britz1234 Level 1 of the Dungeon (0, 12, D:1) a frilled lizard corpse (skeletalised by now) (8, 4, D:1) a bat skeleton (8, 49, D:1) a +0 chain mail (10, 17, D:1) a +0 ring mail (12, -1, D:1) a +0 dagger 3 stones (12, 15, D:1) an orb of mayhem (21, 6, D:1) a +0 club (22, 9, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 50, D:1) a +0 short sword (25, 53, D:1) a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (25, 54, D:1) a bat corpse (skeletalised by now) (26, 43, D:1) a frilled lizard corpse (skeletalised by now) (27, 48, D:1) a +0 leather armour (28, 13, D:1) a +0 club a goblin skeleton (28, 51, D:1) a +0 sling (37, 0, D:1) a +0 robe (40, 29, D:1) a +0 whip 5 stones (46, 40, D:1) a +0 animal skin (50, 36, D:1) a quokka skeleton Level 2 of the Dungeon (3, 6, D:2) a +0 ring mail (5, 8, D:2) a hobgoblin corpse (skeletalised by now) (6, 3, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (7, 13, D:2) a rat corpse (skeletalised by now) (8, -2, D:2) a bat corpse (skeletalised by now) (9, 15, D:2) a rat corpse (skeletalised by now) (15, 14, D:2) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (16, 22, D:2) a hobgoblin corpse (skeletalised by now) (17, 12, D:2) a +0 club (19, 10, D:2) a +0 dagger (20, -16, D:2) a +1 dagger of freezing (20, 24, D:2) a +0 club a kobold corpse (skeletalised by now) (21, 26, D:2) a ball python corpse (skeletalised by now) (23, 15, D:2) a +0 war axe (29, 7, D:2) an adder skeleton (30, -8, D:2) a +0 dagger of speed 3 stones a kobold corpse (skeletalised by now) (38, -15, D:2) a +0 sling (38, 0, D:2) a ball python skeleton (38, 19, D:2) a +0 dagger (51, 3, D:2) a +0 club Level 3 of the Dungeon (3, 2, D:3) a bat corpse (skeletalised by now) (5, 16, D:3) a +0 war axe (9, 18, D:3) a +0 lajatang (10, 16, D:3) a +0 sling (12, -6, D:3) a +0 scale mail (12, 22, D:3) a +0 leather armour (13, -2, D:3) a hobgoblin skeleton (13, -1, D:3) a +0 dagger (13, 0, D:3) a hobgoblin skeleton (17, 9, D:3) a +0 club a kobold corpse (skeletalised by now) (19, 9, D:3) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (24, -19, D:3) a +0 giant club an ogre corpse (skeletalised by now) (39, -9, D:3) a +0 dagger (42, -7, D:3) a +0 robe (42, 5, D:3) a +0 leather armour (still there?) a +1 mace of protection (still there?) an orc corpse (skeletalised by now) (still there?) (42, 6, D:3) a +0 flail an orc corpse (skeletalised by now) (43, 8, D:3) a +0 broad axe (43, 15, D:3) a +0 robe (44, 6, D:3) a +0 whip a +0 ring mail Level 4 of the Dungeon [Shop] Hac Tuli's Jewellery Emporium the quill talisman of the Past {*Corrode Will+++ MP-8 Int+3} (316 gold) [quill talisman] *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. MP-8: It affects your magic capacity (-8). Int+3: It affects your intelligence (+3). a +5 ring of evasion (unknown) (432 gold) a ring of protection from cold (unknown) (300 gold) a +5 ring of evasion (unknown) (432 gold) the ring of Yffazugruu {rN+ Str+5} (450 gold) [ring of positive energy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). a rimehorn talisman (150 gold) the ring of the Hare {EV+10} (1536 gold) [ring of evasion] EV+10: It affects your evasion (+10). a ring of poison resistance (unknown) (240 gold) a ring of see invisible (unknown) (180 gold) [Shop] Gozag's Platinum Reserve the ring "Kebic" {rN+ Wiz Str+2 Int+4} (5380 gold) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). the death talisman of Odit {Str+6 Int-4} (12800 gold) [talisman of death] Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). the blade talisman "Nido Exi" {rElec rF+ Str+3} (13040 gold) [blade talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). the +1 short sword "Roptyage" {venom, rN+} (1980 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +2 leather armour "Mazxep" {rF+ rN+ rCorr Stlth+} (3860 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Kosis {Fly rC+ Will+} (4110 gold) [ring of willpower] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. the +7 spear of Vumoitata {entangle, Dex+4 Stlth+} (5620 gold) Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Ulasay Siadgh" {Dissipate rElec rPois Dex+3} (5450 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). the storm talisman of Unah Wudd {rF++ rC- Int+3} (17730 gold) [storm talisman] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). the +6 spear of the Flying Oracle {heavy, rPois rC+ Str+5 Int-3} (5780 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +1 leather armour of Xuhoj {Rampage rElec rF++ Will-} (3430 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. the +3 sling of the Holding Messenger {drain, rPois Int+5 Dex+3} (4570 gold) rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff of the Ecumenical Temple {rPois Conj Earth} (4180 gold) [staff of earth] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the +12 dagger of Disorder {freeze, rF+ Dex+3} (8390 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 dagger "Dragonbane" {holy, rElec Int+2} (3180 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the quill talisman "Xiobon" {-Tele rElec rCorr Dex-5} (960 gold) [quill talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). the ring of the Distant Future {Will+ Str+6} (4860 gold) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). the ring of the Sixty-Six Ships {rC+ Will++} (4600 gold) [ring of protection from cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. the +1 spear of Perversion {entangle, rF+ rCorr Str+2} (3180 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the spider talisman "Toefaegi" {rN++ Str+4 Dex-4} (4250 gold) [spider talisman] rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (9, 27, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (15, 3, D:4) a hobgoblin skeleton (17, 6, D:4) a +0 short sword (20, 37, D:4) a +0 trident a +0 leather armour (26, -8, D:4) a +0 short sword (27, -8, D:4) a +0 short sword (27, -7, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (27, -6, D:4) a +0 short sword an orc corpse (skeletalised by now) (36, 1, D:4) a +0 short sword a +0 chain mail (37, 1, D:4) a +0 dagger a +0 robe (42, 22, D:4) a +2 dagger of protection (44, 23, D:4) a +0 dagger a +0 leather armour (49, 17, D:4) a +0 short sword a +0 robe a +0 robe (56, 20, D:4) a quokka skeleton Level 5 of the Dungeon (2, -24, D:5) a +0 falchion a +0 robe (2, -8, D:5) a hound skeleton (2, -7, D:5) a hound skeleton (21, 2, D:5) a +0 battleaxe (32, -31, D:5) a +3 trident a +0 robe (39, 9, D:5) a +0 hand axe a +0 ring mail (48, 11, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (8, -1, D:6) a +0 spear (9, -14, D:6) a +0 giant club an ogre corpse (skeletalised by now) (9, -4, D:6) an iguana skeleton (10, 0, D:6) a +0 robe (14, -13, D:6) a +0 robe (16, -8, D:6) a ring of protection from fire (16, -6, D:6) an adder skeleton (21, 15, D:6) a staff of conjuration (22, -6, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (29, -13, D:6) a rat skeleton (29, -12, D:6) a river rat skeleton (29, -11, D:6) a river rat skeleton (30, -8, D:6) a +0 sling (33, 11, D:6) a +0 giant spiked club (46, -14, D:6) a +1 robe of willpower a +0 scythe a hound skeleton (57, -17, D:6) an adder skeleton Level 7 of the Dungeon (21, -3, D:7) an amulet of chemistry (40, 18, D:7) a +0 mace a +0 dagger an orc skeleton an orc skeleton (40, 19, D:7) a +0 dagger a +0 robe a +0 club a +0 leather armour an orc skeleton (48, 24, D:7) a +0 dagger Level 8 of the Dungeon (1, -6, D:8) a +0 spear (3, -6, D:8) 10 gold pieces (9, 1, D:8) a +1 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (10, -8, D:8) 20 gold pieces (11, 4, D:8) a +0 shortbow (11, 9, D:8) a howler monkey corpse (skeletalised by now) the Ecumenical Temple