Dungeon Crawl Stone Soup version 0.34-a0-617-gae34898536 (webtiles) character file. Game seed: 8897266711576458963 61 brownboy the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Aug 14, 2025. Slain by a cerulean imp ... wielding a +0 spear ... summoned by Natasha (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:20 (1122 turns). brownboy the Conjurer (Deep Elf Conjurer) Turns: 1122, Time: 00:01:20 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 6/11 EV: 11 Int: 24 God: Gold: 63 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: slowed, very slow A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of identify {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 10% 1d2 28% 3 Ozocubu's Armour Ice 5% N/A 28% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 28% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Natasha Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The jackal barks! A quokka comes into view. The jackal closely misses you. The jackal barks! You hear an angry hiss. Natasha attacks as she pursues you! Natasha claws you but does no damage. Natasha claws you. Natasha attacks as she pursues you! Natasha closely misses you. Natasha mumbles some strange words. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (74% to hit) You focus your ray upon Natasha. The searing ray misses Natasha. The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) An adder comes into view. Natasha claws you but does no damage. The cerulean imp misses you. The searing ray hits Natasha! Natasha is severely wounded. The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. A bat comes into view. The quokka twitches its whiskers. Natasha howls an incantation. Natasha shimmers violently. Natasha barely misses you. The cerulean imp closely misses you. Natasha stares at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The cerulean imp hits you with a +0 spear. You die... ####.# #...#. ...... #....# ..#....## #r.....r########## ...#..Shhh@5...... ....b.#.########## #....#.# . #...# #.[...# ......#.# ........# ##.#..### ..$.. You could see Natasha, a cerulean imp (summoned), an adder, a quokka, 2 jackals and a bat (wandering). Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 7 hobgoblins 3 jackals 3 quokkas 2 bats (D:1) 2 frilled lizards 4 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brownboy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 542 | D:1 | Learned a level 2 spell: Searing Ray 1013 | D:2 | Reached skill level 5 in Conjurations 1013 | D:2 | Reached XP level 3. HP: 13/19 MP: 6/10 1093 | D:2 | Found a faded altar of an unknown god. 1102 | D:2 | Noticed Natasha 1122 | D:3 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_cross D:2: layout_basic, ebering_ecumenical_altar_sacrificial, minmay_pentomino_x4, uniq_natasha D:3: layout_basic, mainiacjoe_overflow_alcove_1, minivault_26, chequers_mini_garden, minmay_increasing_density Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 34 Searing Ray || 15 Armour: Robe || 36 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1127 | 1093 | 34 | 0 | 899 | 3 | 375.7 | Dungeon | 1127 | 1093 | 34 | 0 | 899 | 3 | 375.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 977 daAuts D:2: 140 daAuts D:3: 10 daAuts