Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6489294986046582934 99 bluearan the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 1, 2026. Slain by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:08:02 (2134 turns). bluearan the Conjurer (Deep Elf Conjurer) Turns: 2134, Time: 00:08:02 Health: -1/24 AC: 4 Str: 4 XL: 4 Next: 45% Magic: 4/12 EV: 2 Int: 25 God: Gold: 76 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) f - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: sleeping, on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Missiles e - 3 large rocks h - 6 javelins Armour a - a +0 robe (worn) d - a +0 helmet (worn) f - an orb of mesmerism (worn) g - a +0 pair of gloves (worn) Jewellery c - a ring of protection from fire (worn) Talismans b - a quill talisman Scrolls c - a scroll of butterflies {unknown} d - 2 scrolls of fear {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} j - 2 scrolls of acquirement {unknown} k - a scroll of poison {unknown} l - a scroll of revelation {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of haste {unknown} n - a potion of heal wounds {unknown} o - a potion of curing {unknown} p - a potion of resistance {unknown} Skills: + Level 3.5 Dodging - Level 2.5 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 38% 3-5/arc 4% 2 Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Swiftness Air 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Eringya's Surprising Cr Summ 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (wandering, hasn't noticed you, 100% to hit) The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap misses you. The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. Your orb emits a pulse of dizzying energy. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap snaps out of its daze. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ########## #........# ###### ## #...############ ...... .####....^ß^...#...##### ...... ....†...#####'..@.:..... >....† .####........###f..##### .....[ ..########...# #...# ...... #..### #...# #...# ...... ##...# ##### #.).# ...... ###.## #...# ...... #..##### #...# )..... ##.....# #...# ...... #####.### #......#.##### You could see a sleepcap. Vanquished Creatures Jessica (D:2) A clockroach (D:3) An adder (D:2) 3 dart slugs 3 orcs (D:3) A ribbon worm (D:2) 4 endoplasms 5 hobgoblins 2 quokkas A ball python (D:1) A frilled lizard (D:2) 4 goblins 4 kobolds 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bluearan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Found a faded altar of an unknown god. 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 361 | D:1 | Learned a level 2 spell: Searing Ray 988 | D:2 | Encountered Jessica 991 | D:2 | Killed Jessica 992 | D:2 | Reached skill level 5 in Conjurations 992 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1866 | D:3 | Reached XP level 4. HP: 23/24 MP: 6/11 2134 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_loops_cross, ebering_ecumenical_altar_mist, minmay_pentomino_w4 D:2: layout_basic, uniq_jessica D:3: layout_basic, chei_slow_surprise, grunt_temple_overflow_open, ebering_dispersal_statue_hall, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.5 Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 11 || 74 Searing Ray | 5 | 3 || 8 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 2 | 3 || 5