Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 7791494131012501609 7 britz1234 the Vexing (level 1, 0/11 HPs) Began as a Deep Elf Hexslinger on Oct 19, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (98 turns). britz1234 the Vexing (Deep Elf Hexslinger) Turns: 98, Time: 00:00:20 Health: 0/11 AC: 2 Str: 5 XL: 1 Next: 78% Magic: 5/5 EV: 12 Int: 17 God: Gold: 26 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of enchant weapon {unknown} Skills: - Level 0.7 Fighting + Level 3.0 Ranged Weapons - Level 2.4 Dodging + Level 2.0 Spellcasting + Level 4.2 Hexes - Level 1.1 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 32% 2d2 4% 2 Sigil of Binding Hex 16% N/A 10% 3 Inner Flame Hex/Fire 10% N/A 19% 3 Cause Fear Hex 8% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5896 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a yellow potion. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you. The endoplasm freezes you. You are frozen. You die... ########################### #....................##...# #.............#....#...)#.. #.).###........#...#...#... #..## ##.......#.......##.. #..## ##........##..#..##.. #...###..†####...#...##..#. #........##j.##....#..#...# #..........#@##>#.....##..... ###........##.# #.........##. #...###...#'##....##..#..#. #..## ##...............#... #..# #.............#. ... #... #........##...### ..# #.. .........#... ............... ################ You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | britz1234 the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 98 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, ebering_ecumenical_altar_box, minmay_split_cup_large Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 3 | 3.0 Spellcasting | 2 | 2.0 Fighting | | 0.7 Dodging | | 2.4 Hexes | | 4.2 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Fire: Sling || 16 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 101 | 101 | 0 | 0 | 64 | 1 | 101.0 | Dungeon | 101 | 101 | 0 | 0 | 64 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 101 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+