Dungeon Crawl Stone Soup version 0.34-a0-862-ga4a9301aaf (webtiles) character file. Game seed: 8426254322222042421 357 boochu the Grave Robber (level 6, 0/41 HPs) Began as a Demonspawn Necromancer on Sept 29, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:04:41 (3940 turns). boochu the Grave Robber (Demonspawn Necromancer) Turns: 3940, Time: 00:04:41 Health: 0/41 AC: 2 Str: 8 XL: 6 Next: 37% Magic: 7/12 EV: 11 Int: 18 God: Gold: 148 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) h - +2 mace (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.53/turn %: no passive effects @: lethally poisoned (0 -> -44) A: demonic guardian 1, sturdy frame 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons g - a +0 scimitar h - a +2 mace of venom (weapon) Missiles c - 8 poisoned darts (quivered) d - 6 boomerangs Armour a - a +0 cloak b - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (worn) Talismans f - an inkwell talisman i - a scarab talisman Wands f - a wand of mindburst (12) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of enchant weapon {unknown} d - 2 scrolls of poison {unknown} k - a scroll of butterflies {unknown} l - 2 scrolls of enchant armour {unknown} m - 3 scrolls of identify {unknown} u - a scroll of amnesia {unknown} Potions g - a potion of magic a - a potion of ambrosia f - a potion of haste {unknown} j - a potion of mutation {unknown} n - a potion of cancellation {unknown} o - a potion of curing {unknown} p - 2 potions of attraction {unknown} q - a potion of might {unknown} s - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 2.8 Conjurations - Level 4.6 Necromancy - Level 2.0 Translocations + Level 2.9 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 26% 2d5 7% 2 b - Grave Claw Necr 40% 2d9 3% 2 c - Soul Splinter Necr 80% N/A 2% 1 r - Blink Tloc 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 20% N/A 3% 2 Vampiric Draining Necr 20% 2d7 6% 3 Construct Spike Launche Frge 6% 2d3 22% 2 Animate Dead Necr 20% N/A 22% 4 Ozocubu's Armour Ice 3% N/A 41% 3 Curse of Agony Necr 20% N/A 52% 5 Ignite Poison Fire/Alch 3% N/A 82% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20054 Temple: D:4-7 Altars: Shops: D:1 : Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Your movements are slightly less encumbered by armour. (ER -2) Message History The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Your soul wisp barely misses the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits Grinder. Grinder is moderately wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Your soul wisp closely misses the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits Grinder! Grinder is heavily wounded. You feel extremely sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the water moccasin. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 73% to hit) Okay, then. The searing ray hits the water moccasin. You kill the water moccasin! The searing ray hits Grinder! Grinder is severely wounded. You finish channelling your searing ray. You die... .#..# # .#..###.# .#......# ......#.# .#..#.#.# ### .#..#.#.# .. ........# 5# .####.#.#########†#####. ................@*...... .######.#########.###... .# #.# .# .# #.# .. ## #.# ### ## #.### ... #### #...# ########.##. ...## ###.# #....<...... ....#####.## #........... You could see Grinder and a friendly soul wisp (summoned). Vanquished Creatures Sigmund (D:3) A water moccasin (D:4) An iguana (D:4) Natasha (thrice) (D:3) 3 adders A dart slug (D:3) 2 orcs A ribbon worm (D:2) 8 endoplasms 5 hobgoblins 4 jackals (D:3) 3 quokkas 2 ball pythons (D:1) 6 bats A frilled lizard (D:2) 8 goblins 4 kobolds 6 rats 60 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) 3 ball pythons A bat (D:2) 4 endoplasms 2 frilled lizards 2 goblins 2 kobolds (D:2) 2 quokkas (D:2) 2 rats (D:2) 20 creatures vanquished. Grand Total: 80 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boochu the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 451 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 451 | D:1 | Reached XP level 2. HP: 7/19 MP: 3/5 454 | D:1 | Learned a level 2 spell: Grave Claw 504 | D:1 | Learned a level 2 spell: Blink 632 | D:1 | Found Suent's Book Boutique. 1690 | D:2 | Reached XP level 3. HP: 12/24 MP: 5/7 1693 | D:2 | Reached skill level 1 in Translocations 1702 | D:2 | Learned a level 2 spell: Searing Ray 2629 | D:3 | Noticed Natasha 2635 | D:3 | Killed Natasha 2636 | D:3 | Reached skill level 1 in Conjurations 2636 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/8 2875 | D:3 | Noticed Sigmund 2886 | D:3 | Killed Sigmund 2887 | D:3 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 2887 | D:3 | Reached XP level 5. HP: 7/35 MP: 0/10 2965 | D:3 | Noticed Natasha 2971 | D:3 | Killed Natasha 2972 | D:3 | Reached XP level 6. HP: 33/41 MP: 6/11 3433 | D:3 | Noticed Natasha 3436 | D:3 | Killed Natasha 3934 | D:4 | Noticed Grinder 3934 | D:4 | Noticed a water moccasin 3940 | D:4 | Killed a water moccasin 3940 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_broadway_a, co_window_unsneaky_path_c, co_window_of_opportunity_c, co_window_corner_b, co_window_corner_b, co_window_of_opportunity_c, co_window_4corner_b, co_window_4corner_a, serial_shops, nicolae_book_shop_shelving D:2: layout_basic, grunt_ministairs_14, minivault_27 D:3: layout_loops_ring, hangedman_decor_points, uniq_natasha, uniq_sigmund D:4: layout_loops_cross, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.0 Translocations | 1 2 | 2.0 Conjurations | 1 2 | 2.8 Evocations | 2 | 2.9 Dodging | | 1.7 Stealth | | 1.7 Necromancy | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 154 | 15 || 169 Melee: Dagger | 151 | || 151 Quarterstaff | 2 | || 2 Mace | 1 | 15 || 16 Throw: Dart | 1 | 3 || 4 Cast: Soul Splinter | 32 | 1 || 33 Searing Ray | 9 | 18 || 27 Grave Claw | 4 | 3 || 7 Evoke: Wand of mindburst | | 1 || 1 Drink: Ambrosia | 1 | || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 90 | 32 || 122 Dodge: Dodged | 126 | 25 || 151 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3945 | 3857 | 88 | 209 | 2982 | 4 | 986.2 | Dungeon | 3945 | 3857 | 88 | 209 | 2982 | 4 | 986.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1428 daAuts D:3: 1167 daAuts D:2: 963 daAuts D:4: 386 daAuts