Dungeon Crawl Stone Soup version 0.35-a0-178-g4bbd2b0a69 (webtiles) character file. Game seed: 6760449321253377000 4 bowow the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Mar 9, 2026. Slain by a hobgoblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (233 turns). bowow the Caller (Merfolk Summoner) Turns: 233, Time: 00:00:33 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 1/3 EV: 11 Int: 14 God: Gold: 16 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of torment {unknown} Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 13% 3 Jinxbite Hex 2% 2d2 34% 2 Searing Ray Conj 2% 2d4 34% 2 Eringya's Surprising Cr Summ 13% N/A 38% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You encounter a hobgoblin. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Your rat disappears in a puff of smoke! You encounter a ball python. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. The ball python hisses angrily. The ball python bites you. The ball python completely misses you. Your rat closely misses the hobgoblin. You hit the ball python but do no damage. The ball python barely misses you. The ball python closely misses you. x2 You barely miss the ball python. The ball python bites you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. The ball python bites you. The ball python closely misses you. The hobgoblin barely misses you. Your rat barely misses the hobgoblin. You hit the hobgoblin but do no damage. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The hobgoblin hits you but does no damage. Your rat barely misses the ball python. Your rat bites the hobgoblin. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your rat bites the ball python. Your rat closely misses the hobgoblin. Unknown command. You escape the ball python's grasp. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You die... .............#....##. ..............†.#....... ................###..... ...........r....###..... ..........###........... .................^... .. ..................... ..................... .......@g.r.......... ####..rS............. ..................... ..................... ........##.......... ........##......... .......###........ ....... ####... You could see a hobgoblin (ally target), a ball python (ally target) and 2 friendly rats. Vanquished Creatures A bat (D:2) 3 frilled lizards (D:2) A goblin (D:1) A kobold (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:2) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bowow the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | You fall into a shaft and drop 1 floor! 233 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_broadway_a, co_window_unsneaky_path_c, co_window_broadway_c, co_window_paths_d, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_c D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 19 Melee: Dagger || 15 Unarmed || 4 Cast: Summon Small Mamm || 8 Stab: Sleeping || 1 Armour: Robe || 22 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 233 | 233 | 0 | 0 | 150 | 2 | 116.5 | Dungeon | 233 | 233 | 0 | 0 | 150 | 2 | 116.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 130 daAuts D:1: 102 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+