Dungeon Descent DCSS version 0.32-a0-1762-gf39ece730e (webtiles) character file. Game seed: 14503544273433973859 83 bongcheondong the Shooter (level 4, 0/30 HPs) Began as an Octopode Hunter on July 22, 2024. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:44 (1651 turns). bongcheondong the Shooter(Octopode Hunter) Turns: 1651, Time: 00:02:44 Health: 0/30 AC: 1 Str: 16 XL: 4 Next: 44% Magic: 4/4 EV: 13 Int: 11 God: Gold: 85 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +0 shortbow rCold + . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . k - ring "Seim" {rC+ Will+ Str+6} rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Jewellery k - the ring "Seim" (left tentacle) {rC+ Will+ Str+6} (You found it on level 2 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). rC+: It protects you from cold. Will+: It increases your willpower. Scrolls b - a scroll of butterflies c - 4 scrolls of teleportation d - a scroll of blinking {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of vulnerability {unknown} i - 2 scrolls of identify {unknown} j - a scroll of fear {unknown} Potions e - 2 potions of enlightenment {unknown} h - a potion of magic {unknown} Skills: + Level 2.6 Fighting * Level 4.7 Ranged Weapons + Level 2.7 Dodging + Level 2.8 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 34% 1 Shock Conj/Air 0% 1d3 34% 1 Searing Ray Conj 0% 2d4 47% 2 Static Discharge Conj/Air 0% 3-3/arc 47% 2 Hailstorm Conj/Ice 0% 3d5 71% 3 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/12) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! You shoot an arrow. The arrow hits the orc. The orc shouts! The orc is lightly wounded. The orc priest shouts! The orc shouts! You hear an angry hiss. You shoot an arrow. The arrow closely misses the orc. An adder comes into view. You shoot an arrow. The arrow closely misses the orc. You shoot an arrow. The arrow hits the orc! You kill the orc! You shoot an arrow. The arrow misses the adder. The adder misses you. You shoot an arrow. The arrow hits the adder. The adder is moderately wounded. The adder bites you but does no damage. The adder barely misses you. You shoot an arrow. The arrow hits the adder but does no damage. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The adder bites you but does no damage. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You feel sick. You shoot an arrow. The arrow barely misses the adder. You feel sick. The adder misses you. You shoot an arrow. The arrow hits the adder. The adder is heavily wounded. You feel sick. The adder misses you. The adder bites you. You shoot an arrow. The arrow hits the adder! You kill the adder! You feel sick. You shoot an arrow. The arrow hits the orc priest. The orc priest is moderately wounded. You feel sick. You are no longer poisoned. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .....# .....### ....... #. . #.>...... .. ### #../#... ###.. ... #...). ... .... #.#.#.###.###### .... #,..#.o@........ ..... #.######.##########...## ..?.......#............. ##.######.......##...#... #+# #†......##...# ...........##...# .....)......##...# ............##.... #######+######.......##..... You could see an orc priest. Vanquished Creatures An adder (D:3) 2 dart slugs A ribbon worm (D:2) 2 orcs (D:3) 4 ball pythons 3 endoplasms (D:2) A giant cockroach (D:2) 7 goblins 6 hobgoblins 11 jackals 3 kobolds 4 quokkas 5 bats 3 frilled lizards (D:1) 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Octopode Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 29 | D:1 | Reached XP level 2. HP: 17/19 MP: 2/2 40 | D:1 | Got the Catalogue of the Death Scarab 332 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/3 425 | D:1 | Found a faded altar of an unknown god. 1215 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/4 1318 | D:2 | Identified the ring "Seim" {rC+ Will+ Str+6} 1651 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_cross, shapermc_ecumenical_altar_venn D:2: layout_loops_corners, serial_bayou, serial_bayou_pond_d, serial_bayou_shore_b, serial_bayou_lake_a, serial_bayou_pond_e D:3: layout_basic, nicolae_gozag_cash_rules_everything_around_me, slow_altar_2, kennysheep_potato, uniq_terence, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.8 Fighting | | 2.6 Ranged Weapons | | 4.7 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 111 | 38 || 149 Use: Scroll | | 1 || 1 Armour: Skin | 27 | 6 || 33 Dodge: Dodged | 46 | 9 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1675 | 1632 | 43 | 0 | 1358 | 3 | 558.3 | Dungeon | 1675 | 1632 | 43 | 0 | 1358 | 3 | 558.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 914 daAuts D:1: 725 daAuts D:3: 35 daAuts