bongcheondong the Dungeon (0, 15, D) a +0 dagger (0, 32, D) a +5 giant spiked club a wand of paralysis (8) (0, 50, D) a +1 vampiric long sword (unseen) (1, 33, D) a +0 ring mail (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) the +4 chain mail "Bel Ana" {rPois rF++} (still there?) rF++: It greatly protects you from fire. rPois: It protects you from poison. an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (1, 35, D) a +0 long sword (1, 50, D) a +3 plate armour of poison resistance (unseen) (1, 52, D) the +6 short sword of Dishonour {freeze, rF+ Will+ Dex+4} (still there?) Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Will+: It increases your willpower. a +3 heavy hand axe (still there?) (1, 54, D) a +1 scale mail of willpower (unseen) (2, 15, D) a staff of death (still there?) a +0 dagger (still there?) a staff of fire (still there?) (2, 17, D) a +0 rapier an elf corpse (skeletalised by now) (2, 18, D) a +0 short sword a scroll of fog an elf corpse (skeletalised by now) (2, 35, D) a +0 long sword an elf corpse (skeletalised by now) (2, 52, D) a staff of death (still there?) a +0 long sword of holy wrath (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 13, D) a wand of paralysis (7) (3, 31, D) a +0 short sword (still there?) a staff of death (still there?) a +0 leather armour (still there?) a +3 long sword of electrocution (still there?) a +0 long sword (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (3, 34, D) a +0 longbow a +0 longbow a +0 leather armour the +1 pair of gloves of Lucwayn {rF++ Will- Int+2} Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. Will-: It decreases your willpower. an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (3, 35, D) the +0 rapier of Gozag's Favour {spect, +Blink Str+2 Dex+2 SInv} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. +Blink: It lets you blink. a +0 long sword (3, 50, D) a +4 chain mail of positive energy (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +0 long sword (still there?) a staff of earth (still there?) (4, 17, D) a +2 robe of positive energy (still there?) a +0 shortbow (still there?) (4, 18, D) a +0 leather armour an elf corpse (skeletalised by now) (5, 13, D) a staff of death (still there?) an elf corpse (skeletalised by now) (still there?) (5, 15, D) the +0 ring mail of Courage {Str+3} Str+3: It affects your strength (+3). the +7 whip of Kuiwiweps {freeze, *Rage Will+++ Dex-5} Dex-5: It affects your dexterity (-5). Will+++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 leather armour a +0 short sword a book of Conjurations (5, 16, D) a staff of air (5, 19, D) a +1 rapier of draining (unseen) (5, 20, D) a +0 long sword an elf corpse (skeletalised by now) (5, 34, D) a +0 leather armour (still there?) the +11 great sword "bongcheondong's Regret" {flame, rPois Str+5 Int+4} (still there?) Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (5, 35, D) the +8 great sword of Trial by Ordeal {heavy, rPois} (still there?) rPois: It protects you from poison. a +0 plate armour of fire resistance (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (5, 50, D) the staff of the Mosquito {rElec rN+ Dex+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. the +10 falchion "Igeublil" {spect, rPois rC++ SInv} rC++: It greatly protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (6, 14, D) a +0 short sword a +0 ring mail a staff of air (6, 16, D) a +0 rapier a +0 chain mail (6, 17, D) a +0 rapier an elf corpse (skeletalised by now) (6, 20, D) a +2 vampiric hand axe (6, 33, D) a +0 short sword (still there?) a staff of fire (still there?) a +0 scimitar (still there?) a +1 hand axe of flaming (still there?) a +1 long sword of electrocution (still there?) a +0 scimitar of holy wrath (still there?) a staff of death (still there?) an elf corpse (skeletalised by now) (still there?) (6, 35, D) a +0 buckler a +0 dagger a +0 ring mail a wand of paralysis (5) a +0 rapier a +0 ring mail a ring of fire (6, 37, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (7, 7, D) 2 potions of berserk rage (7, 15, D) a +0 long sword (7, 16, D) a +0 rapier a +5 spectral giant club an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 17, D) a +3 heavy halberd a +4 mace of protection an elf corpse (skeletalised by now) (7, 20, D) a +3 heavy hand axe (still there?) a +0 leather armour (still there?) (7, 21, D) the +8 spear of Ad Valorem {freeze, rN+ Str+3 Int+3 Stlth+} (still there?) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 quick blade (still there?) a +0 quick blade (still there?) a +3 chain mail of poison resistance (still there?) a +0 rapier (still there?) a +0 rapier (still there?) the +4 chain mail of the Wumpus {Fly rElec rN++ Dex-5} (still there?) Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Fly: It grants you flight. a +2 mace of venom (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (7, 22, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 31, D) a staff of air (7, 37, D) a +3 flail of draining (unseen) (7, 49, D) a staff of earth the +10 plate armour of Pleasant Breezes {rCorr Str-5 Stlth+} Str-5: It affects your strength (-5). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the +5 sling "Pyrakly" {flame, rN+ Will+ Str-2 Int+3} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. (7, 53, D) a wand of mindburst (8) (7, 54, D) a wand of flame (12) (8, 14, D) a +0 leather armour a +0 dagger a +1 mace of protection (8, 18, D) the staff "Demonslayer" {rPois rN+ Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. an elf corpse (skeletalised by now) (still there?) (8, 20, D) a +3 shortbow (still there?) a +0 longbow (still there?) the +2 great sword "Orosoido" {venom, rC+ Int+2} (still there?) Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (8, 32, D) a staff of air (still there?) a +1 falchion of holy wrath (still there?) (8, 35, D) a +1 plate armour of fire resistance (still there?) a +0 cloak of poison resistance (still there?) a +0 longbow (still there?) a +2 leather armour of fire resistance (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (8, 37, D) a +0 long sword a +6 ring of dexterity (8, 38, D) a +0 rapier (8, 51, D) a +5 falchion of freezing (still there?) the +5 sling of the Vine {chaos, rElec Str+2 Stlth+} (still there?) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a ring of magical power (still there?) the +0 chain mail of the Giraffataur {Harm rF+ Str-3 SInv} (still there?) Str-3: It affects your strength (-3). rF+: It protects you from fire. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (9, 14, D) a +2 robe of positive energy a +0 shortbow (9, 15, D) a +0 leather armour (9, 16, D) a +0 heavy longbow (still there?) a +0 dagger of speed (still there?) a +0 troll leather armour (still there?) a +0 short sword (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (9, 17, D) a +0 longbow a +0 leather armour a +0 leather armour an elf corpse (skeletalised by now) (9, 33, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a ring of positive energy (still there?) a +2 plate armour of willpower (still there?) an elf corpse (skeletalised by now) (still there?) (9, 34, D) a +0 rapier a +0 rapier a +0 leather armour a manual of Dodging a +0 dagger (9, 35, D) a +0 longbow (still there?) a +0 leather armour of fire resistance (still there?) (9, 36, D) a +0 longbow a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 49, D) the Verses on Creative Force Spells Type Level a - Magic Dart Conjuration 1 b - Momentum Strike Conjuration/Translocation 2 c - Call Imp Summoning 2 d - Fulminant Prism Conjuration/Alchemy 4 e - Summon Hydra Summoning 7 (unseen) (9, 50, D) a staff of alchemy (still there?) a ring of magical power (still there?) a book of Battle (still there?) (9, 52, D) a wand of mindburst (6) (still there?) the +5 shortbow of a ziggurat {speed, rPois rN+ Int+4 Dex-2} (still there?) Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. rN+: It protects you from negative energy. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 13, D) a +0 long sword a +0 leather armour (10, 14, D) a +0 leather armour (10, 15, D) a +0 rapier a +0 chain mail a wand of flame (8) (10, 17, D) a +0 dagger a +0 long sword (10, 32, D) a granite talisman (10, 34, D) a +0 shortbow (still there?) a +1 mace of protection (still there?) a +0 leather armour (still there?) (10, 37, D) a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (10, 55, D) a ring of positive energy (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a wand of iceblast (5) a +0 leather armour a wand of flame (10) (11, 16, D) a +0 leather armour (11, 31, D) a +2 battleaxe of freezing (still there?) an elf corpse (skeletalised by now) (still there?) (11, 34, D) the +3 warlock's mirror {omnireflect} (still there?) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. a ring of protection from fire (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 shortbow (still there?) a +0 long sword (still there?) a book of the Wilderness (still there?) an elf corpse (skeletalised by now) (still there?) (11, 51, D) the staff "Oblux" {rC+ SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (12, 14, D) a +2 scale mail of cold resistance (unseen) (12, 31, D) a +0 short sword (12, 34, D) a +3 plate armour of cold resistance (still there?) a +0 rapier (still there?) a staff of cold (still there?) a +0 falchion of holy wrath (still there?) a +0 dagger (still there?) a wand of paralysis (7) (still there?) an elf corpse (skeletalised by now) (still there?) (12, 50, D) a +2 scale mail of cold resistance (still there?) the +3 hand axe "Cantaibba" {drain, rC+ Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. a +0 quarterstaff of distortion (still there?) the +11 shortbow of the Grinning Salmon {flame, rN+ Str-2 Int+3 Stlth+} (still there?) Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (13, 15, D) a +0 long sword (13, 16, D) a wand of paralysis (2) (13, 31, D) a +0 long sword (13, 50, D) a wand of digging (4) (13, 52, D) a book of Flames (still there?) the +3 greatsling "Punk" {acid, rCorr} (still there?) rCorr: It protects you from acid and corrosion. the Catalogue of Beguiling (still there?) Spells Type Level a - Jinxbite Hexes 2 b - Dimensional Bullseye Hexes/Translocation 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 (14, 50, D) a book of Dangerous Friends (15, 52, D) 4 potions of haste (18, 48, D) a Grand Grimoire (18, 49, D) a staff of earth (unseen) (18, 50, D) a scroll of brand weapon (19, 0, D) the staff "Umesaget" {rElec Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (19, 1, D) the +8 trident "Tered" {spect, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (19, 16, D) the +11 halberd "Qanaps" {venom, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (19, 17, D) a ring of fire (19, 32, D) a wand of mindburst (8) (still there?) a staff of cold (still there?) (19, 48, D) a +0 hand axe of venom (unseen) (19, 49, D) a staff of alchemy (unseen) (20, 1, D) a +6 ring of strength (20, 2, D) a hell hound corpse (skeletalised by now) (20, 16, D) a +1 ring mail of fire resistance (unseen) (20, 17, D) a staff of air (unseen) (20, 48, D) a wand of light (2) (20, 49, D) a book of Burglary (20, 50, D) 4 scrolls of enchant weapon (21, 0, D) a +1 rapier of freezing (21, 1, D) a +1 sling of flaming (unseen) (21, 16, D) a +2 chain mail of willpower (unseen) (21, 32, D) a storm talisman (21, 33, D) an amulet of regeneration (21, 38, D) a hell hog corpse (skeletalised by now) (21, 48, D) a +0 arbalest an amulet of guardian spirit a yaktaur corpse (skeletalised by now) (21, 49, D) the +6 ring mail "Ylitt" {rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (unseen) (21, 50, D) 6 large rocks a stone giant corpse (skeletalised by now) (21, 51, D) 4 large rocks (21, 52, D) a +4 vampiric spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (21, 53, D) 4 large rocks (22, 2, D) a +1 scimitar of flaming (unseen) (22, 16, D) a wand of flame (9) (22, 33, D) a +2 war axe of electrocution a staff of conjuration (22, 50, D) a +0 orcbow a ring of protection from cold (22, 51, D) 4 large rocks (22, 52, D) a +0 spear 3 javelins a +0 leather armour a ring of positive energy (23, 0, D) a +2 scale mail of cold resistance a +2 rapier of protection (23, 2, D) a +2 pair of boots of flying (still there?) a +1 trident of venom (still there?) (23, 5, D) a hell hog corpse (skeletalised by now) (23, 17, D) a staff of fire (23, 18, D) the staff of Zuded {rF+ rCorr MP+10 Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. MP+10: It affects your magic capacity (+10). rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (23, 33, D) a staff of death (23, 49, D) 4 large rocks (still there?) the ring "Itish" {rPois Dex+6} (still there?) [ring of dexterity] Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. a cyclops corpse (skeletalised by now) (still there?) (23, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of earth (still there?) a +0 shortbow (still there?) a +4 shortbow of freezing (still there?) (23, 51, D) a +2 longbow of draining (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a +0 triple sword of protection (still there?) (23, 52, D) 8 large rocks a stone giant corpse (skeletalised by now) (24, 3, D) a hell hound corpse (skeletalised by now) (24, 6, D) a hell hound corpse (skeletalised by now) (24, 16, D) a staff of cold (still there?) the Parchment of Macabre Stones (still there?) Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Borgnjor's Revivification Necromancy 8 (24, 18, D) the +1 shortbow "Fulaor" {holy, rC+ rCorr SInv} rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (24, 33, D) a +0 leather armour of poison resistance (24, 40, D) a +0 whip a +0 robe (24, 47, D) a wand of flame (10) (24, 49, D) the +1 longbow of Infection {drain, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 shortbow a book of Conjurations (24, 51, D) a +0 longbow a +0 leather armour (24, 52, D) 4 large rocks (25, 0, D) a staff of earth (25, 1, D) a +4 scimitar of flaming (still there?) a staff of cold (still there?) the +7 long sword "Qexziaf" {elec, rN+ Will+++ MP-6 Int-4} (still there?) Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. MP-6: It affects your magic capacity (-6). (25, 3, D) a +1 great sword of flaming (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (25, 17, D) a +1 pair of boots of stealth (25, 19, D) a ring of poison resistance (25, 32, D) a staff of cold (unseen) (25, 33, D) the +6 quarterstaff of Pulofow {venom, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a staff of alchemy a raiju corpse (skeletalised by now) (25, 49, D) a +1 ring mail of cold resistance (still there?) 4 large rocks (still there?) a +0 arbalest (still there?) a wand of polymorph (5) (still there?) (25, 50, D) 9 large rocks (25, 51, D) a +0 arbalest (25, 52, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (25, 55, D) the +8 morningstar "Kizell" {spect, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (26, 1, D) a hell hog corpse (skeletalised by now) (26, 3, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (26, 16, D) a +2 robe of cold resistance (26, 32, D) a wand of paralysis (5) (26, 48, D) a +0 shortbow (26, 50, D) Pidwairgh's Folio of Litharge Spells Type Level a - Sting Conjuration/Alchemy 1 b - Ignite Poison Fire/Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 a +0 longbow a +0 leather armour a +0 leather armour (26, 51, D) a +0 arbalest (26, 52, D) a +0 shortbow (26, 53, D) a +0 longbow the +6 plate armour of Gozag's Supremacy {Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (26, 54, D) 3 large rocks a stone giant corpse (skeletalised by now) (27, 0, D) the +3 great sword "Xouteoc" {antimagic, *Slow Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. *Slow: It may slow you when you take damage. (27, 1, D) an amulet of reflection (27, 3, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (27, 16, D) a staff of earth (still there?) a flux talisman (still there?) (27, 17, D) a ring of willpower (27, 32, D) a +3 orcbow of flaming (unseen) (27, 33, D) a +2 broad axe of electrocution (still there?) a staff of conjuration (still there?) (27, 50, D) a wand of light (6) 4 large rocks a cyclops corpse (skeletalised by now) (27, 52, D) a +0 longbow (still there?) a +6 chain mail of ponderousness (still there?) an elf corpse (skeletalised by now) (still there?) (28, 16, D) a staff of cold (unseen) (28, 32, D) a staff of conjuration (unseen) (28, 33, D) the +6 arbalest of Cupn {elec, SInv} SInv: It lets you see invisible. (unseen) (28, 48, D) a wand of mindburst (8) (28, 50, D) a +1 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the ring "Xuufymor" {Ice Dex+3 Slay+2 Stlth+} (still there?) [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. a staff of air (still there?) (28, 51, D) the +5 long sword of Watchfulness {drain, *Rage *Noise rC+++ Int+3} (still there?) Int+3: It affects your intelligence (+3). rC+++: It renders you almost immune to cold. *Noise: It may make a loud noise when swung. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 shortbow (still there?) (28, 52, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (29, 0, D) the Information on Coruscating Maleficent Magicks Spells Type Level a - Irradiate Conjuration/Alchemy 5 b - Curse of Agony Necromancy 5 c - Chain Lightning Conjuration/Air 9 (unseen) (29, 1, D) a +1 scimitar of flaming (still there?) a wand of paralysis (6) (still there?) Great Wizards, Vol. VII (still there?) (29, 16, D) a wand of iceblast (6) (29, 17, D) a wand of flame (5) (29, 18, D) a +2 plate armour of cold resistance (unseen) (29, 32, D) a +1 heavy spear (unseen) (29, 33, D) a +2 long sword of draining (unseen) (29, 49, D) 5 large rocks (still there?) the +0 pair of fencer's gloves {Riposte Dex+3} (still there?) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (29, 50, D) a +0 leather armour (29, 52, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (30, 48, D) a book of Battle (30, 49, D) a +2 broad axe of flaming (still there?) a +0 shortbow (still there?) (30, 50, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) a +0 arbalest (still there?) a manual of Axes (still there?) (30, 51, D) a +0 longbow (still there?) a +0 leather armour of fire resistance (still there?) an elf corpse (skeletalised by now) (still there?) (30, 52, D) a +0 orcbow (still there?) a staff of air (still there?) (31, 49, D) a +0 longbow (still there?) a +2 leather armour of willpower (still there?) a scarf of invisibility (still there?) (31, 50, D) a +0 arbalest a +0 leather armour a yaktaur corpse (skeletalised by now) (31, 51, D) the staff "Kecilore" {Conj Necro Air} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (31, 52, D) a +0 shortbow a centaur corpse (skeletalised by now) (32, 48, D) a staff of earth (still there?) a +0 orcbow (still there?) a staff of earth (still there?) (32, 49, D) 5 large rocks (32, 50, D) a +4 heavy spear (still there?) a +2 sling of flaming (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a book of Maladies (still there?) a merfolk corpse (skeletalised by now) (still there?) (32, 51, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (33, 48, D) a wand of digging (7) (33, 49, D) 3 large rocks (34, 16, D) a ring of willpower (34, 28, D) a staff of death (unseen) (34, 30, D) a +0 trident (35, 0, D) a +2 dire flail of venom (unseen) (35, 28, D) a staff of fire (unseen) (35, 31, D) a +0 hand axe (36, 1, D) a +2 heavy halberd a +4 scale mail of cold resistance (36, 2, D) a +0 short sword an orc corpse (skeletalised by now) (36, 14, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a yak corpse (skeletalised by now) (36, 28, D) a +3 chain mail of willpower (still there?) a +0 flail (still there?) (36, 32, D) a +0 short sword (37, 0, D) a +0 flail (37, 1, D) a +5 flail of draining a +0 plate armour an orc corpse (skeletalised by now) (37, 3, D) a +0 battleaxe (37, 5, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (37, 14, D) a +2 demon whip of flaming (37, 15, D) a +1 heavy war axe (37, 16, D) a bullfrog corpse (skeletalised by now) (37, 18, D) a wyvern corpse (skeletalised by now) (37, 28, D) a staff of earth (unseen) (37, 30, D) a +0 flail a white draconian corpse (skeletalised by now) (37, 50, D) a wand of polymorph (6) (38, 1, D) a +0 war axe a +0 chain mail the Compilation of Ceration Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Alistair's Intoxication Alchemy 5 (38, 3, D) a +0 flail a +0 chain mail a +0 chain mail (38, 4, D) 3 large rocks (38, 14, D) the +6 long sword "Beastbane" {venom, rElec} rElec: It insulates you from electricity. (38, 15, D) a staff of air (38, 16, D) a basilisk corpse (skeletalised by now) (38, 17, D) a wolf corpse (skeletalised by now) (38, 29, D) a +0 trident (38, 48, D) a +6 ring of dexterity (38, 49, D) the +2 quarterstaff "Pusom" {speed, rF+ Dex-3 SInv} Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (38, 51, D) a glowing shapeshifter corpse (39, 3, D) a +0 broad axe of venom a +0 chain mail a +0 kite shield a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, 4, D) a warg corpse (skeletalised by now) (39, 14, D) a +3 scimitar of freezing (39, 15, D) a catoblepas corpse (skeletalised by now) (39, 29, D) a staff of death (unseen) (39, 30, D) a +0 mace a red draconian corpse (skeletalised by now) (39, 31, D) a +0 dire flail a red draconian corpse (skeletalised by now) (39, 32, D) a +2 long sword of protection a purple draconian corpse (skeletalised by now) (39, 48, D) an Everburning Encyclopedia (39, 49, D) a book of the Dragon (39, 50, D) an amulet of guardian spirit (40, 2, D) the staff of Niaze {rC+ Will+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (40, 3, D) a +0 war axe (still there?) a +4 scale mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (40, 4, D) the +8 flail of Raaxemp {venom, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. a +0 plate armour a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (40, 5, D) a warg corpse (skeletalised by now) (40, 14, D) a +1 mace of protection (40, 15, D) a +2 robe of positive energy (40, 31, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (40, 32, D) a +0 dire flail a +6 ring of strength (40, 33, D) a +1 long sword of venom a red draconian corpse (skeletalised by now) (40, 34, D) a +0 long sword a ring of poison resistance (40, 48, D) the +9 glaive of Qazlal's Inspiration {venom, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (unseen) (40, 49, D) the ring "Ilur" {rC- Will+ rCorr Str+6 Slay+5} (still there?) [ring of strength] Str+6: It affects your strength (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a glowing shapeshifter corpse (still there?) (41, -1, D) a staff of earth (unseen) (41, 1, D) a staff of fire (41, 2, D) a +0 arbalest a +2 robe of positive energy a kobold corpse (skeletalised by now) (41, 14, D) a +3 antimagic sling (41, 30, D) a +1 heavy quarterstaff (still there?) a staff of alchemy (still there?) a +0 hand axe (still there?) (41, 33, D) a +0 long sword a +0 mace a yellow draconian corpse (skeletalised by now) (41, 47, D) a glowing shapeshifter corpse (41, 50, D) a