0 dagger a +0 robe (-7, 5, D:7) the +4 rapier of Dismay {vamp, Noisy rC+ Int+3 Dex+2 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. It may make noises in combat. It makes you more stealthy. (-16, 6, D:7) a +0 dagger a +0 leather armour (-17, 7, D:7) a +0 dagger a +0 robe (0, 9, D:7) a +0 club (5, 11, D:7) a +0 rapier (-25, 14, D:7) a +1 whip of freezing a wand of slowing (17) (-15, 14, D:7) a +0 robe (-25, 15, D:7) a +0 animal skin (-8, 16, D:7) a +0 robe (8, 24, D:7) a +0 ring mail (-1, 25, D:7) a +0 chain mail (6, 25, D:7) a +0 hand axe a +0 animal skin (-25, 27, D:7) a poisoned needle (-12, 31, D:7) 6 javelins (12, 36, D:7) a +0 spear (12, 37, D:7) a +0 spear (12, 38, D:7) a +0 spear (-31, 39, D:7) 19 sling bullets (14, 39, D:7) 25 sling bullets (-25, 40, D:7) a +0 robe (-13, 41, D:7) a +1 war axe of freezing a +0 robe (-5, 43, D:7) 18 gold pieces (-22, 48, D:7) a +0 blowgun a +0 club (-19, 48, D:7) a poisoned needle (-15, 48, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 club (50, 0, D:8) 17 bolts (11, 4, D:8) 15 poisoned needles (2, 11, D:8) a wand of random effects (7) (11, 11, D:8) 30 arrows (-18, 12, D:8) a +0 halberd (-17, 14, D:8) a +0 whip a +0 leather armour (-15, 14, D:8) a +0 halberd (30, 15, D:8) a +0 plate armour a +0 dire flail (27, 16, D:8) a +0 scale mail of fire resistance a +0 war axe (28, 16, D:8) a +0 leather armour a +0 whip (30, 16, D:8) a steel tomahawk (46, 16, D:8) a potion of degeneration (27, 17, D:8) a +0 robe a +0 dagger (42, 17, D:8) 2 tomahawks (26, 18, D:8) a +0 scale mail a steel tomahawk a +0 morningstar (40, 20, D:8) a +0 war axe (16, 23, D:8) a +0 club (0, 26, D:8) a +0 animal skin (38, 27, D:8) a +0 club (39, 28, D:8) a +0 leather armour (36, 29, D:8) a +0 club (36, 30, D:8) a +0 robe a +1 dagger of venom (39, 31, D:8) a +0 leather armour a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (1, 0, D:9) a +0 giant club a +0 giant club (30, 0, D:9) a +0 chain mail (2, 5, D:9) a +0 giant spiked club (17, 12, D:9) a cursed +0 buckler a +0 club (3, 16, D:9) 25 arrows (9, 16, D:9) a lantern of shadows (16, 19, D:9) a cursed -2 ring mail a +0 club (14, 21, D:9) a +0 ring mail a +0 flail (-1, 23, D:9) a +0 club (27, 33, D:9) a +0 rapier (25, 41, D:9) a +0 long sword (31, 41, D:9) a +0 war axe (19, 44, D:9) a +0 plate armour (20, 46, D:9) a cursed -1 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (-42, 3, Lair:1) 9 gold pieces (14, 7, Lair:1) 16 gold pieces (-43, 10, Lair:1) 17 gold pieces (-8, 12, Lair:1) a scroll of remove curse (7, 14, Lair:1) 17 gold pieces (-23, 19, Lair:1) 19 gold pieces (-19, 25, Lair:1) 22 gold pieces (-10, 52, Lair:1) 7 gold pieces a labyrinth (0, 0, Lab) 17 gold pieces (-11, 19, Lab) a +0 hand axe (-9, 21, Lab) 10 gold pieces (-31, 22, Lab) 17 gold pieces