Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33.0-13-g761f119567 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 18321745394771272202, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name bonjour -rc /dgldir/rcfiles/crawl-0.33/bonjour.rc -macro /dgldir/rcfiles/crawl-0.33/bonjour.macro -morgue /dgldir/morgue/bonjour/ -webtiles-socket /crawl-master/webserver/sockets/bonjour:2025-06-03.10:33:03.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x612408fdf80e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x612408fed88a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x612408fdfcea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a49a2e98330]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xae) [0x7a49a2f79c3e]: /usr/games/crawl-0.33(_ZN14TilesFramework11await_inputERjb+0x89) [0x61240976bfc9]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.33(_Z8getch_ckv+0x121) [0x61240976fce1]: getch_ck() /usr/games/crawl-0.33(+0x7a9265) [0x6124092bd265]: /usr/games/crawl-0.33(_Z25getch_with_command_macrosv+0x210) [0x6124092c1060]: getch_with_command_macros() /usr/games/crawl-0.33(+0xc689cc) [0x61240977c9cc]: /usr/games/crawl-0.33(+0xc694b5) [0x61240977d4b5]: /usr/games/crawl-0.33(main+0x1f7) [0x612408f15277]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a49a2e7d1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a49a2e7d28b]: /usr/games/crawl-0.33(_start+0x25) [0x612408f15ca5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a49a2f637a7 in __GI___wait4 (pid=201343, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a49a2f637a7 in __GI___wait4 (pid=201343, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000612408fdfebc in call_gdb (file=0x7a49a30574e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 200867\000\000\000\000\000\000" #2 0x0000612408fed8a8 in do_crash_dump () at dbg-asrt.cc:673 t = 1748946804 dir = "/dgldir/morgue/bonjour/" name = "/dgldir/morgue/bonjour/crash-bonjour-20250603-103324.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7a49a30574e0 <_IO_2_1_stderr_> #3 0x0000612408fdfcea in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007a49a2f79c3e in __GI___select (nfds=4, readfds=0x7fff81c048d0, writefds=0x0, exceptfds=0x0, timeout=0x0) at ../sysdeps/unix/sysv/linux/select.c:69 sc_ret = -4 sc_ret = s = us = ns = ts64 = {tv_sec = 0, tv_nsec = 0} pts64 = 0x0 r = #6 0x000061240976bfc9 in TilesFramework::await_input (this=this@entry=0x612409ca4c20 , c=@0x7fff81c049b0: 2176862848, block=block@entry=true) at tileweb.cc:631 result = fds = {fds_bits = {9, 0 }} maxfd = 3 __d = __d = #7 0x000061240976fce1 in _get_key_from_curses () at libunix.cc:528 c = 2176862848 c = c = #8 getch_ck () at libunix.cc:616 c = #9 0x00006124092bd265 in _getch_mul () at macro.cc:838 keys = std::deque with 0 elements a = 0 #10 0x00006124092c1060 in getch_with_command_macros () at macro.cc:897 keys = std::deque with 0 elements #11 0x000061240977c9cc in _get_next_keycode () at main.cc:2753 keyin = mc = {m_previous_mode = MOUSE_MODE_NORMAL} keyin = mc = #12 _get_next_cmd () at main.cc:2707 keyin = keyin = #13 _input () at main.cc:1238 cmd = real_prev_cmd = player_disabled = {was_disabled = false} #14 0x000061240977d4b5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #15 0x0000612408f15277 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #16 main (argc=12, argv=0x7fff81c05198) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 12 Level id: D:12 Level build method = , level layout type = city, absdepth0 = 11 Level vaults: layout_irregular_city Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your spellspark servitor is knocked back by the blast. Your spellspark servitor casts a spell at the sea snake. The iron shot hits the sea snake!!! The sea snake dies! A manticore comes into view. Your spellspark servitor fades away. Found 11 gold pieces. HP restored. A water nymph comes into view. A water nymph is nearby! The water nymph shouts! Cast which spell? (? or * to list) You conjure a globe of magical energy. The water nymph gestures at you while chanting. The water rises up and strikes you!! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the water nymph! The barrage of energy hits the water nymph!! The water nymph is severely wounded. The foxfire hits the water nymph. The water nymph is almost dead. The foxfire hits the water nymph! You kill the water nymph! A manticore comes into view. A merfolk avatar comes into view. The merfolk avatar moves out of view. The merfolk avatar shouts! The merfolk avatar chants a haunting song. You resist with almost no effort. