britz1234 Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (13, -5, D:1) a +0 plate armour (14, 0, D:1) a +0 short sword 4 stones (25, 16, D:1) a +0 club (26, -3, D:1) a bat skeleton (26, 16, D:1) a bat skeleton (29, -3, D:1) a +0 whip (33, -5, D:1) an inkwell talisman (34, 26, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, -13, D:1) a ball python corpse (skeletalised by now) (41, 21, D:1) a +0 club (41, 26, D:1) a +0 dagger (42, 22, D:1) a hobgoblin corpse (skeletalised by now) (47, 25, D:1) a hobgoblin corpse (skeletalised by now) (47, 33, D:1) a bat corpse (skeletalised by now) (51, -4, D:1) a +0 robe (55, 35, D:1) a quokka corpse (skeletalised by now) (56, 5, D:1) a +0 dagger Level 2 of the Dungeon (9, 11, D:2) a +0 whip (10, -16, D:2) a +0 club (11, -16, D:2) a hobgoblin skeleton (14, 27, D:2) a +0 leather armour (19, 6, D:2) a frilled lizard skeleton (25, 22, D:2) a +0 hand axe a +0 scale mail (27, -11, D:2) a +0 short sword 4 stones a kobold skeleton (29, 31, D:2) a +0 ring mail (29, 34, D:2) a rat corpse (skeletalised by now) (38, 6, D:2) a +0 mace (38, 21, D:2) a +0 dagger a goblin corpse (skeletalised by now) (59, -2, D:2) the felid corpse of Natasha (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 37, D:3) a +0 dagger (11, -3, D:3) a +0 trident (12, -2, D:3) a +0 flail an orc corpse (skeletalised by now) (12, -1, D:3) a +0 hand axe (29, 12, D:3) a bat skeleton (43, 11, D:3) a +0 ring mail (44, 20, D:3) a +0 club (44, 39, D:3) a +0 dagger (56, -9, D:3) a +0 club (56, -2, D:3) a +0 dagger a +0 short sword a +0 chain mail an orc skeleton (57, -3, D:3) a +0 falchion a +0 dagger a +0 robe (57, 0, D:3) a bat skeleton (57, 38, D:3) a +3 dagger 2 stones Level 4 of the Dungeon [Shop] Nadusin's Armour Shoppe a +0 ring mail (44 gold) the orb "Weegeimo" {Mesmerism, Dex+5 Slay-4 Summ Earth} (240 gold) Dex+5: It affects your dexterity (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It cannot be enchanted further. a +0 chain mail (66 gold) a +0 robe (9 gold) a +0 ring mail (44 gold) a +0 robe (9 gold) the +1 leather armour of the Parsimonious God {Harm ^Drain Str+5} (207 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Str+5: It affects your strength (+5). It cannot be enchanted further. a +4 ring mail (286 gold) (7, 25, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (9, 25, D:4) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (27, 14, D:4) a quokka skeleton (29, 19, D:4) a +0 dagger a +0 robe a +0 whip an orc skeleton (29, 20, D:4) an adder skeleton (30, 20, D:4) a +0 mace (31, 20, D:4) a +0 short sword a +0 chain mail an orc skeleton (46, 44, D:4) an adder corpse