bongcheondong Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 18, D:1) 6 stones (12, -11, D:1) a +0 leather armour (13, -32, D:1) 7 stones (22, 17, D:1) a rat skeleton a bat skeleton (27, 2, D:1) a bat skeleton (43, -27, D:1) a ball python corpse (skeletalised by now) (44, 0, D:1) a quokka skeleton (48, 0, D:1) 5 poisoned darts (48, 7, D:1) a +0 scale mail (61, -29, D:1) a +0 ring mail (70, -3, D:1) a +0 short sword (71, -17, D:1) a +0 spear (71, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 4 stones (1, 0, D:2) a ball python corpse (skeletalised by now) (12, -19, D:2) an adder corpse (skeletalised by now) (12, -15, D:2) a +0 robe (12, 9, D:2) a ball python skeleton (12, 17, D:2) 3 stones (13, 3, D:2) the +0 robe of the Fife {Rampage Str+3 Int-5 Archmagi} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Rampage: It bestows one free step when moving towards enemies. Archmagi: It increases the power of your magical spells. (13, 9, D:2) a +0 dagger (17, -2, D:2) the +1 robe of the Doldrums {^Contam rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (18, 5, D:2) a +0 whip a kobold skeleton (21, 1, D:2) a frilled lizard skeleton (24, 3, D:2) 6 stones (25, -13, D:2) 4 poisoned darts (27, -15, D:2) a +0 falchion (28, -3, D:2) a flux talisman (30, 0, D:2) a +0 long sword (35, 5, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (2, -34, D:3) a +0 buckler (6, -32, D:3) a +0 spear (9, -12, D:3) a jackal skeleton (14, 2, D:3) a +0 short sword (17, -18, D:3) a +1 short sword of holy wrath (17, 2, D:3) a bat skeleton (20, -1, D:3) a +0 ring mail (22, -40, D:3) a scroll of noise (24, -25, D:3) a +0 whip 3 stones a kobold corpse (28, -24, D:3) a +0 leather armour (28, -18, D:3) a quokka skeleton (39, -15, D:3) a +0 flail (45, -47, D:3) a +0 scimitar (50, -48, D:3) 7 stones