blase Level 1 of the Dungeon (1, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (2, -7, D:1) a +0 club (2, 37, D:1) a bat corpse (skeletalised by now) (8, 28, D:1) a scarab talisman (12, 8, D:1) a +0 scale mail (13, 11, D:1) a hobgoblin skeleton (14, 13, D:1) a goblin skeleton (18, 22, D:1) a +0 chain mail (30, 26, D:1) a +0 club a goblin corpse (skeletalised by now) (36, 6, D:1) a +0 club (36, 14, D:1) a +0 ring mail (42, -7, D:1) a +0 robe (45, 30, D:1) a ball python skeleton (49, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 sling (5, -12, D:2) a bat corpse (skeletalised by now) (5, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (17, 18, D:2) a +0 club a goblin skeleton (21, 23, D:2) a quokka skeleton (25, 5, D:2) a +0 chain mail (25, 15, D:2) a goblin skeleton (26, 7, D:2) a +0 dagger a stone (30, 10, D:2) a +0 dagger a kobold skeleton (34, 4, D:2) a staff of earth (34, 9, D:2) a ball python skeleton a hobgoblin skeleton (34, 17, D:2) a ball python skeleton (37, -10, D:2) an adder corpse (skeletalised by now) (45, 9, D:2) a +0 club (52, 11, D:2) a staff of earth (53, 25, D:2) a +0 cloak (55, 14, D:2) a +0 ring mail (62, 4, D:2) a +0 mace a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (6, 17, D:3) a frilled lizard corpse (skeletalised by now) (13, 14, D:3) a bat corpse (skeletalised by now) (22, 15, D:3) a +0 hammer (27, 16, D:3) a +0 broad axe (31, 25, D:3) a +0 short sword a +0 whip a kobold skeleton (33, 23, D:3) a +0 halberd a gnoll skeleton (33, 24, D:3) a +0 whip (35, 22, D:3) a +0 spear a gnoll skeleton (36, 25, D:3) a storm talisman (43, 11, D:3) a bat skeleton (43, 12, D:3) a bat skeleton (47, 15, D:3) a +0 club (49, 9, D:3) a +0 short sword a boomerang (52, 11, D:3) a +0 spear (54, 10, D:3) a +0 flail (55, -3, D:3) a +0 sling (55, 9, D:3) a +0 club a +0 mace a rat skeleton an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves (4, 2, D:4) a +0 dagger a kobold skeleton (7, -26, D:4) a +0 whip a kobold corpse (skeletalised by now) (7, -22, D:4) a +0 leather armour (8, 19, D:4) a +0 trident (16, -12, D:4) an iguana corpse (skeletalised by now) (28, -13, D:4) a quokka skeleton (30, -13, D:4) a +0 whip (43, -1, D:4) an adder corpse (skeletalised by now) (53, 15, D:4) a +0 hand axe a +0 flail a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (53, 16, D:4) a +3 short sword of holy wrath a +0 leather armour (53, 17, D:4) a +0 short sword a boomerang a +0 ring mail (53, 18, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (5, 6, D:5) a +0 halberd (6, 2, D:5) a +0 robe (6, 3, D:5) a +0 whip a gnoll skeleton (8, -5, D:5) the inkwell talisman of the Tormentor {rElec rF+} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. (8, 4, D:5) a +0 leather armour (10, 5, D:5) a +0 spear a gnoll skeleton (12, -26, D:5) a water moccasin corpse (skeletalised by now) (14, 10, D:5) a +0 giant club (24, -33, D:5) a +0 dagger (27, 16, D:5) a +0 whip (28, -7, D:5) an adder skeleton (28, 13, D:5) a +0 halberd (28, 14, D:5) a +0 flail a +0 whip (28, 15, D:5) a +0 ring mail (31, 4, D:5) a +0 dagger (32, -7, D:5) a fortress talisman (37, -28, D:5) a bat skeleton (37, -24, D:5) a bat skeleton (37, -22, D:5) a human skeleton (38, -27, D:5) a goblin skeleton (39, -29, D:5) a hobgoblin skeleton (40, -25, D:5) a bat skeleton (40, -24, D:5) a bat skeleton (41, -17, D:5) a +0 leather armour (42, -30, D:5) a hobgoblin skeleton (44, -28, D:5) a parchment of Haunt a +0 short sword (47, -14, D:5) a +0 spear (52, -25, D:5) a +0 club a kobold skeleton (53, -26, D:5) a +0 dagger a +0 short sword (53, -25, D:5) a +0 dagger a +0 dagger a stone a kobold skeleton (54, -26, D:5) a +0 dagger a stone a kobold skeleton Level 6 of the Dungeon (0, 0, D:6) a potion of might (1, 2, D:6) a scroll of fear (2, 0, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, 2, D:6) a potion of resistance (4, 0, D:6) a scroll of teleportation (5, -19, D:6) a +0 falchion a +0 leather armour (5, 13, D:6) a rimehorn talisman (6, -19, D:6) a +0 hand axe an orc skeleton (7, -18, D:6) a +0 flail a +0 chain mail an orc skeleton (7, -17, D:6) a +0 dagger a +0 robe an orc skeleton (10, 0, D:6) a +0 cloak (11, 11, D:6) a +0 war axe (16, -1, D:6) a +0 robe (18, -22, D:6) a +0 dagger a +0 leather armour (18, -21, D:6) a +0 short sword (19, -21, D:6) a +0 short sword (20, -18, D:6) a +0 giant club an ogre skeleton a hound skeleton (29, -21, D:6) a +0 ring mail (30, 6, D:6) an adder skeleton (44, 3, D:6) a human skeleton (45, 3, D:6) a human skeleton (46, 1, D:6) a human skeleton (46, 2, D:6) a human skeleton (47, 4, D:6) a +2 flail of protection a +0 leather armour (48, 4, D:6) a human skeleton (48, 5, D:6) a human skeleton (49, -10, D:6) a +0 dagger (49, -9, D:6) 6 boomerangs (49, 7, D:6) a +1 heavy morningstar the human skeleton of Maggie (51, -25, D:6) a +0 barding of fire resistance (51, -11, D:6) a +0 scythe a +0 robe (52, -13, D:6) a +0 chain mail the Ecumenical Temple