bongcheondong Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (unseen) (3, -17, D:1) (unseen) (5, -11, D:1) a +0 spear (unseen) (11, -10, D:1) a +0 spear (unseen) (11, 1, D:1) a +0 short sword (unseen) (14, -6, D:1) a +0 club (unseen) (17, 10, D:1) (unseen) (23, 0, D:1) a quokka skeleton (unseen) (23, 5, D:1) a hobgoblin skeleton (unseen) (31, 7, D:1) a +0 dagger (unseen) (33, -20, D:1) a parchment of Swiftness (unseen) (36, -12, D:1) a ball python skeleton (unseen) (39, 6, D:1) a +0 long sword (unseen) (41, 0, D:1) (unseen) (41, 3, D:1) a +0 mace (unseen) (42, -10, D:1) a +0 dagger (unseen) (43, -1, D:1) (unseen) (44, -17, D:1) (unseen) (47, -13, D:1) a +0 plate armour (unseen) (47, -2, D:1) a +0 long sword (unseen) (50, -2, D:1) a +0 club (still there?) a kobold corpse (skeletalised by now) (still there?) (51, -16, D:1) a +0 club (unseen) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (still there?) a kobold corpse (skeletalised by now) (still there?) (0, 1, D:2) an adder corpse (skeletalised by now) (unseen) (2, -16, D:2) (unseen) (6, -5, D:2) the felid corpse of Natasha (skeletalised by now) (unseen) (6, 8, D:2) (unseen) (8, -9, D:2) the felid corpse of Natasha (skeletalised by now) (unseen) (9, -9, D:2) a +0 leather armour (unseen) (17, 6, D:2) a +0 hand axe (unseen) (22, -13, D:2) a goblin skeleton (unseen) (22, -4, D:2) an adder corpse (skeletalised by now) (unseen) (24, -8, D:2) a ball python skeleton (unseen) (24, 1, D:2) a rat corpse (skeletalised by now) (unseen) (28, 8, D:2) (unseen) (31, -11, D:2) a +0 club (unseen) (32, -16, D:2) a hobgoblin corpse (skeletalised by now) (unseen) (33, -16, D:2) an adder corpse (skeletalised by now) (unseen) (34, -16, D:2) a hobgoblin corpse (skeletalised by now) (unseen) (34, -3, D:2) a +0 dagger (unseen) (36, 3, D:2) (unseen) (40, -16, D:2) an adder corpse (skeletalised by now) (unseen) (40, 8, D:2) a frilled lizard corpse (skeletalised by now) (unseen) (42, 8, D:2) (unseen) (42, 13, D:2) a quokka corpse (skeletalised by now) (unseen) (43, -13, D:2) 2 boomerangs (unseen) (45, 18, D:2) a bat corpse (skeletalised by now) (unseen) (46, 12, D:2) (unseen) (46, 18, D:2) a bat corpse (skeletalised by now) (unseen) (49, -12, D:2) (unseen) (49, 13, D:2) a +2 whip of pain (still there?) a kobold corpse (skeletalised by now) (still there?) (50, 8, D:2) 6 poisoned darts (unseen) (59, -15, D:2) (unseen) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe of Howling Wind {+Blink +Inv rElec rF-} (2690 gold) +Blink: It lets you blink. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. It cannot be enchanted further. the ring "Seamm" {Will+ Str+3 Slay+3} (5090 gold) [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +1 dagger of Peace {flame, Dex+4} (2400 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Ralyen" {Will+ rCorr Slay+3} (4520 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet "Kulal" {*Corrode rElec Regen+ Str+4 Slay+3} (5940 gold) [amulet of regeneration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Mire" {rPois Str+3 Dex+5} (4380 gold) [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). the +1 leather armour "Amiusyh" {rPois Dex+6} (3080 gold) rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +5 sling of the Hated {drain, rPois rF+ Int+5} (5640 gold) rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the amulet "Kann" {rPois rF+ Regen+} (4820 gold) [amulet of regeneration] rPois: It protects you from poison. