Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5907979305745704860 28 bongcheondong the Magician (level 3, 0/25 HPs) Began as a Djinni Wanderer on Aug 10, 2026. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (773 turns). bongcheondong the Magician (Djinni Wanderer) Turns: 773, Time: 00:01:48 Health: 0/25 AC: 2 Str: 11 XL: 3 Next: 30% Gold: 19 EV: 10 Int: 17 God: SH: 0 Dex: 10 rFire + + . (33%) c - +0 long sword rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 club c - a +0 long sword (weapon) Missiles d - 3 poisoned darts (quivered) Armour b - a +0 robe (worn) Wands a - a wand of flame (7) Scrolls g - a scroll of fog c - a scroll of vulnerability {unknown} e - a scroll of enchant weapon {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting * Level 0.2 Long Blades + Level 1.2 Dodging * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy + Level 3.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Cause Fear Hex 8% N/A 32% 4 b - Slow Hex 64% N/A 3% 1 c - Vampiric Draining Necr 16% 2d7 10% 3 d - Gloom Hex/Necr 32% N/A 10% 3 e - Soul Splinter Necr 64% N/A 3% 1 f - Kiss of Death Conj/Necr 64% 2d10 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the kobold. The kobold is almost dead. The bat hits you but does no damage. x2; The goblin hits you with a +0 dagger. The kobold hits you with a +0 short sword. You barely miss the kobold. The kobold is almost dead. The bat hits you. The kobold hits you but does no damage. The goblin hits you but does no damage. You hit the kobold. You kill the kobold! The bat closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You closely miss the goblin. The goblin is severely wounded. The goblin closely misses you. The goblin hits you but does no damage. The bat barely misses you. You barely miss the goblin. The goblin is severely wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... #####.############ .................>. ................#.# ................#.## ................... .# ..................####.# ...............b........ ................)......# .......##....#..@g....# .......##.##........#... ##.........###.#..####### #.........# #.#......... #....)....# #.#.))##### ########.####.#...# #####†###......# #.......†......# #..............# You could see a goblin and a bat. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 6 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 6 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Djinni Wanderer began the quest for the | Orb. 0 | D:1 | bongcheondong set off with the following items: a +0 club, | a +0 robe, a wand of flame (7), a scroll of fog; and the | following spells memorised: Cause Fear, Slow, Vampiric | Draining, Gloom, Soul Splinter. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 254 | D:1 | Found Ophybbui's General Store. 626 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 626 | D:1 | Learned a level 1 spell: Kiss of Death 773 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 87 Melee: Club || 10 Long sword || 77 Throw: Dart || 4 Stab: Sleeping || 1 Armour: Robe || 100 Dodge: Dodged || 78