blase Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 18, D:1) a +0 club (2, -5, D:1) a +0 short sword (4, 17, D:1) a +0 dagger (7, 10, D:1) a rat skeleton (8, 11, D:1) a kobold skeleton (8, 12, D:1) a quokka skeleton (8, 14, D:1) a bat skeleton (20, -23, D:1) 4 stones (20, -12, D:1) a +0 club (20, 14, D:1) a ball python skeleton (22, 14, D:1) a +0 dagger (26, -17, D:1) a bat skeleton (33, -27, D:1) a +0 whip (58, -23, D:1) a ball python corpse (skeletalised by now) (62, 8, D:1) a quokka skeleton (65, 17, D:1) a +0 whip (65, 21, D:1) a +0 whip Level 2 of the Dungeon (16, -6, D:2) a ball python skeleton (16, 17, D:2) a ball python skeleton (17, -4, D:2) a rat skeleton (17, 20, D:2) a hobgoblin corpse (skeletalised by now) (31, -6, D:2) a +0 club (31, 30, D:2) a ball python corpse (skeletalised by now) (33, 30, D:2) a hobgoblin skeleton (35, -2, D:2) a +0 short sword (37, 11, D:2) a +0 plate armour (40, 10, D:2) a ball python corpse (skeletalised by now) (47, 26, D:2) a +0 dagger 5 stones a kobold skeleton (53, 9, D:2) a +0 hand axe (53, 33, D:2) a +0 club (54, 46, D:2) a +0 club Level 3 of the Dungeon (1, 26, D:3) a +2 dagger of speed (unseen) (4, 7, D:3) a rat skeleton (5, 27, D:3) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (7, 13, D:3) a maw talisman (11, 1, D:3) a +0 mace (12, 13, D:3) a bat skeleton (17, 9, D:3) a +0 club 4 stones a kobold skeleton (20, 15, D:3) a rat skeleton (32, -1, D:3) a +0 war axe a +0 dagger a +0 scale mail (37, -3, D:3) a +0 club an orc corpse (skeletalised by now) (38, 9, D:3) a +0 scale mail a +0 club (39, -1, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the orb of Tikinuph {Pyromania, rC+ rN+} (4220 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. the +5 whip of the Genius {concuss, rElec} (4150 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the lupine talisman "Xumitrog" {rF+ rC+ Int-2} (5100 gold) [lupine talisman] rF+: It protects you from fire. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). the +4 dagger "Hointip" {freeze, *Noise *Slow rF+ Dex+7} (4320 gold) *Noise: It may make a loud noise when swung. *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the air staff of Hofautoq {rElec rCorr Int+3 Air} (4390 gold) [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. the ring "Rituakk" {MP+4 AC+4} (5140 gold) [ring of protection] MP+4: It affects your magic capacity (+4). AC+4: It affects your AC (+4). the +2 leather armour of Reason {rElec Int+5} (3650 gold) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring "Mariul" {rF+ rN+ Dex+3} (4030 gold) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the amulet "Kug Uhei" {Faith Regen+ Int+2} (5120 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). the ring "Mepe" {Dex+4 Slay+4} (5140 gold) [ring of slaying] Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +9 mace of Gail {holy, ^Drain Fly Int+5 Stlth-} (6300 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring of Vice {rC- AC+4 Int+2 Dex+5} (5070 gold) [ring of protection] rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). the amulet of Knowledge {Dissipate Str+3} (4330 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+3: It affects your strength (+3). the +11 short sword of Atump {speed, Will+ Dex+4} (8500 gold) Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 robe "Uhetuud" {rElec Int+3 Dex+2} (3040 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet "Faphanill" {Chemistry rC+ rN++ Str-4 Int+2} (5030 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). the serpent talisman of Decompression {Rampage Int+2 Dex+3 Slay-2} (3450 gold) [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). the +5 mace "Taylauh" {drain, *Noise Str+4} (4230 gold) *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). It cannot be enchanted further. the maw talisman of the Old and Reckless {Str+4} (4800 gold) [maw talisman] Str+4: It affects your strength (+4). the fire staff of the Gloaming {rF+ Int+2 Fire} (3620 gold) [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (0, 0, D:4) a +0 chain mail (4, -1, D:4) a +0 club a goblin corpse (skeletalised by now) (5, 21, D:4) an iguana corpse (skeletalised by now) (6, 22, D:4) a +0 club (7, 12, D:4) an adder corpse (skeletalised by now) (7, 35, D:4) a jackal skeleton (8, 36, D:4) a jackal corpse (skeletalised by now) (24, 13, D:4) an adder skeleton (30, 41, D:4) a +0 whip (33, 0, D:4) a +1 flail of holy wrath (35, 29, D:4) a quokka skeleton (36, 0, D:4) a +0 whip (36, 1, D:4) a +0 robe a +0 dagger an orc skeleton (38, 29, D:4) a hound skeleton (44, 25, D:4) a +0 club a goblin skeleton (44, 56, D:4) a +0 chain mail (48, 45, D:4) a +0 plate armour (54, 1, D:4) a ball python skeleton (54, 4, D:4) an adder skeleton Level 5 of the Dungeon (11, -5, D:5) a +0 spear (25, -3, D:5) a +0 leather armour a sewer (0, 0, Sewer) a clockroach corpse (10, -2, Sewer) a +0 short sword (11, -2, Sewer) a +0 whip a stone a +0 short sword a kobold corpse a kobold corpse a dart slug corpse (13, 0, Sewer) a dart slug corpse (20, -5, Sewer) 2 stones (20, -4, Sewer) a stone (21, -5, Sewer) a stone (21, -4, Sewer) a stone (23, -12, Sewer) a +0 short sword a stone a kobold corpse (24, -13, Sewer) a +0 whip a kobold corpse (25, -12, Sewer) a +0 dagger 3 stones (26, -15, Sewer) a scroll of revelation (26, -12, Sewer) a potion of magic (27, -13, Sewer) 2 flux baubles