Dungeon Crawl Stone Soup version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 16862060280039027698 37 bongcheondong the Apothecary (level 3, -2/24 HPs) Began as a Human Alchemist on Aug 2, 2024. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:59 (1162 turns). bongcheondong the Apothecary(Human Alchemist) Turns: 1162, Time: 00:02:00 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 41% Magic: 3/6 EV: 11 Int: 17 God: Gold: 51 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . c - +2 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -14), attractive A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} h - a potion of might {unknown} i - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 4.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The bat closely misses you. The adder barely misses you. The adder closely misses you. There is a stone staircase leading up here. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. The adder bites you. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You climb upwards. You feel sick. There is a stone staircase leading down here. The sting hits the adder. The adder is poisoned. The adder is moderately wounded. You feel sick. The adder barely misses you. x2; The adder bites you. The sting hits the adder. The adder looks even sicker. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. You kill the adder! The adder attacks as it pursues you! The adder closely misses you. Your magical contamination has completely faded away. It was a potion of attraction. You feel attractive to monsters. You die... #.....# #.# #..########.## ######..#####.....# #.......#.........# ###### #######.##..#.........######..... #...........#.....##'##....#..... #...........#.....##.##....#..... #.###.#.##..#.....##.##....#..... #.#.#.#.##.....#@..............†. #.#.#.#.##...#.#S###......##..... #.#.#....#.....†>##....##.####### #.#.#.#.##...##........##.# #.....#.##...##........##.# #......................##.# #.....#.##................# ###.#.............###.....# ##.#.###.......#####.....## You could see an adder. Vanquished Creatures An adder (D:1) 2 dart slugs (D:1) A ribbon worm (D:2) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Human Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 788 | D:1 | Reached skill level 4 in Alchemy 943 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1093 | D:2 | Found a glowing golden altar of the Shining One. 1161 | D:1 | HP: 1/24 [poisoned by an adder] 1162 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic D:2: layout_rooms, basic_altar, grunt_decor_one_mirror, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.4 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 7 Whip || 8 Cast: Sting || 45 Use: Potion || 1 Armour: Robe || 26 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1163 | 1133 | 30 | 51 | 940 | 2 | 581.5 | Dungeon | 1163 | 1133 | 30 | 51 | 940 | 2 | 581.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1152 daAuts D:2: 11 daAuts