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. the +7 dagger of Articulation {elec, rF+ Dex+2} (5820 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the dragon-coil talisman "Jompelur" {Harm rC+} (9000 gold) [dragon-coil talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. the air staff of Uncomfortable Rashes {*Slow rElec Will++ SInv Stlth+ Air} (4740 gold) [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. the ring of the Scarab {rF+ Str+4 Int+6} (5840 gold) [ring of intelligence] rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). the ring "Gaiferer" {AC+4 Str+3 SInv} (5350 gold) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). SInv: It lets you see invisible. the +6 sling of Royalism {flame, rElec SInv} (5090 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the +1 spear of Imoost Obbi {drain, Dex+9 Stlth-} (3490 gold) Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +3 ring mail of a ziggurat {*Slow *Silence rElec rC+++} (5680 gold) *Slow: It may slow you when you take damage. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. It cannot be enchanted further. the +5 dagger of Hepliaklqana's Whim {protect, Str+4 Dex+3} (4910 gold) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the granite talisman of Awe {Will+ Dex+3} (10770 gold) [granite talisman] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the +2 robe of Roha {rPois Str+2 Stlth- Archmagi} (3890 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (0, 0, D:3) (unseen) (1, -18, D:3) (unseen) (6, -23, D:3) (unseen) (8, -17, D:3) a +0 club (unseen) (12, -22, D:3) a quokka skeleton (unseen) (15, -26, D:3) (unseen) (15, -24, D:3) a +0 whip (still there?) a +0 leather armour (still there?) (17, 6, D:3) a +0 short sword (unseen) (18, -12, D:3) (unseen) (19, 2, D:3) (unseen) (22, -16, D:3) a +0 club (unseen) (24, -6, D:3) (unseen) (29, -20, D:3) (unseen) (32, -4, D:3) a +0 hand axe (unseen) (40, -16, D:3) (unseen) (41, -13, D:3) a +0 club (still there?) a +0 chain mail (still there?) (42, 0, D:3) (unseen) (45, 6, D:3) a +0 club (unseen) (46, -27, D:3) (unseen) Level 4 of the Dungeon (5, 17, D:4) a +0 club (13, -20, D:4) a +0 rapier a +0 leather armour (14, -19, D:4) a +0 halberd (14, -18, D:4) a +0 spear (15, -17, D:4) a +0 flail a +0 spear (18, -20, D:4) a +0 mace (27, 16, D:4) a +0 club (33, 1, D:4) a +0 leather armour a +0 dagger (40, 12, D:4) a +1 dagger of speed a +0 arbalest 4 poisoned darts a +0 chain mail (49, -1, D:4) a +0 hammer (50, -1, D:4) a +0 hammer (50, 1, D:4) the +9 hammer of Erraom {flame, *Slow Str+4 Int+8} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (51, -1, D:4) a +0 hammer (51, 0, D:4) a +0 hammer (52, 0, D:4) a +2 quarterstaff of chaos (53, 0, D:4) a +0 hammer (54, 1, D:4) a +0 hammer (56, 2, D:4) a +0 hammer (57, 1, D:4) a +0 hammer Level 5 of the Dungeon (1, -4, D:5) a +1 falchion of protection (1, 0, D:5) a +0 club a +0 leather armour (5, 29, D:5) a +0 long sword (7, -7, D:5) a +0 ring mail (9, 3, D:5) a +0 leather armour (11, 6, D:5) a +0 scale mail (15, -23, D:5) a +0 scale mail (15, -21, D:5) a +0 mace a +0 scale mail (16, -24, D:5) 6 boomerangs (16, -22, D:5) a +0 spear (17, 20, D:5) a +0 spear (20, -7, D:5) a scroll of revelation (20, -6, D:5) a +0 robe (20, -5, D:5) 20 gold pieces (20, -4, D:5) 14 gold pieces (20, -3, D:5) 2 gold pieces (21, -7, D:5) 7 gold pieces (21, -6, D:5) a +0 long sword (21, -4, D:5) the amulet of Xusurah {Chemistry Str+2} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+2: It affects your strength (+2). (unseen) (21, -3, D:5) 9 gold pieces (22, 1, D:5) a +0 flail (29, -8, D:5) a +0 dagger a +0 robe (29, -7, D:5) a +0 club a +0 whip (30, -6, D:5) a +0 short sword a +0 leather armour (40, 4, D:5) a +0 dagger a +0 robe (41, 3, D:5) a +0 dagger a +0 robe (41, 4, D:5) a +0 hand axe (42, 7, D:5) a +0 mace Level 6 of the Dungeon (4, 5, D:6) a +0 short sword a +0 ring mail a +0 falchion a +0 leather armour (5, 7, D:6) a +0 club a +0 leather armour (5, 12, D:6) a +0 hand axe (6, -3, D:6) a +0 chain mail (6, 5, D:6) a +0 dagger a +0 robe (20, -14, D:6) a +0 ring mail (25, -23, D:6) a +0 leather armour (29, 11, D:6) a +0 leather armour