Dungeon Crawl Stone Soup version 0.35-a0-1245-g3bed4996af (webtiles) character file. Game seed: 255789953732420065 435 bongcheondong the Magician (level 7, -8/49 HPs) Began as a Djinni Hexslinger on Oct 8, 2026. Mangled by a gnoll ... wielding a +0 flail (9 damage) ... on level 5 of the Dungeon. The game lasted 00:06:40 (3363 turns). bongcheondong the Magician (Djinni Hexslinger) Turns: 3363, Time: 00:06:41 Health: -8/49 AC: 2 Str: 7 XL: 7 Next: 20% Gold: 127 EV: 17 Int: 15 God: SH: 0 Dex: 17 rFire + + . (33%) f - +1 orcbow rCold x . . (150%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - amulet of chemistry Will ..... c - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-9 HP) @: weak-willed, flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons a - a +1 sling f - a +1 orcbow (weapon) Missiles e - a throwing net Armour b - a +0 robe (worn) Jewellery c - a +5 ring of evasion (worn) d - an amulet of chemistry (worn) Scrolls p - a scroll of poison t - 2 scrolls of teleportation Potions c - 4 potions of curing L - a potion of lignification b - a potion of brilliance r - 2 potions of resistance A - a potion of attraction p - a potion of might {unknown} Skills: + Level 2.1 Fighting * Level 3.0 Ranged Weapons + Level 2.9 Dodging - Level 0.1 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 36% 2d2 3% 2 b - Sigil of Binding Hex 18% N/A 7% 3 c - Inner Flame Hex/Fire 18% N/A 7% 3 d - Cause Fear Hex 9% N/A 22% 4 e - Dimensional Bullseye Hex/Tloc 9% N/A 22% 4 f - Freeze Ice 72% 1d8 2% 1 g - Mercury Arrow Conj/Alch 54% 2d8 3% 2 h - Searing Ray Conj 36% 2d5 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! You shoot an arrow. The arrow hits the gnoll. The gnoll is heavily wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is almost dead. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. You feel much better. The gnoll seems less drained. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Fire: f) +1 orcbow Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 60%, 60% to hit) You shoot an arrow. The arrow hits the gnoll but does no damage. A giggling sprite leaps out and bonks the gnoll with its +0 spear. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Fire: f) +1 orcbow Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, heavily drained, chance to call a sprite on attack: 64%, 60% to hit) You shoot an arrow. The arrow closely misses the gnoll. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is heavily wounded. The jinxing sprites lose interest in you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll misses you. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The gnoll hits you with a +0 flail! You die... # [. #.#######.## #..@ğ....... #..#B....... #.#ğ#)####... #. ##..#### #. ##....# # #..##.# # #.#)##.##.# ...#.......# ..## #.......# You could see a bombardier beetle and 2 gnolls. Vanquished Creatures 2 ogres (D:4) A centaur (D:4) A clockroach (D:2) 5 gnolls 4 adders 3 dart slugs 6 orcs 2 ribbon worms 5 endoplasms 4 hobgoblins 3 jackals (D:1) 5 quokkas 8 ball pythons 13 bats 3 frilled lizards (D:1) 4 goblins 15 kobolds 6 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Djinni Hexslinger began the quest for the | Orb. 0 | D:1 | bongcheondong set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 66 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 411 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 411 | D:1 | Learned a level 1 spell: Freeze 500 | D:1 | Found a faded altar of an unknown god. 1321 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 2178 | D:3 | Reached XP level 5. HP: 34/37 MP: 0/0 2178 | D:3 | Learned a level 2 spell: Mercury Arrow 2795 | D:4 | Encountered a centaur 2811 | D:4 | Killed a centaur 2812 | D:4 | Reached XP level 6. HP: 25/43 MP: 0/0 3252 | D:4 | Reached XP level 7. HP: 49/49 MP: 0/0 3252 | D:4 | Learned a level 2 spell: Searing Ray 3340 | D:5 | Entered Level 5 of the Dungeon 3363 | D:5 | HP: 1/49 [gnoll/+0 flail (11)] 3363 | D:5 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic D:3: layout_loops_corners D:4: layout_basic, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, serial_park_tiny_pond D:5: layout_loops_cross, lemuel_temple_firewalk_b, gup_sewer_entry_bubbles, minmay_manual_mares Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 2 3 | 3.0 Spellcasting | 3 4 | 4.8 Conjurations | 3 4 | 4.8 Hexes | 3 4 | 4.8 Summonings | 3 4 | 4.8 Necromancy | 3 4 | 4.8 Translocations | 3 4 | 4.8 Forgecraft | 3 4 | 4.8 Fire Magic | 3 4 | 4.8 Ice Magic | 3 4 | 4.8 Air Magic | 3 4 | 4.8 Earth Magic | 3 4 | 4.8 Alchemy | 3 4 | 4.8 Fighting | 2 | 2.1 Dodging | | 2.9 Stealth | | 0.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 | XLs as -------------+----------------------+--------- None | * * * * * * * | 7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 124 | 103 | || 227 Orcbow | | 34 | 14 || 48 Cast: Jinxbite | 2 | 15 | 3 || 20 Drink: Heal wounds | | | 1 || 1 Read: Identify | | | 6 || 6 Teleportation | | | 1 || 1 Enchant weapon | | | 1 || 1 Blinking | | | 1 || 1 Amnesia | | | 1 || 1 Armour: Robe | 28 | 24 | 11 || 63 Dodge: Dodged | 53 | 81 | 32 || 166 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3445 | 3289 | 156 | 0 | 2728 | 5 | 689.0 | Dungeon | 3445 | 3289 | 156 | 0 | 2728 | 5 | 689.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1029 daAuts D:3: 1009 daAuts D:2: 760 daAuts D:4: 619 daAuts D:5: 26 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+