bongcheondong Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (11, -11, D:1) a +0 spear (11, 26, D:1) a hobgoblin skeleton (16, 19, D:1) a +0 short sword 2 stones (17, 19, D:1) a ball python skeleton (28, 15, D:1) a +0 club (35, -22, D:1) a +0 war axe of sundering (37, -10, D:1) a +0 mace (37, 18, D:1) a +0 cloak (38, 21, D:1) a bat skeleton (40, 16, D:1) a +0 club (43, -8, D:1) a frilled lizard corpse (skeletalised by now) (44, 27, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (44, 29, D:1) a +2 heavy hand axe (46, -17, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -8, D:2) a +0 robe (11, 27, D:2) a +0 scale mail (12, -5, D:2) a rat corpse (skeletalised by now) (12, 26, D:2) an adder skeleton (12, 36, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -3, D:2) a +0 ring mail (20, 46, D:2) a rat corpse (skeletalised by now) (25, 25, D:2) a +0 dagger (46, -2, D:2) an adder corpse (skeletalised by now) (49, 16, D:2) a +0 dagger (53, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (57, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (14, -1, D:3) a +0 whip a gnoll corpse (skeletalised by now) a hound corpse (skeletalised by now) a hound corpse (skeletalised by now) (23, 13, D:3) a bat corpse (skeletalised by now) (29, -23, D:3) a staff of air (34, -31, D:3) a +0 hand axe an orc corpse (skeletalised by now) (37, -16, D:3) a +0 falchion (39, -5, D:3) a bat skeleton (43, 9, D:3) a +0 leather armour (47, 3, D:3) a +0 club a goblin corpse (skeletalised by now) (50, 2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 2 stones (1, 17, D:4) a +0 short sword (6, 12, D:4) a +0 short sword a kobold corpse (skeletalised by now) (12, 15, D:4) a +0 giant spiked club (14, 15, D:4) a +0 robe a +0 scythe the human skeleton of Sigmund (17, 12, D:4) the +7 sling of Nyom {freeze, rElec rPois Int+3 Dex-4 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (17, 15, D:4) a +0 dagger an orc skeleton (19, 16, D:4) a ball python skeleton (19, 34, D:4) a +0 dagger (23, 6, D:4) an adder corpse (skeletalised by now) (30, 30, D:4) a +0 mace (40, 16, D:4) a +0 leather armour a +0 club (45, 15, D:4) a +0 robe (46, 38, D:4) a +0 long sword (46, 45, D:4) a howler monkey corpse (skeletalised by now) (50, 36, D:4) a +0 club a kobold skeleton (54, 39, D:4) a +0 leather armour (57, 17, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (0, 30, D:5) a +0 hand axe (6, -4, D:5) a parchment of Plasma Beam (8, 6, D:5) a hound skeleton (15, -11, D:5) a jackal skeleton (16, -10, D:5) a jackal skeleton (21, 18, D:5) an adder skeleton (21, 33, D:5) an adder skeleton (23, -9, D:5) a hound skeleton (25, -12, D:5) an adder skeleton a hound skeleton (25, 21, D:5) a +0 mace an orc skeleton (30, 13, D:5) a +1 halberd of distortion (32, 1, D:5) a +0 battleaxe (32, 7, D:5) an adder skeleton (36, 13, D:5) a +0 giant club Level 6 of the Dungeon (2, 3, D:6) a water moccasin corpse (skeletalised by now) (8, -5, D:6) an iguana corpse (skeletalised by now) (30, 7, D:6) a water moccasin corpse (skeletalised by now) (45, -7, D:6) a +0 leather armour (52, 30, D:6) an electric eel corpse (52, 33, D:6) a poisoned dart (52, 34, D:6) a poisoned dart (53, 34, D:6) a poisoned dart (55, -14, D:6) a hound corpse (skeletalised by now) the Ecumenical Temple