bongcheondong Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 11, D:1) a +0 rapier (5, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, 0, D:1) a quokka corpse (skeletalised by now) (30, 12, D:1) a +0 club (31, -13, D:1) a +0 short sword (31, -7, D:1) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) a quokka corpse (skeletalised by now) (31, 11, D:1) a bat corpse (skeletalised by now) (33, 8, D:1) a +0 dagger (34, -17, D:1) 5 stones (35, -11, D:1) a +0 short sword (36, -4, D:1) a +0 club a goblin skeleton (37, 13, D:1) a +0 robe (39, -3, D:1) a +0 hand axe Level 2 of the Dungeon (3, 13, D:2) a +0 dagger a +0 quarterstaff (6, 13, D:2) a +0 hand axe (24, -21, D:2) a dragon-blood talisman (27, 17, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (28, -18, D:2) a +0 leather armour (30, 20, D:2) a potion of degeneration (31, -14, D:2) 3 stones (33, -5, D:2) a rat skeleton (39, 6, D:2) a +0 troll leather armour (43, -13, D:2) 5 stones (55, 9, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of venom (unseen) (1, 1, D:3) a +0 club a goblin corpse