blase Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 4, D:1) a jackal corpse (skeletalised by now) (1, 7, D:1) a jackal skeleton (8, -4, D:1) a frilled lizard skeleton (21, -22, D:1) a quokka corpse (skeletalised by now) (23, -22, D:1) a +0 dagger (23, 13, D:1) a +0 whip (25, 23, D:1) a +0 spear (35, -14, D:1) a bat skeleton (44, -23, D:1) a +0 rapier Level 2 of the Dungeon (11, 34, D:2) a +0 robe (12, 29, D:2) a +0 mace (17, 24, D:2) a ball python corpse (skeletalised by now) (43, 35, D:2) a +0 short sword 5 stones (57, 4, D:2) a +0 whip (65, 20, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (0, 2, D:3) a bat corpse (0, 6, D:3) a ribbon worm corpse (5, 6, D:3) a +0 chain mail (10, 5, D:3) a ring of protection from fire (10, 7, D:3) 3 gold pieces (19, 34, D:3) a +0 club (19, 36, D:3) a +0 morningstar (21, 33, D:3) a +0 club a goblin corpse (33, 5, D:3) the scarab talisman "Xukiel" {*Slow rN+++ SInv Stlth+} [scarab talisman] *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy.