blase Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (2, -9, D:1) a bat corpse (skeletalised by now) (3, 0, D:1) a +0 dagger (9, 17, D:1) a +0 spear (11, 25, D:1) a +0 robe (13, 30, D:1) 3 stones (19, 14, D:1) a rat skeleton (22, 0, D:1) a ball python skeleton (23, 11, D:1) 7 stones (27, 21, D:1) a +0 leather armour (29, 24, D:1) a goblin skeleton (31, 23, D:1) a frilled lizard skeleton (34, 20, D:1) a +0 mace (36, -4, D:1) 6 stones (38, 2, D:1) a jackal skeleton (45, 22, D:1) a bat skeleton (54, -1, D:1) a frilled lizard skeleton (56, 11, D:1) a +0 leather armour (57, 25, D:1) a jackal skeleton (59, 25, D:1) a jackal corpse (skeletalised by now) (61, -11, D:1) a jackal corpse (skeletalised by now) (61, 25, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (8, 9, D:2) a bat corpse (skeletalised by now) (10, 17, D:2) the +2 trident "Achaehed" {flame, ^Contam Int+4 Stlth+} ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (15, 2, D:2) a +0 robe (26, 22, D:2) a +0 club a goblin corpse (27, 23, D:2) 7 stones (27, 25, D:2) a +0 whip (30, -5, D:2) a hobgoblin skeleton (36, 24, D:2) a frilled lizard corpse (skeletalised by now) (37, 15, D:2) 8 stones (37, 21, D:2) a +0 dagger (38, 24, D:2) 2 stones (41, 24, D:2) 5 stones (42, 17, D:2) a bat corpse (skeletalised by now) (43, 12, D:2) a +0 robe (44, 21, D:2) a +0 plate armour (56, 18, D:2) a +0 dagger