Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 16636310663779909130 0 bongcheondong the Ducker (level 1, -1/16 HPs) Began as a Human Gladiator on Aug 17, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (78 turns). bongcheondong the Ducker (Human Gladiator) Turns: 78, Time: 00:00:12 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 8 God: Gold: 27 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of identify {unknown} Skills: + Level 2.0 Fighting * Level 3.0 Long Blades - Level 2.0 Throwing + Level 0.0 Armour + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, bongcheondong the Human Gladiator. The glorious Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found 8 gold pieces. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. You now have 8 gold pieces. Found a short sword. c - a scroll labelled RETHRI ZEROXOPI Found a dagger. No target in view! You see here a +0 short sword. You see here a +0 dagger. You now have 15 gold pieces (gained 7). You now have 21 gold pieces (gained 6). You now have 27 gold pieces (gained 6). You encounter a gnoll. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! The gnoll shouts! You see here a ruby potion. Found 11 gold pieces. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear! You die... .#####............ #.###.####### # ..#.###.####### $................ #...#.###.######? ..... #.# .... #.# .####.###.# ......ğ@!.# .####.##### # You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Human Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 78 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 3 Melee: Long sword || 3 Armour: Leather armour || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 70 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 70 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+