Dungeon Crawl Stone Soup version 0.34-a0-457-ge9fc4eb682 (webtiles) character file. Game seed: 363045096798431842 182908 blister the Metamorph (level 18, -4/149 HPs) Began as a Coglin Hexslinger on July 26, 2025. Was a High Priest of Okawaru. Slain by a broodmother (22 damage) ... on level 3 of the Spider Nest. The game lasted 01:37:40 (34512 turns). blister the Metamorph (Coglin Hexslinger) Turns: 34512, Time: 01:37:41 Health: -4/149 AC: 25 Str: 17 XL: 18 Next: 35% Magic: 28/28 EV: 14 Int: 14 God: Okawaru [*****.] Gold: 1352 SH: 0 Dex: 22 Spells: 19/23 levels left rFire + . . (50%) I - +5 demon blade (venom) {Yongsun} rCold + . . (50%) c - +3 scimitar (flame) {Cihuaton} rNeg + . . (50%) (body armour unavailable) rPois ∞ (0%) q - +1 hat {Will+} rElec + (33%) J - scarf {rC+ rF+} rCorr . (100%) F - melded +0 pair of gloves of Heqogh {rPois rCorr Slay+3} SInv . K - melded +2 pair of boots Will +++.. g - NW-80 neoresonator {rElec Regen+ RegenMP+ MP+4 Wiz} Stlth +++++ s - granite talisman HPRegen 1.24/turn MPRegen 0.61/turn %: wizardry (x1) @: statue-form, very slow A: powerful, torment resistance 1, slow, reduced EV, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Renounce Religion, Heroism, Finesse, Duel You were on level 3 of the Spider Nest. You worshipped Okawaru. Okawaru was extremely pleased with you. You were a living statue of rough stone. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Trove and Ice Cave. You collected 3153 gold pieces. You spent 1801 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. All of your actions are slow. Your evasion is reduced. Your body armour, gloves and boots are melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: - Level 12.0 Fighting - Level 12.0 Long Blades - Level 1.7 Ranged Weapons - Level 9.0 Armour - Level 9.0 Dodging - Level 9.0 Stealth - Level 3.0 Spellcasting - Level 2.6 Hexes - Level 6.0 Translocations - Level 0.8 Fire Magic - Level 9.0 Invocations - Level 12.0 Evocations + Level 15.2 Shapeshifting You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level k - Blink Tloc 36% N/A 1% 2 n - Lesser Beckoning Tloc 36% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 36% N/A 1% 1 Slow Hex 36% N/A 2% 1 Jinxbite Hex 18% 2d2 4% 2 Foxfire Conj/Fire 12% 2x1d4 8% 1 Freeze Ice 8% 1d3 9% 1 Kinetic Grapnel Frge 8% 1d4 9% 1 Magic Dart Conj 8% 1d3 9% 1 Poisonous Vapours Alch/Air 8% 1d1 9% 1 Sigil of Binding Hex 9% N/A 9% 3 Inner Flame Hex/Fire 7% N/A 12% 3 Grave Claw Necr 4% 2d7 13% 2 Static Discharge Conj/Air 4% 3-4/arc 13% 2 Sublimation of Blood Necr 2% N/A 13% 2 Dimensional Bullseye Hex/Tloc 7% N/A 14% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 24% 4 Mephitic Cloud Conj/Alch/Air 2% N/A 26% 3 Passwall Erth 2% N/A 26% 3 Vampiric Draining Necr 2% 2d6 26% 3 Cause Fear Hex 4% N/A 26% 4 Anguish Hex/Necr 2% N/A 43% 4 Airstrike Air 1% 2d(1-17) 61% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 61% 4 Leda's Liquefaction Alch/Erth 1% N/A 61% 4 Arcjolt Conj/Air 1% 1d11 90% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 90% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 90% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Chain Lightning Conj/Air 1% 3d1 100% 9 Shatter Erth 1% 3d5* 100% 9 Soul Splinter Necr Unusable N/A N/A 1 Summon Small Mammal Summ Unusable N/A N/A 1 Awaken Armour Erth/Frge Unusable N/A N/A 4 Eringya's Surprising Cr Summ Unusable N/A N/A 4 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Inventory: Hand Weapons c - a +3 scimitar of flaming (offhand) {Cihuaton} i - the +8 long sword of the Madman {freeze, rElec rPois} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. D - a +0 demon blade of flaming {Kun} E - a +1 spectral double sword I - a +5 demon blade of venom (weapon) {Yongsun} Missiles d - 11 silver javelins f - 34 poisoned darts h - 15 boomerangs (quivered) j - 19 javelins p - a curare-tipped dart {=f=f} r - 10 atropa-tipped darts B - 6 darts of disjunction Armour b - +0 acid dragon scales n - the +0 leather armour "Ecys" {^Drain Str+6 SInv} (You found it on level 8 of the Dungeon) ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). SInv: It lets you see invisible. o - a +1 leather armour of cold resistance q - a +1 hat of willpower (worn) t - the +1 buckler of the Grey Skies {Rampage rF+++ rCorr Str-2} (You found it in a treasure trove) Rampage: It bestows one free step when moving towards enemies. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). u - the +0 kite shield "Heiseah" {rElec rCorr Dex+2} (You found it in a treasure trove) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). v - +1 storm dragon scales w - a +0 ring mail of fire resistance y - a +2 cloak of cold resistance A - a +2 chain mail of cold resistance F - the +0 pair of gloves of Heqogh (melded) {rPois rCorr Slay+3} (Okawaru gifted it to you on level 2 of the Orcish Mines) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). J - a scarf of resistance (worn) K - a +2 pair of boots (melded) L - the +4 steam dragon scales "Pepner" {rElec Int+3} (You found it in a treasure trove) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Magical Staves e - a staff of earth {!a} l - a staff of conjuration {!a!a} m - a staff of cold {!a} x - the staff of Day {rElec rPois rF- Str+2 Air Alch, !a} (You found it in a treasure trove) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. C - the staff "Qomn" {Str+4 Earth, !a} (You found it on level 15 of the Dungeon) [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. G - a staff of fire {!a} H - the staff "Fesk" {rElec rCorr Str+3 SInv Earth, !a} (You found it on level 15 of the Dungeon) [staff of earth] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. N - a staff of air {!a} Gizmo g - a NW-80 neoresonator (installed) {rElec Regen+ RegenMP+ MP+4 Wiz} (You invented it yourself on level 13 of the Dungeon) [NW-80 neoresonator] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. Talismans s - a granite talisman (worn) Wands p - a wand of polymorph (17) f - a wand of mindburst (20) b - a wand of quicksilver (22) e - a wand of paralysis (14) a - a wand of flame (18) c - a wand of iceblast (16) Scrolls p - 5 scrolls of poison x - 5 scrolls of amnesia w - a scroll of enchant weapon V - a scroll of vulnerability N - 5 scrolls of noise S - 2 scrolls of silence {!r!r!r} b - 3 scrolls of blinking {!d} I - 4 scrolls of immolation {!d} t - 13 scrolls of teleportation {!d@r2} g - 6 scrolls of fog a - 3 scrolls of enchant armour T - 2 scrolls of torment {!r} W - a scroll of brand weapon r - 2 scrolls of revelation {!r!d} i - a scroll of identify {!d@r1} Potions b - 3 potions of brilliance {!q!d} L - 8 potions of lignification {!q!d} w - 6 potions of heal wounds {!q!d@q2} c - 5 potions of curing {!q!d@q1} r - 4 potions of resistance {!q!d} C - a potion of cancellation {!q!d} a - 2 potions of ambrosia {!q!d} A - 9 potions of attraction m - 4 potions of might i - 2 potions of invisibility {!q!d} h - 2 potions of haste {!q!d@q3} B - a potion of berserk rage {!q!q!d!q} g - a potion of magic {!q!d} Miscellaneous g - a +0 condenser vane i - a +0 lightning rod (4/4) Baubles h - 2 flux baubles Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (0/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:7 * D:8 ? Orc:1 * Orc:2 **=! Annotations: D:4 2 runed translucent doors, exclusion: floor D:12 exclusions: arcanist, fire elemental, great orb of eyes and hell hound, Azrael Lair:5 1 runed translucent door, Rupert .....#...#^#^..#....##.# #..#..#....##...##.....### ....##.......#.....##....# #.#....#.#...#.#......#.## .#†..#.....#..##.#...#.#.# ...#.)#.#..##..#..#....†## .##..#.#.....#.s###.##..## ##..#^..#.#.#..s#....##..# #..#..#...^..###I.#^###..# ^#^#....#.#.<#.