wand of paralysis (7) the +2 flail "Orb Guardian's Peril" {venom, *Noise rF+ rC++ rN+} rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. a wand of flame (8) (41, 52, D) a shapeshifter corpse (42, 0, D) a +3 dire flail of protection (unseen) (42, 15, D) the +7 sceptre of Torment {pain, torment} (unseen) (42, 28, D) a +0 heavy hand axe (42, 48, D) the +10 mace of Ecweehed {heavy, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a shapeshifter corpse (still there?) (42, 49, D) a wand of paralysis (3) (still there?) a +0 vampiric great sword (still there?) a +0 great sword of holy wrath (still there?) (42, 50, D) a wand of flame (6) (42, 51, D) a shapeshifter corpse (43, 28, D) the +4 ring mail of the Zebrataur {Rampage Str+8} Str+8: It affects your strength (+8). Rampage: It bestows one free step when moving towards enemies. (unseen) (43, 49, D) a +3 war axe of freezing (still there?) a glowing shapeshifter corpse (still there?) (43, 51, D) a glowing shapeshifter corpse (43, 54, D) a glowing shapeshifter corpse (44, 16, D) a +2 short sword of speed (unseen) (44, 28, D) a staff of air (unseen) (44, 47, D) a +1 robe (unseen) (44, 50, D) a staff of death the +2 glaive of Buklaapn {flame, +Blink rPois MP+5 Dex-2} Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). +Blink: It lets you blink. a +4 spear of freezing a shapeshifter corpse (44, 51, D) a +0 heavy mace (still there?) a +3 leather armour of fire resistance (still there?) a glowing shapeshifter corpse (still there?) (44, 53, D) a glowing shapeshifter corpse (45, 49, D) a book of Annihilations a +1 robe of resistance (45, 51, D) a wand of iceblast (5) (45, 53, D) a glowing shapeshifter corpse (45, 54, D) a glowing shapeshifter corpse (46, 50, D) a ring of protection from fire (46, 51, D) a wand of light (6) (46, 53, D) a glowing shapeshifter corpse a shapeshifter corpse (47, 48, D) the Catalogue of the Jinx Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Silence Hexes/Air 5 c - Discord Hexes 8 (unseen) (47, 50, D) a +1 heavy broad axe (still there?) a +4 mace of protection (still there?) (47, 51, D) the +7 glaive of Truncation {protect, rC+} (still there?) rC+: It protects you from cold. the Charlatan's Orb {orb Evoboost} (still there?) It massively reduces your stealth. It interferes with translocations, delaying teleports. Evoboost: It boosts the power of your evoked items. (47, 54, D) a glowing shapeshifter corpse (48, 48, D) the Book of Electric Distillation Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Petrify Alchemy/Earth 4 d - Hoarfrost Cannonade Ice/Alchemy 5 a glowing shapeshifter corpse (48, 49, D) 4 scrolls of enchant armour (48, 50, D) a wand of iceblast (4) a book of Power a glowing shapeshifter corpse (48, 52, D) a shapeshifter corpse (49, 1, D) a +1 whip of electrocution (unseen) (49, 12, D) the +5 orcbow of Omio {heavy, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (49, 36, D) a +0 dire flail of holy wrath (still there?) a +1 scale mail of poison resistance (still there?) (49, 48, D) a wand of flame (2) a glowing shapeshifter corpse (49, 49, D) a book of Weapons (still there?) a manual of Throwing (still there?) the +1 cloak of the Mind {-Tele rC- Dex+9 SInv} (still there?) Dex+9: It affects your dexterity (+9). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. a glowing shapeshifter corpse (still there?) (49, 51, D) a glowing shapeshifter corpse (50, 0, D) a +2 demon blade of draining (50, 1, D) the +6 morningstar of Bilag {drain, ^Fragile Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). ^Fragile: It will be destroyed if unequipped. (unseen) (50, 25, D) a +0 hand axe of flaming (unseen) (50, 37, D) a +6 ring of intelligence (50, 48, D) a ring of fire (50, 51, D) a +0 leather armour of poison resistance (still there?) a +2 rapier of speed (still there?) a glowing shapeshifter corpse (still there?) (50, 53, D) a glowing shapeshifter corpse (51, 1, D) the +0 sling of Ixkoonle {heavy, rPois rN+ Str-5 Dex+3} Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (51, 14, D) the +0 trident of Fate {flame, Str+4} (still there?) Str+4: It affects your strength (+4). a staff of fire (still there?) a +5 great mace of venom (still there?) (51, 24, D) a staff of conjuration (51, 25, D) a ring of protection from fire (51, 26, D) a rime drake corpse (skeletalised by now) (51, 28, D) a water moccasin corpse (skeletalised by now) (51, 31, D) a death yak corpse (skeletalised by now) (51, 48, D) a +2 heavy trident (unseen) (51, 52, D) a glowing shapeshifter corpse (52, 0, D) the +4 hand axe of Loits {speed, rN+ rCorr Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (52, 24, D) a +1 heavy trident (52, 25, D) a +1 morningstar of distortion (52, 26, D) a water moccasin corpse (skeletalised by now) (52, 27, D) a cane toad corpse (skeletalised by now) (52, 38, D) a +2 short sword of holy wrath (still there?) a +0 robe (still there?) a +2 flail of protection (still there?) (52, 48, D) the +3 mace of Tur Hun {flame, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). a glowing shapeshifter corpse (still there?) (52, 50, D) an amulet of guardian spirit (still there?) the +9 war axe of the Cursing Coward {flame, ^Fragile rF+ rN+} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (still there?) Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. a glowing shapeshifter corpse (still there?) (52, 51, D) a glowing shapeshifter corpse (53, 0, D) a staff of conjuration (53, 1, D) a +4 ring of protection (53, 4, D) a +0 dire flail a +0 chain mail (53, 5, D) a +2 war axe of electrocution a +0 chain mail (53, 12, D) the ring "Opoynim" {EV+5 Str+3} [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). (53, 25, D) a staff of fire (unseen) (53, 28, D) a bullfrog corpse (skeletalised by now) (53, 48, D) a +1 quick blade of draining (unseen) (53, 49, D) a wand of iceblast (3) (still there?) the +9 dagger "Turycel" {speed, rN+} (still there?) rN+: It protects you from negative energy. (53, 50, D) a +0 plate armour of cold resistance (unseen) (54, 4, D) a +0 dagger a human corpse (skeletalised by now) (54, 24, D) a +1 short sword of venom (unseen) (54, 36, D) a +1 arbalest of draining (still there?) Xiol's Grimoire of Fluctuating Companions (still there?) Spells Type Level a - Call Imp Summoning 2 b - Olgreb's Toxic Radiance Alchemy 4 c - Ignite Poison Fire/Alchemy 4 d - Spellforged Servitor Conjuration/Summoning 7 (55, 0, D) a staff of air (unseen) (55, 13, D) the +8 glaive of Rilanoa {antimagic, *Slow rPois rF- SInv} (still there?) rF-: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a +4 vampiric battleaxe (still there?) (55, 24, D) a staff of air (unseen) (56, 0, D) a staff of air (unseen) (56, 1, D) a +0 robe (56, 3, D) a +2 robe of cold resistance (unseen) (58, 47, D) a +0 spectral quarterstaff (unseen) (58, 48, D) a +1 hand axe of venom (unseen) (58, 49, D) the amulet "Maderuet" {Faith Harm Str+3 Dex+3 Stlth-} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (unseen) (59, 38, D) the ring of Werecer {rF- rCorr Wiz Dex+3} [ring of wizardry] It improves your spell success rate. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (59, 47, D) a +0 flail of protection (unseen) (59, 48, D) a +0 pair of boots of stealth (unseen) (59, 49, D) the +7 captain's cutlass {speed, disarm} (unseen) (60, 36, D) a ring of flight (60, 47, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (60, 48, D) a +4 short sword of venom (unseen) (60, 49, D) the +1 flail of a Billion Mystics {antimagic, +Blink rC++ Int-4 Dex+3} Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. +Blink: It lets you blink. (unseen) (61, 8, D) a +6 ring of strength a +6 ring of strength a ring of magical power (61, 10, D) a +0 orcbow (61, 11, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) a +0 sling (61, 37, D) a +1 scimitar of holy wrath (unseen) (61, 38, D) a +4 scimitar of flaming (still there?) a +4 sling of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (61, 40, D) a +3 flail of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) an apis skeleton (still there?) (61, 41, D) an apis corpse (skeletalised by now) (61, 47, D) a +8 long sword of holy wrath (61, 49, D) a staff of conjuration (unseen) (62, 0, D) a staff of conjuration (62, 9, D) a +0 orcbow (still there?) a staff of alchemy (still there?) (62, 26, D) a +2 rapier of flaming (62, 27, D) a +0 shortbow (still there?) a staff of cold (still there?) (62, 29, D) a +0 trident 2 boomerangs (62, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 36, D) a staff of cold (62, 47, D) Xeprurog's Omnibus of the Hypothermic Blaze Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Plasma Beam Fire/Air 6 c - Ozocubu's Refrigeration Ice 7 (62, 48, D) a +2 heavy quarterstaff (unseen) (62, 49, D) a +2 great sword of flaming (unseen) (63, 0, D) a +6 ring of dexterity (63, 9, D) a +0 arbalest (63, 16, D) the +6 hand axe of Impatience {venom, rF+ rC+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (63, 26, D) the orb of Deuru {guile, Str+3 Tloc} Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. (63, 27, D) a +2 robe of willpower (63, 29, D) 4 large rocks a cyclops corpse (skeletalised by now) (63, 30, D) a wind drake corpse (skeletalised by now) (63, 36, D) a +4 sling of