boochu Level 1 of the Dungeon (0, 4, D:1) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, 1, D:1) a frilled lizard skeleton (5, -3, D:1) a bat skeleton (7, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -11, D:1) a +0 ring mail (8, -5, D:1) a frilled lizard corpse (skeletalised by now) (9, -5, D:1) a quokka corpse (skeletalised by now) (11, 12, D:1) a +0 dagger a kobold skeleton (16, 16, D:1) a +0 club a goblin skeleton (17, -12, D:1) a +0 plate armour (20, 6, D:1) a ball python corpse (skeletalised by now) (20, 10, D:1) a bat corpse (skeletalised by now) (23, 25, D:1) a bat skeleton (25, 3, D:1) a bat skeleton (25, 17, D:1) a +0 robe (28, 14, D:1) a +0 dagger 2 stones (30, -2, D:1) a +0 short sword a stone (32, 8, D:1) a rat skeleton (33, -7, D:1) a +0 spear (34, -9, D:1) a +0 robe (35, 19, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (39, 22, D:1) a +0 dagger (40, -1, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Sequ's Antique Weapon Shoppe a +0 whip (42 gold) a +0 dagger (34 gold) a +0 whip (42 gold) the +4 mace of Evil {concuss, Fly rC++ SInv} (914 gold) Fly: It grants you flight. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +2 trident of venom (275 gold) a +0 sling (25 gold) a +0 sling (25 gold) a +0 quarterstaff (85 gold) a +4 great mace of protection (578 gold) a +0 dagger (34 gold) (0, 0, D:2) a +0 ring mail (2, 3, D:2) a ball python corpse (skeletalised by now) (7, -1, D:2) a +0 helmet (9, 5, D:2) a +0 chain mail (12, 12, D:2) an adder corpse (skeletalised by now) (15, 23, D:2) a +0 chain mail (19, 20, D:2) a +0 robe (33, 21, D:2) a +0 scale mail (34, 18, D:2) a +0 hand axe (37, 29, D:2) a parchment of Grave Claw (39, 32, D:2) a +0 robe (41, -2, D:2) a +0 chain mail (41, 0, D:2) a +0 dagger (41, 29, D:2) a +0 war axe (41, 36, D:2) a +0 dagger (47, 24, D:2) 4 javelins (48, 1, D:2) a rat corpse (skeletalised by now) (59, 34, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (4, -19, D:3) the +0 chain mail of Summer {rF+ Will+ Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (4, -18, D:3) a +0 flail a +0 leather armour (4, -15, D:3) a rat skeleton (5, -16, D:3) a quokka skeleton (6, -16, D:3) a bat skeleton (7, -16, D:3) a ball python skeleton (13, -17, D:3) a +0 trident (13, 14, D:3) a +0 club (14, 7, D:3) a +0 whip an orc corpse (skeletalised by now) (21, 16, D:3) a quokka corpse (skeletalised by now) (22, -15, D:3) a rat skeleton (23, -11, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, 9, D:3) a +1 heavy flail a gnoll skeleton (43, 3, D:3) a +0 flail (43, 4, D:3) a +0 spear a gnoll skeleton (45, -26, D:3) a +0 dagger a goblin corpse (skeletalised by now) (47, 3, D:3) a frilled lizard skeleton (48, -14, D:3) a frilled lizard skeleton (48, -3, D:3) a jackal skeleton (51, -18, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club (still there?) 3 poisoned darts (still there?) (1, -2, D:4) a staff of fire (unseen) (1, 3, D:4) a +0 hand axe an orc corpse