Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 5559832249835254163 94 beroling the Magician (level 4, -10/34 HPs) Began as a Djinni Conjurer on Aug 9, 2026. Mangled by a gnoll ... wielding a +0 quarterstaff (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1094 turns). beroling the Magician (Djinni Conjurer) Turns: 1094, Time: 00:01:59 Health: -10/34 AC: 3 Str: 6 XL: 4 Next: 94% Gold: 110 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 kite shield l - a +0 cloak (worn) Scrolls b - a scroll of acquirement {unknown} c - a scroll of teleportation {unknown} d - 6 scrolls of blinking {unknown} e - a scroll of noise {unknown} f - 4 scrolls of identify {unknown} g - 3 scrolls of immolation {unknown} i - a scroll of vulnerability {unknown} o - a scroll of poison {unknown} Potions h - a potion of brilliance {unknown} j - a potion of magic {unknown} m - a potion of haste {unknown} n - a potion of flight Skills: * Level 2.7 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Beastly Appendage Tmut 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. A rat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Unknown command. You have nothing you can fire or use right now. It was a potion of flight. You feel more buoyant. The gnoll hits you with a +0 quarterstaff! You die... ....# #......... # ...... #.......... # ...... #............... ...... #............... .....r# #............... ......) #.......##...... #..)##).............. #..Jg................ ......#@................ ..... #................. .... #.........##...... ... #.........##...... .. #.........##...... . #.........##...... #.......#######... #.......# #... #.......# #... You could see a gnoll, an endoplasm and a rat. Vanquished Creatures 4 gnolls (D:2) 3 adders (D:2) 3 ball pythons 2 endoplasms A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 4 kobolds (D:1) 2 quokkas 3 bats 2 frilled lizards 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beroling the Djinni Conjurer began the quest for the Orb. 0 | D:1 | beroling set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Reached skill level 1 in Fighting 55 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 705 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 705 | D:2 | Learned a level 1 spell: Beastly Appendage 1060 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1094 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms, st_stairs_9, nrook_mini_vaults D:2: layout_basic, chequers_garden, serial_bayou_pond_d Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.7 Dodging | 3 | 3.2 Stealth | | 1.5 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 5 || 55 Searing Ray | | 6 || 6 Use: Potion | | 1 || 1 Armour: Robe | 2 | || 2 Dodge: Dodged | 5 | 2 || 7