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (water) Shadowy forms rise from the deep at the merfolk avatar's song! The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk avatar (water, mesmerising) Your battlesphere fires at the manticore! The barrage of energy hits the manticore! The manticore is moderately wounded. The merfolk avatar chants its luring song. The orb of destruction hits the manticore!!! You blow up the manticore! The merfolk avatar chants its luring song. The pull of its song draws you forwards. The orb of destruction hits the merfolk avatar!!! The merfolk avatar is heavily wounded. The drowned soul touches you. The drowned soul drowns you! The merfolk avatar chants its luring song. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk avatar (water, heavily wounded, mesmerising) Your battlesphere fires at the merfolk avatar! The barrage of energy hits the merfolk avatar! The merfolk avatar is severely wounded. The merfolk avatar chants its luring song. The pull of its song draws you forwards. The drowned soul touches your battlesphere. The merfolk avatar chants its luring song. The pull of its song draws you forwards. You swap places with your battlesphere. The orb of destruction hits the merfolk avatar!!!! You break out of your daze! You blow up the merfolk avatar! The drowned soul returns to the deep! x3 Welcome back, bonjour the Demigod Fire Elementalist. Press ? for a list of commands and other information. You start resting. You carefully extract the barbed spikes from your body. You swap places. Your battlesphere wavers and loses cohesion. A merfolk comes into view. It is wielding a +0 trident. Cast which spell? (? or * to list) You conjure a globe of magical energy. The merfolk shouts! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is severely wounded. The foxfire hits the merfolk but does no damage. The merfolk is severely wounded. The foxfire hits the merfolk. The merfolk is severely wounded. The merfolk is engulfed in a cloud of scalding steam. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! You kill the merfolk! You hear a splash. x3 Your foxfire dissipates. x2 Your battlesphere wavers and loses cohesion. Magic restored. Found a stone staircase leading up. A water elemental comes into view. The water elemental moves out of view. A water elemental and a merfolk come into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is heavily wounded. The foxfire hits the merfolk. The merfolk is heavily wounded. The foxfire hits the merfolk. The merfolk is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is almost dead. The merfolk hits you from afar with a +0 trident. The foxfire hits the merfolk! You kill the merfolk! The foxfire hits the water elemental but does no damage. The iron shot hits the water elemental!! You destroy the water elemental! HP restored. Your battlesphere wavers and loses cohesion. A merfolk aquamancer comes into view. It is wielding a +0 rapier of venom. The merfolk aquamancer shouts! The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! A merfolk comes into view. It is wielding a +0 trident. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The merfolk shouts! The merfolk aquamancer points at you and mumbles some strange words. The ball of steam hits you!! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is heavily wounded. The iron shot hits the merfolk aquamancer!!! The merfolk aquamancer is almost dead. Your battlesphere fires at the merfolk aquamancer! The barrage of energy hits the merfolk aquamancer!! You kill the merfolk aquamancer! You hear a splash. x2 The foxfire hits the merfolk. The merfolk is severely wounded. The foxfire hits the merfolk. The merfolk is severely wounded. The merfolk is engulfed in a cloud of scalding steam. The merfolk hits you from afar with a +0 trident. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! You kill the merfolk! You hear a splash. You swap places. Your foxfire is destroyed! Your foxfire dissipates. Things that are here: a +0 rapier of venom; a +0 robe A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is moderately wounded. The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! The foxfire hits the merfolk. The merfolk is heavily wounded. The merfolk is engulfed in a cloud of scalding steam. The foxfire hits the merfolk. The merfolk is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! You kill the merfolk! You hear a splash. The plant is engulfed in a cloud of scalding steam. The plant begins to die. Your foxfire dissipates. Your foxfire dissipates. A nearby plant withers and dies. Your battlesphere wavers and loses cohesion. You struggle against the net. You struggle against the net. You struggle against the net. You shred the