freezing the +8 mace "Momuhup" {venom, rPois rCorr Str-5 Int+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (63, 47, D) a +1 halberd of protection (63, 48, D) the staff of Frustration {*Slow ^Fragile rF+ Str+7 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+7: It affects your strength (+7). rF+: It protects you from fire. *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (63, 49, D) the +7 dagger "Arbiter" {holy, *Noise rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (unseen) (63, 50, D) a +2 robe of fire resistance (unseen) (64, 16, D) the staff of Infinite Pain {rF+ Str-2 Dex+2 SInv Hexes Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (64, 26, D) a staff of conjuration (64, 27, D) a +1 leather armour of positive energy (unseen) (64, 29, D) a +0 shortbow (64, 30, D) a +0 shortbow (64, 46, D) a wand of iceblast (5) (64, 48, D) a staff of air (unseen) (64, 49, D) a wand of flame (14) (64, 50, D) a staff of earth (unseen) (65, 47, D) a +3 chain mail of poison resistance (65, 48, D) a wand of iceblast (3) (65, 49, D) a +0 glaive of freezing (unseen) (65, 50, D) a ring of protection from cold (66, 48, D) the +8 dagger of Focus {vamp, ^Contam Fly Int+6} Int+6: It affects your intelligence (+6). Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. (unseen) (66, 49, D) a wand of iceblast (4) (66, 50, D) a +0 heavy quarterstaff (unseen) (66, 51, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (67, 0, D) a +2 dagger of draining (unseen) (67, 49, D) a +3 rapier of draining (unseen) (67, 50, D) a wand of mindburst (8) (68, 47, D) the staff "Zucaywau" {rPois rF+ Str+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (68, 48, D) the +11 long sword "Joenech" {drain, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). the +6 falchion "Yxkoxzov" {freeze, rC++} (still there?) rC++: It greatly protects you from cold. a +0 great sword of flaming (still there?) (68, 49, D) a wand of mindburst (3) (still there?) a +2 trident of freezing (still there?) (69, 36, D) a staff of fire (unseen) (69, 47, D) a +4 hand axe of electrocution (unseen) (69, 48, D) a +1 helmet of intelligence (69, 50, D) the +6 quarterstaff of the Imperium {speed, Dex+4} Dex+4: It affects your dexterity (+4). a book of Beasts (70, 9, D) a +2 plate armour of willpower (unseen) (70, 36, D) a +2 orcbow of draining (unseen) (70, 40, D) +0 steam dragon scales +0 steam dragon scales +0 acid dragon scales a steam dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (70, 47, D) a +2 hat of stealth (unseen) (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +2 halberd of protection (unseen) (71, 26, D) a +2 scale mail of cold resistance (unseen) (71, 28, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (71, 29, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 30, D) a +2 scimitar (still there?) a +0 robe (still there?) the orc corpse of Blorkula the Orcula (skeletalised by now) (still there?) (71, 37, D) a +2 plate armour of poison resistance (71, 47, D) a +0 ring mail of cold resistance (unseen) (71, 48, D) the +0 robe "Hiargh" {rN+ Str+2 SInv} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (71, 49, D) a ring of poison resistance (72, 8, D) a staff of fire (72, 16, D) a +1 dagger of draining (72, 17, D) a ring of positive energy (72, 26, D) a +1 mace of protection (72, 27, D) a +3 short sword of electrocution (72, 30, D) a +0 short sword a +0 ring mail the elf corpse of Duvessa (skeletalised by now) (72, 32, D) a +0 dagger a +0 robe (72, 41, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 47, D) 4 scrolls of enchant armour (72, 48, D) The Keys to Occult Understanding Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Vampiric Draining Necromancy 3 c - Call Canine Familiar Summoning 3 (72, 49, D) a staff of cold (unseen) (73, 1, D) the +4 ring mail of Vyohuack {Will+} Will+: It increases your willpower. (73, 2, D) a +0 mace (73, 16, D) a +0 leather armour of poison resistance (73, 17, D) a +1 lajatang of pain (73, 30, D) a +0 dagger a +0 robe (73, 36, D) a +4 heavy arbalest (unseen) (73, 48, D) a talisman of death (73, 49, D) a +3 scale mail of fire resistance (unseen) (74, 2, D) a +0 whip an orc corpse (skeletalised by now) (74, 47, D) a wand of light (6) (74, 48, D) a staff of death (still there?) an amulet of regeneration (still there?) (74, 49, D) a +2 scimitar of holy wrath (unseen) (75, 47, D) a +0 leather armour of willpower (unseen) (75, 48, D) a scroll of fog (75, 49, D) the amulet "Jyreveri" {Regen+ MP+4} [amulet of regeneration] MP+4: It affects your magic capacity (+4). Regen+: It increases your rate of health regeneration. (unseen)