berxpak Level 1 of the Dungeon [Shop] Hivuus's Jewellery Shoppe a ring of protection from fire (unknown) (250 gold) an amulet of the acrobat (unknown) (300 gold) the amulet of Wariness {Spirit ^Fragile rElec rF+++ Int+2} (776 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Int+2: It affects your intelligence (+2). an amulet of dissipation (unknown) (300 gold) an amulet of chemistry (unknown) (300 gold) a ring of wizardry (unknown) (300 gold) a +6 ring of strength (unknown) (360 gold) a +4 ring of protection (unknown) (360 gold) (3, -2, D:1) a bat corpse (skeletalised by now) (4, -33, D:1) a ball python corpse (skeletalised by now) (6, -21, D:1) a rat corpse (skeletalised by now) (14, 5, D:1) a +0 robe (17, -28, D:1) a +0 chain mail (19, 1, D:1) a +0 dagger (26, 6, D:1) a +0 hand axe (28, -17, D:1) a +0 dagger (28, 0, D:1) a +0 club (29, -7, D:1) a human corpse (skeletalised by now) (30, 2, D:1) a jackal corpse (skeletalised by now) (31, 0, D:1) a +0 falchion (32, -6, D:1) a human corpse (skeletalised by now) (32, 0, D:1) a +0 hand axe (32, 2, D:1) a jackal corpse (skeletalised by now) (33, 0, D:1) a +0 dagger (34, -8, D:1) a human corpse (skeletalised by now) (34, -6, D:1) a human corpse (skeletalised by now) (35, -16, D:1) a quill talisman (35, -7, D:1) a human corpse (skeletalised by now) (35, -4, D:1) a bat corpse (skeletalised by now) (35, 0, D:1) a +0 falchion (36, 0, D:1) a +0 hand axe (36, 3, D:1) a bat skeleton (37, 0, D:1) a +0 spear (37, 5, D:1) a +0 spear (39, 2, D:1) a human skeleton (41, 0, D:1) a human skeleton (41, 1, D:1) a human skeleton (43, -24, D:1) a +0 short sword Level 2 of the Dungeon (6, 42, D:2) a +0 dagger a goblin corpse (skeletalised by now) (8, 29, D:2) a +0 spear (18, 26, D:2) a +0 dagger a goblin skeleton (18, 44, D:2) a +0 short sword (19, 39, D:2) a bat skeleton (20, 19, D:2) a +0 dagger a +0 robe (25, 16, D:2) a +0 whip (26, 53, D:2) a +0 dagger of electrocution (31, 18, D:2) a +0 robe (32, 8, D:2) a bat corpse (skeletalised by now) (32, 11, D:2) a bat skeleton (32, 12, D:2) a +0 dagger a goblin skeleton (33, 12, D:2) a +0 club a stone a kobold skeleton (34, 12, D:2) a +0 club (34, 25, D:2) a staff of fire (48, 8, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a parchment of Eringya's Surprising Crocodile (5, 1, D:3) a +0 club (7, -4, D:3) a +0 club a goblin corpse (8, -7, D:3) 11 gold pieces (8, -6, D:3) a +2 pair of gloves (unseen) (8, -3, D:3) an adder corpse