blase Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (12, -15, D:1) a quokka corpse (skeletalised by now) (12, 14, D:1) a hobgoblin corpse (skeletalised by now) (14, 0, D:1) a +0 club (14, 23, D:1) a +0 scale mail (15, -9, D:1) a ball python skeleton (16, -11, D:1) a stone a kobold skeleton (16, -5, D:1) a quokka skeleton (19, -18, D:1) a +0 buckler (24, 11, D:1) a frilled lizard corpse (skeletalised by now) (27, 10, D:1) a quill talisman (28, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 3, D:1) a +0 dagger (35, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (57, -8, D:1) a +0 mace (59, -8, D:1) a +0 dagger (60, 2, D:1) a bat skeleton Level 2 of the Dungeon (1, -27, D:2) a +0 club a goblin corpse (skeletalised by now) (4, -27, D:2) a +0 spear (26, 10, D:2) a hobgoblin corpse (skeletalised by now) (46, 14, D:2) an adder corpse (skeletalised by now) (62, -1, D:2) a +0 short sword a stone Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Apnocoug {rElec rPois Will- rCorr Slay+4} (5560 gold) [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Itozogg" {MP+9 Int+2} (3120 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). the eel talisman "Baahiahu" {rF++ rN+ rCorr Stlth-} (8550 gold) [eel talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. the +1 buckler of the Hidden Spines {Will+++ rCorr Slay-5} (2910 gold) Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. the ring "Xust" {rElec rC+ Dex+3} (4530 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the +3 spear of Baijai {flame, Dex+3} (3370 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 short sword "Weacw" {spect, +Blink} (5650 gold) +Blink: It lets you blink. It cannot be enchanted further. the ring of Absolutism {rC+++ Will++ MP+9 Str-5 Int-2} (6130 gold) [ring of magical power] rC+++: It renders you almost immune to cold. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Int-2: It affects your intelligence (-2). the +0 leather armour "Qux Lowk" {rC+ Str-2 Int+4} (2020 gold) rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 dagger "Dusuv" {drain, rF+ Int+4 Dex+6 Stlth+} (5140 gold) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the riddle talisman "Ocuawis" {Int+5} (10350 gold) [riddle talisman] Int+5: It affects your intelligence (+5). the +12 dagger of Brawling {flame, rElec Stlth+} (8040 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 leather armour of Shadows and Fog {rElec Will- Str+4 Dex+3} (3650 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Relativism {+Blink rCorr AC+4} (5560 gold) [ring of protection] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). the +9 dagger "Voeru" {devious, rN+ Int+4} (6660 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the scarab talisman of Jaschiel {rElec rF+ rCorr Dex+2} (6530 gold) [scarab talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the amulet of the Coward {Chemistry rF+} (4400 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. the death talisman of Fanaticism {SInv} (12800 gold) [talisman of death] SInv: It lets you see invisible. the sanguine talisman of the Leogriff {Rampage Str-3 Dex+3} (6000 gold) [sanguine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). the +2 leather armour of the Feeding Gods {Dex+2 SInv} (2740 gold) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (4, -5, D:3) a bat corpse (skeletalised by now) (6, -7, D:3) a +0 whip a +0 short sword a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, -8, D:3) a +0 ring mail (21, -6, D:3) a bat skeleton (27, -20, D:3) a +0 pair of boots (29, -2, D:3) a +0 club a kobold skeleton (31, 0, D:3) a +0 flail (31, 1, D:3) a +0 heavy halberd a gnoll corpse (skeletalised by now) (31, 7, D:3) a +0 heavy spear a gnoll corpse (skeletalised by now) (37, -36, D:3) a +0 hand axe (39, 15, D:3) a dart slug corpse (40, -18, D:3) a +0 dagger a +0 robe (40, -17, D:3) a +0 dagger an adder skeleton (40, -4, D:3) a +0 mace (43, -9, D:3) a +0 short sword an orc skeleton Level 4 of the Dungeon (5, -3, D:4) a parchment of Splinterfrost Shell a clockroach corpse