Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. bluebasaur the Apothecary (Djinni Fire Elementalist) Turns: 40, Time: 00:00:29 Health: 7/15 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 6 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 6 gold pieces. There is an escape hatch in the floor here. Sorry, you're not good enough to have a special ability. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. A kobold comes into view. It is wielding a +0 whip. A goblin comes into view. It is wielding a +0 dagger. Found a twisted iron ring. Found 2 poisoned darts and a glowing coral ring. The goblin shouts! The kobold shouts! The kobold hits you but does no damage. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold is moderately wounded. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you with a +0 whip. The goblin closely misses you. You barely miss the kobold. The kobold is moderately wounded. The goblin hits you but does no damage. The kobold barely misses you. You hit the kobold. The kobold is severely wounded. The goblin closely misses you. The kobold hits you with a +0 whip. You hit the kobold but do no damage. The kobold is severely wounded. The kobold barely misses you. The goblin hits you with a +0 dagger. You hit the kobold. You kill the kobold! The goblin barely misses you. The goblin hits you with a +0 dagger. Things that are here: a +0 whip; 3 stones; a kobold corpse #........ #..=....# #..=....# #......(# #.......# #### #.......# #§§> #.....g.##### #§§≈ #.....@.....## ###≈§≈ ###########..# #...≈§ ##.## #.ß..§ #..####....< ##.........ß ######..... ##.... ##..ß ##.. You can see a goblin. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bluebasaur the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | bluebasaur set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 Illustrated notes Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 9 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 17 | 23 | 0 | 0 | 1 | 40.0 | Dungeon | 40 | 17 | 23 | 0 | 0 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 40 daAuts