Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15729812126364953533, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name bluearan -rc /dgldir/rcfiles/crawl-0.34/bluearan.rc -macro /dgldir/rcfiles/crawl-0.34/bluearan.macro -morgue /dgldir/morgue/bluearan/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/bluearan:2026-02-28.11:24:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5797fe679f4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5797fe6881aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5797fe67a42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b8da95f9330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7b8da9652b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7b8da95f927e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7b8da95dc8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7b8da95dd7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7b8da965cff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7b8da965f38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7b8da9661dae]: /usr/games/crawl-0.34(+0xcea181) [0x5797fee6f181]: /usr/games/crawl-0.34(+0xcdb7d9) [0x5797fee607d9]: /usr/games/crawl-0.34(+0xcdaf36) [0x5797fee5ff36]: /usr/games/crawl-0.34(+0xce0c46) [0x5797fee65c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5797fe66114e]: CLua::close() /usr/games/crawl-0.34(+0x2f5666) [0x5797fe47a666]: /usr/games/crawl-0.34(+0x2f8632) [0x5797fe47d632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b8da95de1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b8da95de28b]: /usr/games/crawl-0.34(_start+0x25) [0x5797fe5ac5d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b8da96c47d7 in __GI___wait4 (pid=1752344, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b8da96c47d7 in __GI___wait4 (pid=1752344, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005797fe67a5fc in call_gdb (file=0x7b8da97b84e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1699237\000\000\000\000\000" #2 0x00005797fe6881c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1772278419 dir = "/dgldir/morgue/bluearan/" name = "/dgldir/morgue/bluearan/crash-bluearan-20260228-113339.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7b8da97b84e0 <_IO_2_1_stderr_> #3 0x00005797fe67a42a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007b8da95f927e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007b8da95dc8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {96311411109920, 96311412471512, 96311411109856, 96311408010152, 96311408629304, 96311408629304, 96311412633328, 0, 96311408634816, 96311412633680, 96310328149248, 0, 0, 65535, 96311408629304, 0}}, sa_flags = -1365546240, sa_restorer = 0x57983f4c9698} #10 0x00007b8da95dd7b6 in __libc_message_impl (fmt=fmt@entry=0x7b8da97828d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 22423, overflow_arg_area = 0x7ffc36a02160, reg_save_area = 0x7ffc36a020f0}} fd = 2 iov = {{iov_base = 0x7b8da9780672, iov_len = 23}, {iov_base = 0x7b8da97828d9, iov_len = 1}, {iov_base = 0xa265ccb225d22b8e, iov_len = 0}, {iov_base = 0x57983f4c9698, iov_len = 96311408629304}, {iov_base = 0x7b8da9e0a000 <_rtld_global>, iov_len = 6745725879320718222}, {iov_base = 0xd4a317949a42b8e, iov_len = 140720308486144}, {iov_base = 0x1, iov_len = 96311408629400}} iovcnt = total = cp = #11 0x00007b8da965cff5 in malloc_printerr (str=str@entry=0x7b8da9780672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007b8da965f38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007b8da9661dae in __GI___libc_free (mem=0x57983f89c7c0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x57983f89c7b0 err = 2 #14 0x00005797fee6f181 in l_alloc () No symbol table info available. #15 0x00005797fee607d9 in luaM_free_ () No symbol table info available. #16 0x00005797fee5ff36 in luaC_freeallobjects () No symbol table info available. #17 0x00005797fee65c46 in close_state () No symbol table info available. #18 0x00005797fe66114e in CLua::close (this=0x5797ff52fc60 ) at clua.cc:84 slisteners = #19 0x00005797fe47a666 in _reset_game () at main.cc:355 No locals. #20 0x00005797fe47d632 in _launch_game_loop () at main.cc:403 ge = @0x57983f837660: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #21 main (argc=13, argv=0x7ffc36a0d5a8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. Okay, then. Okay, then. Okay, then. b - a +0 quarterstaff You are a level 1 Human Fighter. You are 0% of the way to level 2. Play time: 00:00:44 (4 turns). Zot will find you in 5996 turns if you stay in this branch and explore no new floors. b - a +0 quarterstaff (weapon) You unwield your +0 quarterstaff. b - a +0 quarterstaff (weapon) As you open the door, it creaks loudly! You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy barely misses you. You sock the training dummy! The training dummy is severely damaged. The training dummy hits you but does no damage. You hit the training dummy. The training dummy is almost destroyed. The training dummy barely misses you. The training dummy hits you but does no damage. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Okay, then. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. You barely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat barely misses you. You barely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you. You hit the rat but do no damage. The rat bites you. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x3 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You completely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you but does no damage. You hit the rat. You kill the rat! You hit the rat. The rat is moderately wounded. The rat bites you. You closely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! You barely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The jackal barks! The wyvern hisses angrily. Press: ? - help, v - describe, . - travel An iron grate. Found a stone staircase leading down. You open the door. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. You kill the jackal! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. A wyvern is nearby! A wyvern is nearby! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. You start waiting. Done waiting. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone hits you but does no damage. Hit: c) +0 whip Press: ? - help, Dir - move target Okay, then. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Okay, then. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy! You destroy the training dummy! Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. A rat is nearby! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You encounter a rat. The rat squeaks loudly. You hear a loud squeak. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. You see here a rat corpse. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [bluearan] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 36 | 3 | 370 | 70/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 9 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 9 | 0 | 8 | 8/50 Ranged Weapons | X | 1 | 6 | 0 | 5 | 5/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 26 | 3 | 401 | 101/200 Dodging | X | 1 | 1 | 0 | 0 | 0/50 Stealth | X | 1 | 5 | 0 | 40 | 40/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 8 | 2 | 172 | 22/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 24 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ###### ..#####.##..>### .....#.##.# #.>.## ..†.#.#..### #@# ......#....## ##.# ...##.......###.## ....#.....####...# ♣♣........###....# ♣..........#....## ....§§§..##†..### ....§§......### ....§§§.##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>