net and break free! Things that are here: a +0 rapier of venom; a +0 robe A wind drake comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (repelling missiles, asleep) The wind drake hisses angrily. The wind drake flaps its wings at you. The open air twists around violently and strikes you! The orb of destruction hits the wind drake!!! You blow up the wind drake! A satyr comes into view. It is wielding a +0 spear. A snapping turtle and a merfolk impaler come into view. The merfolk impaler is wielding a +1 demon trident of draining. The snapping turtle hisses angrily. The merfolk impaler shouts! The satyr shouts! The satyr unwields a +0 spear. The satyr wields a +0 longbow of electrocution. You hear the crackle of electricity. The satyr shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the satyr!!! Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Your spellspark servitor gestures at the merfolk impaler while chanting. The iron shot misses the merfolk impaler. Your spellspark servitor is knocked back by the blast. Casting: Spellspark Servitor (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You block the merfolk impaler's attack. The merfolk impaler completely misses you. The iron shot hits the merfolk impaler!!! The merfolk impaler is severely wounded. Your battlesphere fires at the merfolk impaler! The barrage of energy hits the merfolk impaler. The merfolk impaler is almost dead. The merfolk impaler hits you from afar with a +1 demon trident of draining! You feel drained. Your spellspark servitor points at the merfolk impaler and mumbles some strange words. The iron shot hits the merfolk impaler!!! The merfolk impaler dies! Your spellspark servitor is knocked back by the blast. The iron shot hits the snapping turtle!! The snapping turtle is severely wounded. The blast sends you backwards. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the snapping turtle! The barrage of energy hits the snapping turtle but does no damage. The snapping turtle is severely wounded. Your spellspark servitor gestures at the snapping turtle while chanting. The iron shot hits the snapping turtle! Your spellspark servitor is knocked back by the blast. The foxfire hits the snapping turtle but does no damage. The snapping turtle is almost dead. The foxfire hits the snapping turtle but does no damage. The snapping turtle is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the snapping turtle! The barrage of energy hits the snapping turtle! You kill the snapping turtle! The satyr shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow closely misses the satyr. The foxfire hits the satyr! The satyr is severely wounded. The foxfire hits the satyr. The satyr is almost dead. Your spellspark servitor casts a spell at the satyr. The iron shot hits the satyr!! The satyr dies! Your spellspark servitor is knocked back by the blast. Your life force feels restored. Your spellspark servitor fades away. Your battlesphere wavers and loses cohesion. Items here: ))) [ †. Okay, then. Okay, then. You begin to imbue your servitor with knowledge of Orb of Destruction. You continue imbuing your servitor. x5 You finish imbuing your servitor. You see here a +2 falchion of electrocution. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! You hear an angry hiss. The merfolk throws a boomerang. The boomerang hits you. A merfolk comes into view. It is wielding a +0 trident. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The merfolk shouts! A sea snake comes into view. A merfolk avatar comes into view. The merfolk avatar shouts! Your spellspark servitor conjures an orb of pure magic. The iron shot misses the merfolk. The iron shot hits the sea snake!!! The sea snake is severely wounded. The blast sends you backwards. The wavering orb of destruction hits the merfolk!! The merfolk avatar chants a haunting song. You resist with almost no effort. The merfolk throws a boomerang. The boomerang misses you. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. A sea snake comes into view. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the sea snake!! You kill the sea snake! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is severely wounded. (Press . to intensify the flame waves.) Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! You kill the merfolk! Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk avatar (ally target) Your battlesphere fires at the sea snake! The barrage of energy hits the merfolk avatar. The merfolk avatar is lightly wounded. You stop channelling waves of flame. The merfolk avatar chants a haunting song. You resist with almost no effort. Your spellspark servitor conjures a glowing orb. The merfolk avatar chants a haunting song. You resist with almost no effort. The orb of destruction hits the merfolk avatar!!! The merfolk avatar is almost dead. The orb of destruction hits the merfolk avatar!!! The merfolk avatar is blown up! Your spellspark servitor conjures a glowing orb. The wavering orb of destruction hits the sea snake!!! The iron shot misses the sea snake. Your battlesphere fires at the sea snake! The barrage of energy hits the sea snake! You kill the sea snake! The merfolk throws a boomerang. The boomerang closely misses you. Your spellspark servitor conjures a glowing orb. The merfolk throws a boomerang. You block the boomerang with an invisible shield... and reflect it back! The boomerang hits the merfolk!! The orb of destruction hits the merfolk!!! The merfolk is blown up! Your spellspark servitor fades away. A merfolk javelineer comes into view. It is wielding a +0 spear of venom and quivering silver javelins. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +0 spear of venom, wearing a +0 leather armour and quivering silver javelins Your battlesphere fires at the merfolk javelineer! The barrage of energy hits the merfolk javelineer! The merfolk javelineer is moderately wounded. The merfolk javelineer throws a silver javelin. The silver javelin closely misses you. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk javelineer! The barrage of energy hits the merfolk javelineer!! The merfolk javelineer is almost dead. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The silver javelin pierces through your foxfire!! The orb of destruction hits the merfolk javelineer!!! You blow up the merfolk javelineer! You hear a splash. x3 Your foxfire dissipates. x2 Your battlesphere wavers and loses cohesion. A harpy comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The harpy screeches! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the harpy! The barrage of energy hits the harpy!! The harpy is heavily wounded. A harpy comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The foxfire hits the harpy. The harpy is severely wounded. The foxfire hits the harpy! The harpy is almost dead. The harpy is engulfed in a cloud of scalding steam. The harpy closely misses you. The harpy claws you. A sphinx marauder comes into view. Casting: Spellspark Servitor (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the harpy! The barrage of energy hits the harpy! You kill the harpy! Your spellspark servitor conjures an orb of pure magic. The foxfire hits the harpy! The harpy is moderately wounded. The foxfire hits the harpy. The harpy is moderately wounded. The harpy is engulfed in a cloud of scalding steam. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the harpy! The barrage of energy hits the harpy!! The harpy is almost dead. The harpy closely misses you. The harpy claws you! Your spellspark servitor launches a ball of destructive magic. The foxfire hits the harpy. You kill the harpy! The foxfire hits the sphinx marauder. The sphinx marauder is lightly wounded. Your orb of destruction hits an ice covered rock wall. The sphinx marauder is engulfed in a cloud of scalding steam. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the sphinx marauder! The barrage of energy hits the sphinx marauder! The sphinx marauder is moderately wounded. Your spellspark servitor launches a ball of destructive magic. Your foxfire dissipates! The foxfire hits the sphinx marauder but does no damage. The sphinx marauder is moderately wounded. Your orb of destruction hits an ice covered rock wall. The sphinx marauder is engulfed in a cloud of scalding steam. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the sphinx marauder! The barrage of energy hits the sphinx marauder! The sphinx marauder is heavily wounded. The orb of destruction hits the sphinx marauder!!! The sphinx marauder is blown up! You hear a splash. Your foxfire dissipates. Your foxfire dissipates. Your spellspark servitor fades away. A merfolk aquamancer comes into view. It is wielding a +3 rapier of flaming and wearing a +2 robe of willpower. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk aquamancer, wielding a +3 rapier of flaming and wearing a +2 robe of willpower Your battlesphere fires at the merfolk aquamancer! The barrage of energy hits the merfolk aquamancer!! The merfolk aquamancer is severely wounded. Your battlesphere expends the last of its energy and dissipates. Casting: Orb of Destruction (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The orb of destruction hits the merfolk aquamancer!!!! You blow up the merfolk aquamancer! Your battlesphere wavers and loses cohesion. You see here a +2 cloak. K - 5 scrolls of enchant armour (gained 1) You see here a sea snake corpse. Things that are here: a +0 trident; 3 boomerangs; a merfolk corpse Things that are here: a +3 rapier of flaming; a +2 robe of willpower Okay, then. Things that are here: a +0 spear of venom; a silver javelin; a +0 leather armour A harpy comes into view. x2 Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the harpy! The barrage of energy hits the harpy! The harpy is moderately wounded. The harpy screeches! The iron shot hits the harpy!! You kill the harpy! The blast sends you backwards. Your battlesphere fires at the harpy! The barrage of energy hits the harpy! The harpy is moderately wounded. The foxfire hits the harpy. The harpy is moderately wounded. The foxfire hits the harpy! The harpy is heavily wounded. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the harpy! The barrage of energy hits the harpy!! You kill the harpy! A harpy comes into view. Your Dodging skill increases to level 12! Your foxfire dissipates. Your foxfire dissipates. You swap places. Found a stone staircase leading up. You now have 849 gold pieces (gained 15). Found a spear. f - 3 scrolls of identify (gained 1) Okay, then. You drop 3 scrolls of identify. A merfolk javelineer and a merfolk come into view. The merfolk javelineer is wielding a +0 spear and quivering silver javelins. Found a ring mail. A snapping turtle and a manticore come into view. Your battlesphere wavers and loses cohesion. The iron shot hits the merfolk javelineer!!! The merfolk javelineer is severely wounded. The merfolk javelineer shouts! The blast sends you backwards. The merfolk shouts! You hear an angry hiss. The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. The iron shot hits the merfolk javelineer!!! You kill the merfolk javelineer! You hear a splash. x3; You hear an angry hiss. A water elemental comes into view. The merfolk throws a boomerang. The boomerang closely misses you. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The water elemental hits your battlesphere! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The iron shot hits the water elemental!!! You destroy the water elemental! The blast sends you backwards. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is heavily wounded. The merfolk throws a boomerang. The boomerang closely misses you. Your spellspark servitor conjures an orb of pure magic. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! You kill the merfolk! You hear a splash. x2 The orb of destruction hits the snapping turtle!!! The snapping turtle is blown up! The foxfire hits the manticore but does no damage. The foxfire hits the manticore! The manticore is moderately wounded. Your spellspark servitor conjures a glowing orb. The manticore is engulfed in a cloud of scalding steam. The manticore flicks its tail. The volley of spikes skewers your battlesphere! The manticore is engulfed in a cloud of scalding steam. The orb of destruction hits the manticore!!! The manticore is blown up! Your spellspark servitor fades away. Your battlesphere wavers and loses cohesion. You see here a +0 spear. Things that are here: a +0 trident; 3 boomerangs; a merfolk corpse Found a staff of death. Items here: ( ) [ †. You see here a staff of death. H - 6 throwing nets (gained 1) You see here a +0 glaive. Things that are here: a +0 club; a +1 heavy longbow Search for what [? for help]? staff A water nymph comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph (wandering, hasn't noticed you) The water nymph shouts! Your orb of destruction hits an ice covered rock wall. Things that are here: a +0 club; a +1 heavy longbow Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph The orb of destruction hits the water nymph!!! You blow up the water nymph! You see here a +0 spear. Things that are here: a +0 leather armour; a +4 trident of protection Items here: ( ) [ ÷. Things that are here: a +1 robe of positive energy; a +3 trident of freezing H - 9 throwing nets (gained 3) Things that are here: a +0 trident; the +15 plate armour "Usotoox" {rF+} Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 trident; the +15 plate armour "Usotoox" {rF+}. The floor. H - 11 throwing nets (gained 2) Things that are here: a +0 trident; a merfolk skeleton You now have 864 gold pieces (gained 15). Things that are here: a +0 leather armour; a +1 demon trident of electrocution A harpy is nearby! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the harpy! The barrage of energy hits the harpy! The harpy is severely wounded. The foxfire hits the harpy. The harpy is almost dead. The foxfire hits the harpy. The harpy is almost dead. You block the harpy's attack. The harpy claws you but does no damage. The iron shot hits the harpy!! You kill the harpy! The blast sends you backwards. f - a scroll of identify You now have 875 gold pieces (gained 11). Your battlesphere wavers and loses cohesion. v - 4 scrolls of vulnerability (gained 1) You see here a harpy corpse. 2 merfolk impalers and a merfolk siren come into view. A merfolk impaler is wielding a +1 trident of freezing. A merfolk impaler is wielding a +4 vampiric trident. The merfolk impaler shouts! You hear a shout! The merfolk siren shouts! A merfolk javelineer comes into view. It is wielding a +4 spear of venom and quivering silver javelins. The iron shot hits the merfolk impaler!!! The merfolk impaler is severely wounded. The merfolk impaler hits you from afar with a +1 trident of freezing. The iron shot hits the merfolk impaler!! You kill the merfolk impaler! The manticore flicks its tail. The volley of spikes misses you. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Casting: Spellspark Servitor (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Your spellspark servitor conjures an orb of pure magic. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the manticore! The barrage of energy hits the manticore!! The manticore is heavily wounded. The orb of destruction hits the manticore!!! The manticore is blown up! A merfolk javelineer comes into view. It is wielding a +1 spear of flaming and quivering silver javelins. Your spellspark servitor launches a ball of destructive magic. You hear a shout! The foxfire hits the merfolk javelineer. The merfolk javelineer is lightly wounded. The foxfire hits the merfolk javelineer. The merfolk javelineer is lightly wounded. The iron shot hits the merfolk javelineer!!! The merfolk javelineer is almost dead. Your battlesphere fires at the merfolk javelineer! The barrage of energy hits the merfolk javelineer!! You kill the merfolk javelineer! Your orb of destruction hits an ice covered rock wall. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk siren! The barrage of energy hits the merfolk siren! The merfolk siren is moderately wounded. Your spellspark servitor conjures an orb of pure magic. The merfolk siren chants a haunting song. You resist with almost no effort. You carefully extract the barbed spikes from your body. The foxfire hits the merfolk siren. The merfolk siren is heavily wounded. The foxfire hits the merfolk siren. The merfolk siren is severely wounded. The orb of destruction hits the merfolk siren!!! The merfolk siren is blown up! A merfolk javelineer comes into view. It is wielding a +3 spear of venom and quivering silver javelins. Your spellspark servitor conjures a glowing orb. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! You miscast Bombard. You are very lightly contaminated with residual magic. Nothing appears to happen. The orb of destruction hits the merfolk javelineer!!! Your spellspark servitor conjures a glowing orb. The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the merfolk javelineer! The barrage of energy hits the merfolk javelineer. The merfolk javelineer is almost dead. Your spellspark servitor conjures an orb of pure magic. The foxfire hits the merfolk javelineer. You kill the merfolk javelineer! The orb of destruction hits the merfolk javelineer!!! The foxfire hits the merfolk javelineer. You kill the merfolk javelineer! Your orb of destruction hits an ice covered rock wall. A frost giant comes into view. It is wielding a +0 battleaxe of freezing. Your spellspark servitor conjures a glowing orb. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the frost giant! The barrage of energy hits the frost giant! The frost giant is lightly wounded. Your spellspark servitor fades away. The orb of destruction hits the frost giant!!! You hear a shout! The iron shot hits the frost giant!! The frost giant is almost dead. Your battlesphere fires at the frost giant! The barrage of energy hits the frost giant!! You kill the frost giant! Your foxfire dissipates. Your foxfire dissipates. Your magical contamination has completely faded away. Casting: Bombard (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +4 vampiric trident and wearing a +0 leather armour Your battlesphere fires at the merfolk impaler! The barrage of energy hits the merfolk impaler!! The merfolk impaler is moderately wounded. The orb of destruction hits the merfolk impaler!!!! You blow up the merfolk impaler! Your battlesphere wavers and loses cohesion. Things that are here: a +4 vampiric trident; a +0 leather armour Items here: ( ))))) [[[. Okay, then. Things that are here: a +1 trident of freezing; a +0 robe You pick up the barnacled rune and feel its power. You now have 2 runes. Press } to see all the runes you have collected. Things that are here: a +1 trident of freezing; a +0 robe There is a stone staircase leading up, spattered with blood here. A snapping turtle comes into view. The snapping turtle moves out of view. A snapping turtle is nearby! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (water, wandering, hasn't noticed you) You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Nothing appears to happen. The snapping turtle hisses angrily. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (water) The orb of destruction hits the snapping turtle!!! You blow up the snapping turtle! A snapping turtle comes into view. Your magical contamination has completely faded away. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (wandering, hasn't noticed you) The snapping turtle hisses angrily. The orb of destruction hits the snapping turtle!!! The snapping turtle is almost dead. A snapping turtle is nearby! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (almost dead) The orb of destruction hits the snapping turtle!! You blow up the snapping turtle! A water elemental comes into view. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the water elemental! The barrage of energy hits the water elemental! The water elemental is moderately damaged. The foxfire hits the water elemental. The water elemental is moderately damaged. The water elemental is engulfed in a cloud of scalding steam. The foxfire hits the water elemental but does no damage. The water elemental is severely damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the water elemental! The barrage of energy hits the water elemental! You destroy the water elemental! Your foxfire dissipates. x2 Your battlesphere wavers and loses cohesion. Things that are here: a +0 trident; a boomerang You see here a staff of air. Things that are here: a +0 trident; a boomerang Items here: ))) [ ÷. Things that are here: a +0 trident; a merfolk skeleton Things that are here: a +0 trident; a manticore skeleton C - a +6 ring of strength Done exploring. Okay, then. What level of the Dungeon? (default 8, ? - help) Things that are here: a +0 trident; a manticore skeleton Things that are here: a +0 trident; a merfolk skeleton Things that are here: a +0 trident; the +15 plate armour "Usotoox" {rF+} Items here: ( ))))) [[[. There is a stone staircase leading up, spattered with blood here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a staircase back to the Lair here. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon, spattered with blood here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. There is a sacrificial altar of Ru here. There is an open door here. Things that are here: a +0 robe; a +0 dagger; an orc skeleton Things that are here: +0 acid dragon scales; a +0 flail; an acid dragon skeleton There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Okay, then. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or i - a ring of magical power; > or t - a ring of flight You remove your ring of flight. You float gracefully downwards. You feel clever. P - a +6 ring of intelligence (worn) Okay, then. Okay, then. You remove your +6 ring of intelligence. You feel stupid. You feel clever. P - a +6 ring of intelligence (worn) Okay, then. You open the door. There is an open door here. A slime creature comes into view. Casting: Foxfire (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. 3 slime creatures come into view. Found a scroll labelled DIAGUIM FYBOC AKHLU. Found a stone staircase leading up. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The slime creature quivers. The foxfire hits the slime creature. The slime creature is lightly wounded. The foxfire hits the slime creature! The slime creature is moderately wounded. The slime creature hits you but does no damage. Casting: Foxfire (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The slime creature hits you. The slime creature quivers. The foxfire hits the slime creature. The slime creature is moderately wounded. The foxfire hits the slime creature. The slime creature is moderately wounded. Two slime creatures merge to form a large slime creature. The slime creature barely misses you. Casting: Foxfire (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! A slime creature comes into view. The slime creature closely misses you. Two slime creatures merge to form a large slime creature. Casting: Spellspark Servitor (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the slime creature. The slime creature is severely wounded. The slime creature's fire resistance burns away. