Dungeon Crawl Stone Soup version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 10426512707132100780 2 bongcheondong the Poker (level 1, -1/16 HPs) Began as a Merfolk Gladiator on July 17, 2024. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (147 turns). bongcheondong the Poker(Merfolk Gladiator) Turns: 147, Time: 00:00:14 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 40% Magic: 1/1 EV: 12 Int: 7 God: Gold: 16 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.2 Fighting * Level 4.1 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The ball python constricts you. You hit the ball python. You kill the ball python! The ball python barely misses you. The ball python closely misses you. A frilled lizard comes into view. The goblin closely misses you. A ball python comes into view. The ball python bites you. The ball python closely misses you. The ball python hisses angrily. You puncture the ball python! You kill the ball python! The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin attacks as it pursues you! The goblin hits you with a +0 club. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You hit the goblin but do no damage. The goblin is severely wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin is severely wounded. The goblin closely misses you. The goblin hits you with a +0 club. You die... S..... . #...[## .# ##.....##..# ...###..††.....# ........##...##..# .##...#ll......). ..#.##S######..# #.#.##g# # # #.#.##@######. # ..##.#............. # ..##.........#..... # ...............#### # #.######.####### # #.# ##...###### # #.# #.......... # #.# #....#####. ######.# #.#....# You could see a goblin, a ball python and 2 frilled lizards. Vanquished Creatures A hobgoblin (D:1) 2 ball pythons (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 147 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, minmay_bisected Action || total ---------------------------++------- Melee: Trident || 11 Armour: Leather armour || 11 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 148 | 148 | 0 | 0 | 124 | 1 | 148.0 | Dungeon | 148 | 148 | 0 | 0 | 124 | 1 | 148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 148 daAuts