Dungeon Crawl Stone Soup version 0.35-a0-1090-g2f300c74b0 (webtiles) character file. Game seed: 18343402620297871618 56 bongcheondong the Slasher (level 3, 0/23 HPs) Began as a Tengu Monk on Sept 28, 2026. Slain by Sigmund ... wielding a +4 scythe of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1052 turns). bongcheondong the Slasher (Tengu Monk) Turns: 1052, Time: 00:02:06 Health: 0/23 AC: 8 Str: 11 XL: 3 Next: 95% Magic: 4/4 EV: 6 Int: 10 God: Gold: 46 SH: 0 Dex: 18 Spells: 2/2 levels left rFire + . . (50%) a - +0 falchion rCold + . . (50%) c - orb {Light} rNeg . . . (100%) d - +0 chain mail rPois . (100%) (no helmet) rElec . (100%) e - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: acrobat @: glowing A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles h - 5 javelins Armour b - a +0 robe c - an orb of light (worn) d - a +0 chain mail (worn) e - a scarf of resistance (worn) Talismans g - the medusa talisman "Gioraj" {+Blink Int+4 Dex-3} (You found it on level 2 of the Dungeon) [medusa talisman] +Blink: It lets you blink. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Scrolls c - a scroll of enchant armour {unknown} d - a scroll of poison {unknown} Potions a - a potion of ambrosia e - a potion of enlightenment f - a potion of heal wounds {unknown} j - a potion of might {unknown} k - a potion of lignification {unknown} Skills: + Level 3.3 Fighting * Level 4.2 Long Blades + Level 1.4 Armour + Level 3.7 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 100% 1 Blink Tloc 0% N/A 100% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Shops: D:1 : Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History There is a stone staircase leading down here. There is an open door here. There is an open door here. You now have 46 gold pieces (gained 6). You open the door. There is an open door here. You encounter a bat. The bat misses you. The bat completely misses you. A bat is nearby! You hit the bat. You kill the bat! You see here a bat corpse. You open the door. There is an open door here. You see here a +0 club. There is an open door here. There is an open door here. There is a stone staircase leading down here. You see here a +0 club. You encounter Sigmund the Dreaded. He is wielding a +4 scythe of protection. Found a stone staircase leading down. Sigmund shouts! You throw a dart. The dart hits Sigmund. Sigmund is poisoned. You throw a dart. The dart closely misses Sigmund. You throw a dart. The dart hits Sigmund. Sigmund looks even sicker. Sigmund is lightly wounded. Sigmund misses you. Sigmund hits you with a +4 scythe of protection. You hit Sigmund. Sigmund is heavily wounded. You hit Sigmund. You claw Sigmund but do no damage. Sigmund is heavily wounded. Sigmund hits you with a +4 scythe of protection! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss Sigmund. You claw Sigmund but do no damage. Sigmund is severely wounded. Sigmund hits you with a +4 scythe of protection! You die... Sigmund begins carving another notch in his scythe. # #. #. #. #..#. .# ((#.# ####.# .... ##.....#### #>.##### #......##.. #.@....# #......++.. #.###@##.###......##.. #!................##.. #####..##...#.....##.. ##.####.#.....##.. #.. #.......##.. #### ##......''.. #......##.. .#......##.. #........#### You could see Sigmund (poisoned). Vanquished Creatures Jessica (D:2) An adder (D:2) A dart slug (D:1) 6 endoplasms A hobgoblin (D:1) A quokka (D:1) A ball python (D:2) 2 bats (D:2) 2 frilled lizards 2 goblins 4 kobolds A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Tengu Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 125 | D:1 | Found Umuasoyr's Book Shoppe. 279 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 618 | D:2 | Reached skill level 1 in Armour 646 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/4 669 | D:2 | Identified the medusa talisman "Gioraj" {+Blink Int+4 | Dex-3} 684 | D:2 | Found a burning altar of Makhleb. 737 | D:2 | Identified the +1 whip "Faopt" {freeze, rC+ Int+3 Stlth+} 837 | D:2 | Encountered Jessica 839 | D:2 | Killed Jessica 840 | D:2 | Reached skill level 4 in Long Blades 1044 | D:2 | Encountered Sigmund 1052 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, serial_shops, nicolae_shop_relaxation, chequers_serial_rivers_micro_c D:2: layout_basic, basic_altar, uniq_sigmund, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.4 Long Blades | 4 | 4.2 Fighting | | 3.3 Dodging | | 3.7 Action || total ---------------------------++------- Attack: Normal || 34 Melee: Falchion || 34 Kick || 12 Peck || 2 Throw: Dart || 3 Armour: Chain mail || 11 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1055 | 1020 | 35 | 0 | 869 | 2 | 527.5 | Dungeon | 1055 | 1020 | 35 | 0 | 869 | 2 | 527.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 597 daAuts D:2: 457 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+