bongcheondong Level 1 of the Dungeon (4, -8, D:1) a ball python corpse (skeletalised by now) (6, -1, D:1) a hobgoblin corpse (skeletalised by now) (29, 2, D:1) a hobgoblin corpse (skeletalised by now) (29, 12, D:1) a quokka skeleton (30, 2, D:1) a hobgoblin corpse (skeletalised by now) (30, 5, D:1) a +0 ring mail (34, -1, D:1) a +0 club (34, 16, D:1) a +0 whip (35, -2, D:1) a +0 sling (35, 0, D:1) a ball python corpse (skeletalised by now) (37, 13, D:1) a frilled lizard skeleton (38, 25, D:1) a +0 club (39, 3, D:1) a +0 dagger a stone (39, 12, D:1) a +0 dagger 4 stones a kobold skeleton (40, 1, D:1) a +0 leather armour (43, 3, D:1) a +0 dagger (50, -10, D:1) a +0 whip a quokka corpse (skeletalised by now) (60, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 23, D:2) a bat corpse (skeletalised by now) (6, -6, D:2) a +0 whip (13, 19, D:2) a +0 shortbow (23, 11, D:2) a +0 robe (25, 35, D:2) a bat corpse (skeletalised by now) (27, -7, D:2) the +0 leather armour of Hopscotch {rC+} rC+: It protects you from cold. It cannot be enchanted further. (30, 31, D:2) a +4 whip (31, 6, D:2) 4 large rocks (34, -11, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 38, D:2) a +0 leather armour (40, 18, D:2) 3 javelins (51, 16, D:2) a staff of earth (55, 10, D:2) 4 datura-tipped darts Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (2, 2, D:3) a +0 club a goblin corpse (skeletalised by now) (19, -20, D:3) a +0 ring mail (20, 10, D:3) a +0 club (23, 4, D:3) a +0 quarterstaff (38, 7, D:3) a +0 dagger an orc skeleton (40, 20, D:3) a +0 sling Level 4 of the Dungeon (1, -20, D:4) a +0 dagger a goblin corpse (skeletalised by now) (7, -4, D:4) a +0 dagger a +0 sling a +0 club a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 animal skin a +0 whip a goblin skeleton the hobgoblin skeleton of Robin a hobgoblin skeleton a goblin skeleton a goblin skeleton (8, 5, D:4) a +0 ring mail (9, -5, D:4) a +0 dagger a goblin corpse (skeletalised by now) (9, -4, D:4) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (11, -3, D:4) a +0 ring mail (14, -4, D:4) a +0 dagger a kobold skeleton (21, 1, D:4) a +0 dagger of venom (22, -13, D:4) a +2 scythe of venom a +0 robe the human skeleton of Sigmund (22, 2, D:4) a +0 ring mail (22, 10, D:4) a +0 dagger a goblin skeleton a kobold skeleton (23, 10, D:4) a +0 hand axe (25, -9, D:4) a +0 whip a +0 robe (31, 11, D:4) a +0 whip of freezing a +0 robe the kobold skeleton of Pikel (37, 14, D:4) the +1 dagger of the Ferocious God {drain, ^Drain +Blink rPois rF+++} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. It cannot be enchanted further. (47, 5, D:4) an iguana skeleton a hobgoblin skeleton (47, 6, D:4) a hound skeleton (49, 3, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 3 flux baubles (15, -46, D:5) a staff of earth (18, -7, D:5) a +0 war axe (28, -30, D:5) a quokka skeleton (45, -14, D:5) a +0 spear a gnoll skeleton (48, -12, D:5) a +0 club a gnoll skeleton (48, -9, D:5) a +0 spear a gnoll skeleton (64, -29, D:5) a +0 chain mail (67, -7, D:5) a +0 club (68, -33, D:5) a +0 whip Level 6 of the Dungeon (9, 30, D:6) a +0 trident a +0 scale mail (10, 30, D:6) a +0 club a +0 club a gnoll corpse (10, 44, D:6) a +0 flail (11, 29, D:6) a +0 spear a gnoll corpse (13, 27, D:6) a yak corpse (15, 22, D:6) an amulet of reflection (15, 30, D:6) a yak corpse (15, 31, D:6) a yak corpse (15, 36, D:6) a yak corpse (16, 36, D:6) a yak corpse (19, 38, D:6) 14 gold pieces (23, 34, D:6) the +2 hand axe "Seleorriu" {holy, rPois rC+ Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (24, 28, D:6) a +0 club a gnoll corpse (54, 27, D:6) a potion of curing