Dungeon Crawl Stone Soup version 0.35-a0-1211-gbd8a916435 (webtiles) character file. Game seed: 14809989039749148216 898 bongcheondong the Magician (level 8, -3/55 HPs) Began as a Djinni Forgewright on Oct 5, 2026. Slain by a vampire bat (5 damage) ... manifested out of Blorkula the orcula ... on level 5 of the Dungeon. The game lasted 00:07:06 (4578 turns). bongcheondong the Magician (Djinni Forgewright) Turns: 4578, Time: 00:07:06 Health: -3/55 AC: 2 Str: 11 XL: 8 Next: 28% Gold: 258 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + + (20%) c - +6 rapier of the Shining Light {venom, rF+} rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-4 HP) @: flying, hasted, very quick A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 258 gold pieces. Inventory: Hand Weapons a - a +1 hammer of freezing c - the +6 rapier of the Shining Light (weapon) {venom, rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. Missiles d - a curare-tipped dart Armour b - a +0 robe (worn) Wands f - a wand of mindburst (5) Scrolls N - a scroll of noise x - a scroll of amnesia V - 2 scrolls of vulnerability b - a scroll of blinking Potions e - a potion of enlightenment f - a potion of attraction {unknown} o - 2 potions of moonshine h - a potion of haste k - 2 potions of brilliance {unknown} n - 3 potions of mutation {unknown} l - a potion of curing {unknown} p - 2 potions of might {unknown} Skills: * Level 2.8 Fighting * Level 4.0 Dodging - Level 1.5 Stealth + Level 6.7 Spellcasting + Level 6.7 Conjurations + Level 6.7 Hexes + Level 6.7 Summonings + Level 6.7 Necromancy + Level 6.7 Translocations + Level 6.7 Forgecraft + Level 6.7 Fire Magic + Level 6.7 Ice Magic + Level 6.7 Air Magic + Level 6.7 Earth Magic + Level 6.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 56% 2d5 1% 2 c - Launch Clockwork Bee Frge 28% N/A 2% 3 d - Forge Blazeheart Gol Fire/Frge 28% N/A 8% 4 e - Forge Lightning Spir Air/Frge 28% 3d5 8% 4 f - Sandblast Erth 56% 2d13 1% 1 g - Static Discharge Conj/Air 56% 3-6/arc 1% 2 h - Searing Ray Conj 56% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Ashenzari The Shining One Shops: D:2 * Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The vampire bat is almost destroyed. Your clockwork bee locks its sights upon the vampire bat. The vampire bat closely misses you. The vampire bat barely misses you. x2 The vampire bat closely misses you. Your clockwork bee closely misses the vampire bat. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (almost destroyed, unrewarding, 83% to hit) The blast of sand hits the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you but does no damage. Your clockwork bee stings the vampire bat. The vampire bat barely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! Your clockwork bee stings the vampire bat. Your clockwork bee winds down and falls to the ground. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, ally target, 83% to hit) The blast of sand misses the vampire bat. * * * LOW HITPOINT WARNING * * * The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat barely misses you. The vampire bat closely misses you. It was a potion of haste. You feel yourself speed up. j -> h - a potion of haste The vampire bat bites you. You die... ####+#### #.#...#.# #.###.#.# #.#<..#'#+## #.####.....# .#+###b@.b'.†...# ...:..b).##.....# :........#####+## ....(..λ.# .........# .......... .