bongcheondong Level 1 of the Dungeon (1, 1, D:1) a +0 robe (2, 20, D:1) a +0 hand axe (5, 11, D:1) a quokka corpse (skeletalised by now) (7, 26, D:1) a +0 short sword a stone (19, 25, D:1) an inkwell talisman (20, 27, D:1) a +0 whip a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (21, 41, D:1) a +0 ring mail (23, 12, D:1) 5 stones (27, 15, D:1) an inkwell talisman (31, 40, D:1) a +0 dagger (43, 11, D:1) a staff of air (46, 38, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (10, -12, D:2) a +0 whip (13, 1, D:2) a +0 mace a +0 scale mail (22, -4, D:2) a frilled lizard skeleton (27, 10, D:2) a ball python corpse (skeletalised by now) (30, -2, D:2) a frilled lizard skeleton (31, -10, D:2) a rat corpse (skeletalised by now) (33, -13, D:2) a +0 dagger (43, 6, D:2) a ball python corpse (skeletalised by now) (45, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (1, -29, D:3) a +0 short sword (1, -2, D:3) a +3 long sword (5, -19, D:3) a +0 robe (5, -18, D:3) a +0 short sword a kobold corpse (skeletalised by now) (9, -8, D:3) an inkwell talisman (12, -13, D:3) a staff of earth (17, -22, D:3) a hobgoblin corpse (skeletalised by now) (17, -21, D:3) a +0 whip the +1 plate armour of Limited Liability {+Inv rF- SInv} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. It cannot be enchanted further. (24, -19, D:3) a ball python corpse (skeletalised by now) (27, -18, D:3) a +1 vampiric whip an orc skeleton (28, -18, D:3) a +0 giant spiked club (30, -10, D:3) a ball python skeleton (36, -32, D:3) a jackal corpse (skeletalised by now) (40, -28, D:3) a +0 dagger (40, -18, D:3) a bat corpse (skeletalised by now) (41, -19, D:3) a +0 mace (44, -28, D:3) a +0 whip (46, -32, D:3) a +0 ring mail (50, -18, D:3) the +6 chain mail of Afasoef {Harm +Inv rElec} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. It cannot be enchanted further. Level 4 of the Dungeon (4, -13, D:4) a +0 mace (5, -12, D:4) a parchment of Launch Clockwork Bee (7, -24, D:4) a +0 dagger a +0 dagger (7, -23, D:4) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (10, 9, D:4) a +0 giant spiked club an ogre skeleton (17, 9, D:4) a +0 dagger a goblin skeleton (29, -17, D:4) a +0 dagger a kobold corpse (skeletalised by now) (35, -6, D:4) a hobgoblin corpse (skeletalised by now) (43, 10, D:4) an iguana corpse (skeletalised by now) (44, 3, D:4) a +0 sling (60, 32, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (0, 13, D:5) a +0 leather armour (4, -3, D:5) a +4 scimitar a +1 battleaxe a +0 robe a +0 robe a +0 mace a +0 robe (4, 14, D:5) a +0 club (15, 5, D:5) a +0 scale mail (18, -6, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (19, -7, D:5) a +0 leather armour Level 6 of the Dungeon the Ecumenical Temple