blase Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (10, 3, D:1) a quokka corpse (skeletalised by now) (14, 15, D:1) a frilled lizard corpse (skeletalised by now) (15, -2, D:1) a ball python corpse (skeletalised by now) (16, 13, D:1) 4 stones (35, 23, D:1) a +0 robe (37, 25, D:1) a +0 mace Level 2 of the Dungeon [Shop] Bungeem's Book Shop a book of Geomancy (280 gold) a book of the Wilderness (532 gold) a book of Frost (280 gold) a book of Blood (448 gold) Sif Muna's Guide on Starting Spells (168 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Summon Small Mammal Summoning 1 c - Apportation Translocation 1 a There-And-Back Book (504 gold) a Necronomicon (756 gold) (0, 0, D:2) a +0 club (1, 0, D:2) a jackal corpse (skeletalised by now) (1, 1, D:2) a jackal corpse (skeletalised by now) (5, -14, D:2) a frilled lizard corpse (skeletalised by now) (10, -7, D:2) a bat corpse (skeletalised by now) (26, -24, D:2) a hobgoblin corpse (skeletalised by now) (37, -22, D:2) the +0 ring mail of Shielding {rC- Dex+6 SInv} Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (37, -8, D:2) 5 stones (43, -5, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 ring mail (0, 8, D:3) a +0 short sword 3 boomerangs an orc corpse (skeletalised by now) (1, 7, D:3) a +0 club (2, 16, D:3) a serpent talisman (9, 12, D:3) 5 stones (11, -4, D:3) a +0 trident (30, -3, D:3) a +0 short sword (34, 22, D:3) a dart slug corpse (34, 27, D:3) a +0 dagger a kobold corpse (36, 25, D:3) a stone (42, 18, D:3) 5 stones (49, 24, D:3) a +1 dagger of freezing (51, 34, D:3) a stone a kobold corpse Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (1, -1, D:4) a +0 robe (4, 3, D:4) a ball python corpse (8, 1, D:4) 6 gold pieces (8, 2, D:4) a quokka corpse