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature!! You kill the slime creature! Your spellspark servitor conjures an orb of pure magic. The large slime creature barely misses your battlesphere. The wavering orb of destruction hits the large slime creature!!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the large slime creature. The large slime creature is heavily wounded. The large slime creature's fire resistance burns away. Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature! The large slime creature is heavily wounded. Your spellspark servitor launches a ball of destructive magic. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature! The large slime creature is severely wounded. The wavering orb of destruction hits the large slime creature!!! The large slime creature is blown up! Your foxfire dissipates! The foxfire hits the large slime creature. The large slime creature is lightly wounded. Your spellspark servitor conjures an orb of pure magic. The iron shot hits the large slime creature!!! The large slime creature is severely wounded. The blast sends you backwards. Your battlesphere fires at the large slime creature! The barrage of energy hits the large slime creature! The large slime creature is almost dead. A white ugly thing comes into view. The iron shot hits the large slime creature!!! You kill the large slime creature! Your battlesphere fires at the white ugly thing! The barrage of energy hits the white ugly thing!! The white ugly thing is moderately wounded. Your orb of destruction hits a rock wall. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the white ugly thing! The barrage of energy hits the white ugly thing! The white ugly thing is severely wounded. Your battlesphere expends the last of its energy and dissipates. Your spellspark servitor launches a ball of destructive magic. The foxfire hits the white ugly thing but does no damage. The white ugly thing is severely wounded. The foxfire hits the white ugly thing. The white ugly thing is severely wounded. The white ugly thing closely misses you. The iron shot hits the white ugly thing!! You kill the white ugly thing! HP restored. Your orb of destruction hits a rock wall. An orc wizard comes into view. It is wielding a +0 dagger. Your spellspark servitor launches a ball of destructive magic. The orb of destruction hits the orc wizard!!! The orc wizard is blown up! You hear a shout! x2 An orc comes into view. It is wielding a +0 falchion. Your spellspark servitor fades away. An orc comes into view. It is wielding a +0 hand axe. Welcome back, bonjour the Demigod Fire Elementalist. Press ? for a list of commands and other information. Welcome back, bonjour the Demigod Fire Elementalist. Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.0-13-g761f119567 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [bonjour] Species: Demigod Job: Fire Elementalist HP: 148/148; mods: 0/0 MP: 29/56; mod: 0 Stats: 16 39 14 Position: (65, 46), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 12 | 5694 | 878/892 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 25 | 12 | 4984 | 168/892 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 25 | 12 | 6305 | 578/1061 Conjurations | X | 1 | 25 | 16 | 9688 | 769/1248 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 4 | 609 | 15/297 Forgecraft | X | 0 | 0 | 12 | 5089 | 273/892 Fire Magic | X | 0 | 0 | 6 | 1499 | 251/416 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 8 | 2532 | 392/535 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 2798 #13: 1923 #23: 20138 #24: -1141446983 #49: 2950 Mutations: high MP: 1 (innate) forlorn: 1 (innate) divine attributes: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #39: +2 cloak of willpower eq slot #9, inv slot #8: ring of magical power eq slot #3, inv slot #46: +2 robe of cold resistance eq slot #10, inv slot #0: amulet of reflection eq slot #5, inv slot #12: +1 pair of gloves "Neseto" {Harm MP+9 Slay+3} eq slot #4, inv slot #34: +2 helmet eq slot #2, inv slot #50: +2 buckler eq slot #6, inv slot #10: +1 pair of boots eq slot #1, inv slot #6: +6 scimitar "Peqysmy" {freeze, Will+ Str+3 Stlth+} eq slot #9, inv slot #41: +6 ring of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #....#..# ...... #....#..# .o.<.. ...###'##..# ..o... ............######...... ..#######........[...... #..#####..°..... #..# #.......# #..# #.......# #..# #@..##### #..# #...# #... ....# #... ....... ......... ............ ............. #####......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< xom_gg_heard: true xom_gg_granted: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>