bookpbd Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -27, D:1) a ball python corpse (skeletalised by now) (5, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, 4, D:1) a +0 dagger (11, -7, D:1) a rat corpse (skeletalised by now) (11, -6, D:1) a hobgoblin corpse (skeletalised by now) (12, -28, D:1) a +0 dagger (14, -15, D:1) a +0 whip (17, -28, D:1) a bat corpse (skeletalised by now) (21, -29, D:1) a +0 buckler (21, 8, D:1) a bat corpse (skeletalised by now) (26, 5, D:1) a +0 dagger (27, -13, D:1) a +0 robe (33, 12, D:1) a +0 club a goblin skeleton (33, 13, D:1) a +0 short sword 2 stones a kobold skeleton (37, 8, D:1) a bat skeleton (38, -12, D:1) a +0 whip (41, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, -16, D:1) a quokka corpse (skeletalised by now) (51, -7, D:1) a rat corpse (skeletalised by now) (59, -4, D:1) a +0 dagger 4 stones (64, -10, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (8, 28, D:2) a +0 club (11, 5, D:2) a +0 mace (11, 28, D:2) a +0 quarterstaff a +0 robe the human skeleton of Sigmund (12, 2, D:2) a +0 sling (13, -4, D:2) a +0 pair of gloves (14, 10, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (14, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (28, 15, D:2) a staff of earth (30, 14, D:2) a bat skeleton (32, 30, D:2) a +0 leather armour (34, 12, D:2) a +0 hand axe a +0 scale mail the human skeleton of Terence (34, 15, D:2) a frilled lizard skeleton (37, 14, D:2) a +0 spear (50, 14, D:2) a +0 short sword 4 stones a kobold skeleton Level 3 of the Dungeon (1, 8, D:3) a +0 scale mail (5, 5, D:3) a +0 ring mail (7, 23, D:3) a +0 hand axe (8, 17, D:3) a +0 scale mail (9, -1, D:3) 3 poisoned darts (12, 11, D:3) a rat skeleton (13, 10, D:3) a +0 whip 3 stones (29, 20, D:3) a +0 mace a boomerang (30, 19, D:3) an adder skeleton (37, 32, D:3) a +0 hammer (37, 34, D:3) a +0 hammer (38, 25, D:3) a +0 hammer (38, 26, D:3) a +0 hammer (38, 27, D:3) a +0 hammer (38, 30, D:3) a +0 hammer (38, 31, D:3) a +0 hammer (38, 33, D:3) a +0 scythe a +0 hammer of protection the +1 hammer of Zin's Approval {heavy, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (39, 26, D:3) a +0 hammer (39, 27, D:3) a +0 hammer (39, 28, D:3) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (39, 29, D:3) a +0 hammer (40, 25, D:3) a +0 hammer (40, 26, D:3) a +0 hammer Level 4 of the Dungeon (0, 0, D:4) 2 boomerangs (2, -13, D:4) a +0 dagger (still there?) a curare-tipped dart (still there?) the +0 robe of Rob Vock {-Tele rPois rCorr Str+4} (still there?) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (12, -5, D:4) a +0 short sword a +0 leather armour (23, 1, D:4) a +0 club a +0 chain mail an orc corpse (23, 3, D:4) a +0 dagger (24, 2, D:4) a +0 whip (24, 3, D:4) a +0 club a +0 leather armour an orc corpse (29, 3, D:4) a +0 club (31, -12, D:4) a +0 robe