berxpak Level 1 of the Dungeon [Shop] Rokh's Armour Emporium a +0 leather armour (26 gold) a +0 robe (11 gold) a +0 leather armour (26 gold) a +0 barding (299 gold) a +0 pair of boots (58 gold) a +0 robe (11 gold) a +0 pair of gloves (58 gold) an orb of glass (338 gold) [Shop] Xasche Lido's Weapon Shoppe a +0 mace (33 gold) a +0 long sword (38 gold) a +0 mace (33 gold) 6 boomerangs (132 gold) a +0 short sword (33 gold) a +0 dagger (22 gold) a +4 spear of venom (281 gold) 4 poisoned darts (26 gold) a +3 flail of protection (233 gold) a +1 dagger of venom (103 gold) [Shop] Dahyp's Magic Scroll Emporium a scroll of brand weapon (unknown) (123 gold) a scroll of identify (26 gold) a scroll of torment (unknown) (123 gold) a scroll of silence (unknown) (123 gold) a scroll of fog (52 gold) a scroll of identify (26 gold) a scroll of noise (unknown) (13 gold) a parchment of Metabolic Englaciation (239 gold) a scroll of identify (26 gold) [Shop] Qinuchoi's Antique Armour Emporium a +0 ring mail (84 gold) a +0 leather armour (42 gold) a +0 leather armour (42 gold) a +0 leather armour (42 gold) the +2 pair of gloves of Hedge Wizardry {rF++ rC+ rCorr Fire} (1201 gold) rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It cannot be enchanted further. a +0 chain mail (126 gold) a +0 leather armour (42 gold) a +0 robe (18 gold) [Shop] Patt's Weapon Emporium a +2 long sword of holy wrath (183 gold) a +0 dagger (20 gold) the +3 quarterstaff "Naymmegil" {protect, *Rage Will+ Str+2 Int+4 Stlth+} (469 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 whip of pain (232 gold) a +0 spear (30 gold) a +0 rapier (55 gold) a +0 sling (15 gold) the +9 shortbow of Sulphur {holy, rElec Int-4 Dex+4} (644 gold) rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 devious dagger (90 gold) (1, 14, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, 23, D:1) a +0 scale mail (3, 18, D:1) a +0 robe (5, 2, D:1) a hobgoblin corpse (skeletalised by now) (7, 3, D:1) a ball python skeleton (9, 15, D:1) a +0 dagger (9, 26, D:1) a dwarf skeleton (10, 24, D:1) a dwarf skeleton (11, 33, D:1) a dwarf skeleton (18, 34, D:1) a dwarf skeleton (18, 36, D:1) a dwarf skeleton (20, 1, D:1) a +0 club (22, 5, D:1) a ball python skeleton (32, 38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, 38, D:1) a +0 club a goblin corpse (skeletalised by now) (34, 33, D:1) a bat corpse (skeletalised by now) (35, 33, D:1) a quokka corpse (skeletalised by now) (36, 2, D:1) a +0 dagger (36, 23, D:1) a ball python corpse (skeletalised by now) (36, 24, D:1) a ball python corpse (skeletalised by now) (36, 29, D:1) a +0 whip (36, 35, D:1) a +0 hand axe (37, 23, D:1) a rat corpse (skeletalised by now) (39, 1, D:1) a quokka skeleton (45, 33, D:1) a +0 short sword (47, 5, D:1) a +2 quarterstaff of pain Level 2 of the Dungeon (0, 0, D:2) a scroll of revelation (2, 2, D:2) a +0 club (2, 3, D:2) a +0 whip a gnoll corpse (12, 5, D:2) a +0 dagger (12, 6, D:2) a hobgoblin corpse (13, 6, D:2) an adder corpse (39, 5, D:2) a hobgoblin corpse (40, 4, D:2) a frilled lizard corpse (48, -10, D:2) a +0 dagger of holy wrath