########?. ## You could see 3 vampire bats and a friendly dormant clockwork bee (minion). Vanquished Creatures 4 kobold brigands (Sewer) 3 scorpions (D:4) A vampire bat (D:5) A hound (D:4) A sleepcap (D:3) 2 clockroaches An iguana (D:4) Natasha (thrice) (D:2) 7 gnolls 5 adders A river rat (Sewer) 9 dart slugs 3 orcs (D:3) 8 ribbon worms 3 hobgoblins 8 jackals 2 quokkas 11 ball pythons 5 bats 5 endoplasms 2 frilled lizards (D:3) 12 kobolds 15 rats 112 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:3) 2 creatures vanquished. Grand Total: 114 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Djinni Forgewright began the quest for | the Orb. 0 | D:1 | bongcheondong set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 576 | D:2 | Encountered Natasha 582 | D:2 | Killed Natasha 583 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/0 583 | D:2 | Learned a level 1 spell: Sandblast 620 | D:2 | Found Vuxzirec's Information Kiosk. 637 | D:2 | Identified the +6 rapier of the Shining Light {venom, rF+} 806 | D:2 | Encountered Natasha 811 | D:2 | Killed Natasha 812 | D:2 | Reached skill level 1 in Fighting 812 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1081 | D:2 | Encountered Natasha 1088 | D:2 | Killed Natasha 1089 | D:2 | Reached XP level 5. HP: 22/37 MP: 0/0 1089 | D:2 | Learned a level 2 spell: Static Discharge 1720 | D:3 | Reached XP level 6. HP: 35/42 MP: 0/0 2330 | D:3 | Found a glowing golden altar of the Shining One. 2415 | D:3 | Reached skill level 5 in Spellcasting 2415 | D:3 | Reached skill level 5 in Conjurations 2415 | D:3 | Reached skill level 5 in Hexes 2415 | D:3 | Reached skill level 5 in Summonings 2415 | D:3 | Reached skill level 5 in Necromancy 2415 | D:3 | Reached skill level 5 in Translocations 2415 | D:3 | Reached skill level 5 in Forgecraft 2415 | D:3 | Reached skill level 5 in Fire Magic 2415 | D:3 | Reached skill level 5 in Ice Magic 2415 | D:3 | Reached skill level 5 in Air Magic 2415 | D:3 | Reached skill level 5 in Earth Magic 2415 | D:3 | Reached skill level 5 in Alchemy 2742 | D:4 | Found a glowing drain. 2757 | Sewer | Entered a sewer 2883 | Sewer | Reached XP level 7. HP: 46/49 MP: 0/0 2883 | Sewer | Learned a level 2 spell: Searing Ray 3810 | D:4 | Reached XP level 8. HP: 34/55 MP: 0/0 4218 | D:4 | Found a broken altar of Ashenzari. 4547 | D:5 | Entered Level 5 of the Dungeon 4559 | D:5 | Encountered Blorkula the orcula 4577 | D:5 | HP: 2/55 [vampire bat[manifested out of Blorkula the | orcula] (4)] 4578 | D:5 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms D:2: layout_basic, nicolae_shop_information_kiosk, uniq_natasha D:3: mumra_celtic_spiral_tile, layout_rooms, tso_altar, grunt_ministairs_1, minmay_splitting_lines D:4: layout_loops_corners, nicolae_ashenzari_tiny_skybox, portal_sewer_entry_f, nicolae_figureground_pulse D:5: layout_basic, minmay_temple_entry_glassed_door, uniq_blorkula_the_orcula, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 | 6.7 Conjurations | 4 5 6 | 6.7 Hexes | 4 5 6 | 6.7 Summonings | 4 5 6 | 6.7 Necromancy | 4 5 6 | 6.7 Translocations | 4 5 6 | 6.7 Forgecraft | 4 5 6 | 6.7 Fire Magic | 4 5 6 | 6.7 Ice Magic | 4 5 6 | 6.7 Air Magic | 4 5 6 | 6.7 Earth Magic | 4 5 6 | 6.7 Alchemy | 4 5 6 | 6.7 Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 17 | 14 | 2 || 33 Melee: Mace | 11 | | || 11 Rapier | 6 | 14 | 2 || 22 Cast: Kinetic Grapnel | 34 | 7 | || 41 Construct Spike L | 2 | 3 | 1 || 6 Sandblast | | 70 | 81 || 151 Launch Clockwork | | 1 | 1 || 2 Searing Ray | | | 1 || 1 Drink: Haste | | | 1 || 1 Read: Identify | 1 | | 1 || 2 Teleportation | 1 | | || 1 Noise | 1 | | || 1 Brand weapon | 1 | | || 1 Amnesia | 1 | | || 1 Blinking | | 1 | || 1 Vulnerability | | 1 | || 1 Fear | | | 1 || 1 Enchant weapon | | | 1 || 1 Armour: Robe | 9 | 22 | 24 || 55 Dodge: Dodged | 18 | 36 | 25 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4670 | 4563 | 107 | 34 | 3841 | 6 | 778.3 | Dungeon | 3763 | 3656 | 107 | 34 | 3106 | 5 | 752.6 | Sewer | 907 | 907 | 0 | 0 | 735 | 1 | 907.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1146 daAuts D:4: 1084 daAuts D:2: 919 daAuts Sewer: 907 daAuts D:1: 578 daAuts D:5: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+