Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1888-g79e65ea6f0 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 6985642733184821360, deterministic pregen: 1 Command line: /usr/games/crawl-git-79e65ea6f0 -name bruzumomentowski -rc /dgldir/rcfiles/crawl-git/bruzumomentowski.rc -macro /dgldir/rcfiles/crawl-git/bruzumomentowski.macro -morgue /dgldir/morgue/bruzumomentowski/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/bruzumomentowski:2025-12-21.07:14:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-79e65ea6f0(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x56ee62576b4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-79e65ea6f0(_Z13do_crash_dumpv+0x43a) [0x56ee62584d8a]: do_crash_dump() /usr/games/crawl-git-79e65ea6f0(_Z20crash_signal_handleri+0x1fa) [0x56ee6257702a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7385fb088330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7385fb0e1b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7385fb08827e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7385fb06b8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7385fb06c7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7385fb0ebff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7385fb0ee38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7385fb0f0dae]: /usr/games/crawl-git-79e65ea6f0(+0xcd9dd1) [0x56ee62d61dd1]: /usr/games/crawl-git-79e65ea6f0(+0xccb429) [0x56ee62d53429]: /usr/games/crawl-git-79e65ea6f0(+0xcc87bd) [0x56ee62d507bd]: /usr/games/crawl-git-79e65ea6f0(+0xccab86) [0x56ee62d52b86]: /usr/games/crawl-git-79e65ea6f0(+0xcd0896) [0x56ee62d58896]: /usr/games/crawl-git-79e65ea6f0(_ZN4CLua5closeEv+0xbe) [0x56ee6255dd4e]: CLua::close() /usr/games/crawl-git-79e65ea6f0(+0x2f23a0) [0x56ee6237a3a0]: /usr/games/crawl-git-79e65ea6f0(+0x2f5379) [0x56ee6237d379]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7385fb06d1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7385fb06d28b]: /usr/games/crawl-git-79e65ea6f0(_start+0x25) [0x56ee624a89f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007385fb1537a7 in __GI___wait4 (pid=110893, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007385fb1537a7 in __GI___wait4 (pid=110893, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000056ee625771fc in call_gdb (file=0x7385fb2474e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 88060\000\000\000\000\000\000\000" #2 0x000056ee62584da8 in do_crash_dump () at dbg-asrt.cc:673 t = 1766301501 dir = "/dgldir/morgue/bruzumomentowski/" name = "/dgldir/morgue/bruzumomentowski/crash-bruzumomentowski-20251221-071821.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7385fb2474e0 <_IO_2_1_stderr_> #3 0x000056ee6257702a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007385fb08827e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007385fb06b8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {95582801004704, 95582808730928, 95581854833114, 95582803730448, 95582803730544, 95582804372744, 95582803730480, 95582800380120, 95582800999192, 95582800999192, 95582805534208, 0, 95582801004704, 95582805534560, 95581860327760, 65535}}, sa_flags = 1906950656, sa_restorer = 0xffff00000000} #10 0x00007385fb06c7b6 in __libc_message_impl (fmt=fmt@entry=0x7385fb2118d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fff3d58d180, reg_save_area = 0x7fff3d58d110}} fd = 2 iov = {{iov_base = 0x7385fb20f672, iov_len = 23}, {iov_base = 0x7385fb2118d9, iov_len = 1}, {iov_base = 0x56ee62d50d00 , iov_len = 0}, {iov_base = 0x7fff3d597920, iov_len = 16}, {iov_base = 0x72170e932db96970, iov_len = 0}, {iov_base = 0x56ee9ae67378, iov_len = 95582800999192}, {iov_base = 0x7385fb899000 <_rtld_global>, iov_len = 10225832120664287600}} iovcnt = total = cp = #11 0x00007385fb0ebff5 in malloc_printerr (str=str@entry=0x7385fb20f672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007385fb0ee38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007385fb0f0dae in __GI___libc_free (mem=0x56ee9b2bbb80) at ./malloc/malloc.c:3398 ar_ptr = p = 0x56ee9b2bbb70 err = 0 #14 0x000056ee62d61dd1 in l_alloc () No symbol table info available. #15 0x000056ee62d53429 in luaM_free_ () No symbol table info available. #16 0x000056ee62d507bd in luaF_freeproto () No symbol table info available. #17 0x000056ee62d52b86 in luaC_freeallobjects () No symbol table info available. #18 0x000056ee62d58896 in close_state () No symbol table info available. #19 0x000056ee6255dd4e in CLua::close (this=0x56ee6341a5a0 ) at clua.cc:84 slisteners = #20 0x000056ee6237a3a0 in _reset_game () at main.cc:355 No locals. #21 0x000056ee6237d379 in _launch_game_loop () at main.cc:403 ge = @0x56ee9b2bc700: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fff3d5985d8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-79e65ea6f0/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-79e65ea6f0/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-79e65ea6f0/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is moderately damaged. The training dummy misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Okay, then. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. As you open the door, it creaks loudly! You encounter a rat. The rat squeaks loudly. There is an open door here. You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! You see here a rat corpse. You see here a rat corpse. There are no items here. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse You open the door. You encounter 3 rats. The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. There is an open door here. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat closely misses you. x2 You barely miss the rat. The rat bites you. The rat bites you but does no damage. x2 You hit the rat. The rat is heavily wounded. The rat barely misses you. The rat closely misses you. The rat bites you. You barely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. x3 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You barely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. You flog the rat! You kill the rat! The rat misses you. You hit the rat. You kill the rat! You closely miss the rat. The rat closely misses you. You hit the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat. You kill the rat! There is an open door here. You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The jackal barks! The wyvern hisses angrily. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel Here: a wyvern (fire blocked by an iron grate) The floor. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. You open the door. The jackal bites you. You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal closely misses you. The jackal completely misses you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! There is an open door here. You open the door. There is an open door here. A wyvern comes into view. A wyvern is nearby! Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Okay, then. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone hits you. You unwield your +0 whip. e - a +0 shortbow (weapon) Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm! Worm is heavily wounded. The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. You see here a rat corpse. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Unknown command. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Found an exit from the tutorial. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Done exploring. Done exploring. You see here a rat corpse. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-79e65ea6f0/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1888-g79e65ea6f0) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [bruzumomentowski] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 32 | 3 | 396 | 96/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 6 | 0 | 12 | 12/50 Ranged Weapons | X | 1 | 21 | 0 | 2 | 2/50 Throwing | X | 1 | 1 | 0 | 0 | 0/50 Armour | X | 1 | 28 | 3 | 411 | 111/200 Dodging | X | 1 | 4 | 0 | 5 | 5/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 8 | 2 | 181 | 31/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 39 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ..#####.##..>#### .....#.##.###.>.## .†..#.#..#######@# ......#....## ##.# ...##.......###.## ....#...†.####...# ♣♣........###....# ♣..........#....## ....§§§..##†..### ....§§......### ....§§§.##### ######### dlua errors: ...wl-master/crawl-git-79e65ea6f0/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.