bongcheondong Level 1 of the Dungeon [Shop] Isarigh's General Store a parchment of Kinetic Grapnel (48 gold) a +0 orcbow (48 gold) a parchment of Searing Ray (69 gold) a +0 leather armour (24 gold) a Gell's gravitambourine (2/2) (480 gold) the +7 sling of Xom's Delight {speed, rC- Str+4 Dex+6} (726 gold) rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a parchment of Call Imp (69 gold) [Shop] Wahor's General Store a potion of resistance (120 gold) 2 atropa-tipped darts (21 gold) a +0 spear (36 gold) a potion of cancellation (unknown) (96 gold) a phantom mirror (480 gold) a wand of flame (11) (92 gold) a +5 flail of protection (374 gold) a lightning rod (4/4) (480 gold) a scroll of blinking (114 gold) a parchment of Passwall (105 gold) [Shop] Mileeh's Armour Shoppe a +0 pair of boots (54 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 chain mail (72 gold) a +0 leather armour (24 gold) a +1 pair of gloves of stealth (198 gold) a +1 cloak (138 gold) a +0 ring mail (48 gold) [Shop] Qunnysul's Book Emporium a parchment of Sublimation of Blood (63 gold) a parchment of Fireball (202 gold) a parchment of Confusing Touch (96 gold) a parchment of Call Imp (63 gold) a parchment of Static Discharge (63 gold) a parchment of Launch Clockwork Bee (96 gold) a parchment of Leda's Liquefaction (143 gold) a parchment of Starburst (275 gold) (3, -17, D:1) a jackal skeleton (3, 0, D:1) an orb of glass (16, -52, D:1) a +0 leather armour (18, -17, D:1) a +0 club (18, -16, D:1) a +0 short sword 3 stones (19, -51, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (19, -18, D:1) a +0 dagger (21, -53, D:1) a bat corpse (skeletalised by now) (23, 6, D:1) a scarab talisman (25, -2, D:1) a +0 whip (26, -54, D:1) a +0 dagger a kobold corpse (skeletalised by now) (28, -38, D:1) a quokka skeleton (29, -45, D:1) a frilled lizard skeleton (45, -21, D:1) a +0 dagger a +0 short sword a stone a kobold corpse (skeletalised by now) (48, 4, D:1) a +0 club (50, -22, D:1) a +0 dagger (63, -13, D:1) a bat corpse (skeletalised by now) (65, -10, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -12, D:2) a +0 dagger a kobold corpse (skeletalised by now) (2, -7, D:2) an inkwell talisman (8, 5, D:2) a hobgoblin corpse (skeletalised by now) (13, -17, D:2) a jackal corpse (skeletalised by now) (13, -15, D:2) a jackal corpse (skeletalised by now) (14, -30, D:2) a +0 leather armour (17, -33, D:2) a jackal skeleton a ball python skeleton a jackal skeleton a ball python skeleton (19, -6, D:2) a +0 scale mail (22, -13, D:2) a +0 dagger (23, -17, D:2) 2 atropa-tipped darts (30, -32, D:2) a frilled lizard skeleton (33, -18, D:2) a jackal skeleton (33, -17, D:2) a jackal skeleton a quokka skeleton (33, -16, D:2) a hobgoblin skeleton (36, -40, D:2) a +0 dagger (40, -8, D:2) a +0 orcbow (41, -9, D:2) a rat corpse (skeletalised by now) (47, -6, D:2) a +0 leather armour (50, 4, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ukelif's Assorted Antiques a +2 ring mail of fire resistance (399 gold) a +0 sling (28 gold) a +1 leather armour of willpower (266 gold) a +0 orcbow (76 gold) a +0 ring mail (76 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (2230 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. the +6 great sword "Huet Nur" {freeze, ^Fragile Str+3 SInv} (1138 gold) ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 ring mail (76 gold) a +0 robe (17 gold) a +0 pair of gloves of stealth (218 gold) (0, 0, D:3) a frilled lizard skeleton (11, -17, D:3) a hobgoblin corpse (skeletalised by now) (11, -16, D:3) a +0 dagger a goblin corpse (skeletalised by now) (12, 2, D:3) a +0 hammer (12, 21, D:3) a +0 short sword (17, -14, D:3) a ball python skeleton (20, -29, D:3) an adder corpse (skeletalised by now) (23, 9, D:3) a frilled lizard skeleton (24, -17, D:3) a +0 sling a +0 dagger a goblin skeleton (24, 7, D:3) a +0 short sword (25, 7, D:3) a +0 club (27, -25, D:3) an adder skeleton (36, 22, D:3) a hobgoblin corpse (skeletalised by now) (52, -28, D:3) 6 poisoned darts (57, -6, D:3) 2 atropa-tipped darts (62, 8, D:3) a maw talisman (64, -4, D:3) a parchment of Awaken Armour (65, -4, D:3) a quokka skeleton Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (1, -1, D:4) a +0 orcbow a centaur skeleton (6, -6, D:4) 6 datura-tipped darts (10, -15, D:4) a +0 club 2 stones (17, -19, D:4) 3 poisoned darts (17, -1, D:4) 2 boomerangs (37, 18, D:4) a +0 short sword a +0 leather armour an orc skeleton (38, 16, D:4) a +0 club 2 boomerangs a +0 leather armour an orc skeleton (38, 18, D:4) a +0 short sword a boomerang an orc skeleton Level 5 of the Dungeon (3, 21, D:5) 2 boomerangs (17, 12, D:5) a +0 whip an orc skeleton (19, 12, D:5) a +0 hand axe (23, 8, D:5) 2 boomerangs (36, 36, D:5) a +0 dagger (63, -13, D:5) a parchment of Freeze Level 6 of the Dungeon (1, 3, D:6) an inkwell talisman (3, 4, D:6) the human corpse of Prince Ribbit (13, -9, D:6) a +0 flail a +0 dagger a +0 robe an orc corpse an orc corpse (14, -9, D:6) a +0 falchion a +0 hand axe a +0 leather armour a +0 short sword 2 boomerangs an orc corpse an orc corpse (15, -9, D:6) a +2 leather armour of positive energy (still there?) a +0 club (still there?)