Dungeon Crawl Stone Soup version 0.35-a0-475-gf2f6b638ed (webtiles) character file. Game seed: 10877940836252170038 42 blase the Gusty (level 3, -3/20 HPs) Began as a Tengu Air Elementalist on June 8, 2026. Slain by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:01:18 (1390 turns). blase the Gusty (Tengu Air Elementalist) Turns: 1390, Time: 00:01:18 Health: -3/20 AC: 2 Str: 8 XL: 3 Next: 56% Magic: 2/7 EV: 2 Int: 17 God: Gold: 88 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: sleeping A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls V - 2 scrolls of vulnerability e - a scroll of fog {unknown} h - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} c - a scroll of revelation {unknown} k - a scroll of enchant weapon {unknown} Potions g - a potion of magic w - 3 potions of heal wounds f - 3 potions of mutation {unknown} j - 2 potions of enlightenment {unknown} Skills: + Level 0.8 Fighting + Level 0.7 Armour + Level 2.4 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting * Level 2.3 Conjurations * Level 4.4 Air Magic + Level 0.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 7% 2 Swiftness Air 17% N/A 9% 3 Searing Ray Conj 18% 2d5 11% 2 Soul Splinter Necr 8% N/A 19% 1 Airstrike Air 8% 2d(2-18) 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You see here a ball python corpse. Why would you want to do that? Why would you want to do that? Why would you want to do that? You start resting. You hear the slow rusting of a drain. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python corpse. Why would you want to do that? Why would you want to do that? You see here a ribbon worm corpse. The zap hits the sleepcap. The sleepcap is lightly damaged. The zap hits the sleepcap. The sleepcap is lightly damaged. The zap hits the sleepcap. The sleepcap is lightly damaged. The zap hits the sleepcap. The sleepcap is moderately damaged. The sleepcap attacks as it pursues you! The sleepcap completely misses you. The sleepcap attacks as it pursues you! The sleepcap completely misses you. The sleepcap attacks as it pursues you! The sleepcap completely misses you. The zap hits the sleepcap. The sleepcap is moderately damaged. The zap hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. The zap hits the sleepcap. The sleepcap is severely damaged. The zap hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.# #.#.~≈†....~ #.# #.#.≈~.~...~ #.# ...≈≈..∩~.≈ #.# #.~≈.....≈ #.# #.†≈.....≈ #.# #.##≈≈≈≈≈# ###########.#######†##~≈~~≈# #..........#....f........... #.#####.###.###@###.#######. #.# #.# #.# #.# #.# #.# #.# #.# #.###.# #.# #.# #.....# #.# #.# #.##..# #.# #.# #.##..# #.# .. ......# #.# ##...... You could see a sleepcap. Vanquished Creatures An adder (D:2) 2 ribbon worms 4 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:2) 3 ball pythons A bat (D:1) 2 frilled lizards (D:1) 6 goblins 3 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blase the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 141 | D:1 | Reached XP level 2. HP: 14/15 MP: 0/6 924 | D:2 | Reached XP level 3. HP: 12/20 MP: 0/7 1263 | D:2 | You fall into a shaft and drop 1 floor! 1315 | D:3 | Found a glowing drain. 1390 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, minmay_misc_feat_chi D:2: layout_basic D:3: layout_loops_ring, grunt_dithmenos_smoke, nicolae_wu_jian_sharp_slivers_of_steel, shapermc_ecumenical_altar_mp_highgroup, cheibrodos_sewer_entry_sluice, kennysheep_nondescript, st_stairs_7, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.3 Fighting | | 0.8 Armour | | 0.7 Dodging | | 2.4 Stealth | | 2.0 Spellcasting | | 2.3 Air Magic | | 4.4 Evocations | | 0.6 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 5 Kick || 7 Peck || 7 Dagger || 21 Cast: Shock || 60 Drink: Heal wounds || 1 Read: Vulnerability || 1 Armour: Robe || 18 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1391 | 1347 | 44 | 72 | 1092 | 3 | 463.7 | Dungeon | 1391 | 1347 | 44 | 72 | 1092 | 3 | 463.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 864 daAuts D:2: 398 daAuts D:3: 128 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+